Magic

Discussion in 'Mechanics' started by Banthrau, Apr 6, 2012.

  1. Banthrau

    Banthrau Subatomic Cosmonaut

    I would LOVE to see magic brought back, but it should use gauntlets that could go on your hands, which could reinforce the futuristic feeling of the game. It would be cool to have more spells than Terraria had, and you could get spells early, instead of having to wait to get spells, which took a while to get. You could get weaker spells earlier, and really strong spells later. They should vary more, and some should be guided by a mouse, and some could go straight in the direction your mouse is pointed, some could have more splash damage, but less damage on contact, to be more effective against a big group of enemies. You could put gauntlets on each hand, letting you bounce between each easily.
    Some good types of magic could be
    Fire Grass Ice Blood Electricity
    Deals more damage at higher altitudes. Deals splash damage.
    Poisons enemies, deals damage over time
    Deals direct damage upon contact with enemies. Slows enemies down, lowering movement speed.
    Creates auras, dealing damage to all enemies within a certain distance from you, lasts a set amount of time.
    Deals splash damage, dealing damage to all enemies within a certain distance from you, all damage is immediate.
    Note: Blood damage does damage over time, electric damage deals all damage immediately. Magic would be more effective when you use multiple types of magic at a time, like Ice for direct damage, and Blood for AOE (Area of effect) damage.
    Sorry if something like this was already posted, these are just my thoughts.
     
  2. Spacefawx

    Spacefawx Big Damn Hero

    I dont really like the idea of magic in sci-fi games, however, some of these ideas are pretty good, i dont really like the blood and the grass types, but the rest are pretty solid, i can imagine fire being close range with exceptions of oil lying on the ground where you shot (It will spread in this case) same with electricity and water, ice could be mid range and shot cold air instead of ice, only turning into ice when shot on water, and rockets could be guided with the mouse, so heres how i think these gauntlet types shall be:
    Ice/cold air - Large knockback, damage over time, freezes creatures.
    Fire - Deals damage on hit and over time unless you jump into water, spreads on oil.
    Electricity - Direct damage, has a chance to stun opponents, spreads in water.
     
    Banthrau likes this.
  3. Banthrau

    Banthrau Subatomic Cosmonaut

    I really like those ideas, I didn't like the name of grass, but I would like to have a type that poisons, there could be poisons that debuff, DOT, lower attack speed, stuff like that.
    And I would like Blood magic, but I haven't found a niche for it yet.
     
  4. Banthrau

    Banthrau Subatomic Cosmonaut

    Also, very bad forum location, I'm moving it to mechanics
     
  5. Banthrau

    Banthrau Subatomic Cosmonaut

    I would LOVE to see magic brought back, but it should use gauntlets that could go on your hands, which could reinforce the futuristic feeling of the game. It would be cool to have more spells than Terraria had, and you could get spells early, instead of having to wait to get spells, which took a while to get. You could get weaker spells earlier, and really strong spells later. They should vary more, and some should be guided by a mouse, and some could go straight in the direction your mouse is pointed, some could have more splash damage, but less damage on contact, to be more effective against a big group of enemies. You could put gauntlets on each hand, letting you bounce between each easily.
    Some good types of magic could be
    Fire Grass Ice Blood Electricity
    Deals more damage at higher altitudes. Deals splash damage.
    Poisons enemies, deals damage over time
    Deals direct damage upon contact with enemies. Slows enemies down, lowering movement speed.
    Creates auras, dealing damage to all enemies within a certain distance from you, lasts a set amount of time.
    Deals splash damage, dealing damage to all enemies within a certain distance from you, all damage is immediate.
    Note: Blood damage does damage over time, electric damage deals all damage immediately. Magic would be more effective when you use multiple types of magic at a time, like Ice for direct damage, and Blood for AOE (Area of effect) damage.
    Sorry if something like this was already posted, these are just my thoughts.
     
    Barbeque likes this.
  6. Banthrau

    Banthrau Subatomic Cosmonaut

     
    Barbeque likes this.
  7. Banthrau

    Banthrau Subatomic Cosmonaut

    ^ posted by Spacefawx
     
  8. Spacefawx

    Spacefawx Big Damn Hero

    What if gases could fill rooms like liquid, but instead of going downwards like liquid, it could go upwards!

    now that had been a neat mechanic
     
    Banthrau likes this.
  9. Banthrau

    Banthrau Subatomic Cosmonaut

  10. Banthrau

    Banthrau Subatomic Cosmonaut

    Love the gas idea though.
     
  11. Mr. Mystery

    Mr. Mystery Scruffy Nerf-Herder

    Magic in SPAAAAACE!!!
    Hell yes.
    I am The Space Mage.
     
  12. Banthrau

    Banthrau Subatomic Cosmonaut

  13. Barbeque

    Barbeque Contact!

    Magic is merely a science you don't understand/are afraid of.
     
  14. Luihu

    Luihu Subatomic Cosmonaut

    What, ice instead of water? HERETIC.


    I don't really see the point in making something named "magic" in Starbound since magic usually is just a substitute for futuristic technology in fantasy medieval settings. If we're already in the future setting with the technology to make all the effects of magic happen, what's the point of having another gimmick in creating those effects?

    I say have flamethrowers, mortars, freeze guns, poison darts, gas bombs, shock rifles, etc. and forget the magic.

    But I do want to hear what exactly would be an addition that futuristic technology couldn't replicate in your idea of magic, so do tell.
     
  15. OmnipotentEntity

    OmnipotentEntity Code Monkey Forum Administrator

    Merged threads.
     
  16. Barbeque

    Barbeque Contact!

    WOOT! Thread Merging! fun times...
    /modlove

    Okay. i can see that the naysayers are having dificulty accepting the term "Magic" in a sci-fi setting.

    easy fix. Call it by "http://en.wikipedia.org/wiki/Psionics"

    naming conventions changed. Same thing, Just sciency. You can't tell me you don't use your mind to do "magic" in a fantasy setting. You just have more scribbling on paper and drawing in the dirt. Oh and no goat urine either.. so, BONUS WIN!

    everyone happy now?
    (serious post. non-sarcastic)

    P.S. how many total threads have been merged so far? this forum seems really orderly.
     
  17. Banthrau

    Banthrau Subatomic Cosmonaut

    A
    Actually, I want the opposite, I want technology that mimics magic (hence the gauntlets). They could do so much with technological magic, aura's, poisons, simple stuff like that.
     
  18. Luihu

    Luihu Subatomic Cosmonaut


    That was my point (and apparently also Banthrau's point): I don't want something named "magic". That's literally what I said, because there's no reason to call it that anymore. Even magnetism is "magic" by medieval standards.

    But wait, psionics has NOTHING to do with science, so you haven't made me happy yet. Not to mention that psionics refer to such things as telekinesis, psychokinesis, pyrokinesis etc. paranormal brain capabilities - are you really suggesting a system that completely focuses on non-handed weaponry (or non-material)? I do actually like the idea of psychic abilities in scifi settings, but I myself don't accept it as a complete substitution of the term "magic". Magic in fiction simply has way more things going its way.

    What's the point of investing in weaponry if there's a skill that requires no inventory space and does the same amount of work? How would you equip psionics? And don't give me an X-COM example, because I played that too and there wasn't a whole range of elemental powers in that thing.


    Ah, I was just confused when you mentioned gauntlets one single time and then kept on using "magic" every other time and attaching elements to it. That sort of lends it that out-of-the-blue feeling. At least to me since that sounds more like a super-"leave-every-other-weapon-out-to-rot"-weapon kind of abhorrence.

    But I'm still not convinced that it needs to be centered around a single piece of equipment like the gauntlet. Absolutely no reason at all that I can think of. Technology already mimics magic, or do you think anyone a hundred years ago would take your live chatting around the world seriously as scientific?

    I'm still with the camp that thinks that a system that simply has weapons to suit all the "magical" needs is enough. You create fire with fuel, you create ice with liquid nitrogen and you create levitation with an anti-gravity magnetic device. Where's the need for a gauntlet anymore? That's like having a portal gun that creates every single flavour of pie, with each of them assigned to its own key. Just have blueberry-pie-guns separate!



    Both of you, I say this with complete honesty: I do believe there must be a way to have a magical element to a scifi setting, but I haven't found it yet, and neither have you. Please think this through one more time and give me something to really agonize over because I want to be proven wrong on this one.

    I'm just throwing this out there, but how about something that is perceived as a complete mystery in the game's time setting as well? Weaponry that so out there and weird that it could be perceived only as "magic" by someone who is holding a freaking plasma gun? Of course, in a scifi setting, that would have to be some pretty damned far out there-stuff, but I would definitely buy that.
     
    AliceTheGorgon likes this.
  19. Banthrau

    Banthrau Subatomic Cosmonaut

    Then you could easily make boots for a megaman x-style dash, a helmet could allow you to spawn an aura around you that could deal damage, or stun, along with tons of other things. Chest peices could allow some sort of trading off your speed for insane defense or some sort of inspector gadget tendril arms. There's so many things you could do. In a " Magic Mimicking Technology" forum, one person suggested that my gauntlet idea could shoot capsules like the capsules in "The Witcher 2". I want "Magic mimicking technology" that could Mimic magic better than Terraria's magic, I didn't much care for Terraria's magic, because it took forever to get, and there weren't as many options as there were for guns, bows, or melee weapons
     
  20. Barbeque

    Barbeque Contact!

    actualy, what i was saying is they are the same thing. just because the mainstream examples of Psionics are Telekenesis ect. Why should it have to be limited to that? Isn't throwing a fire attributable to Pyrokenesis? Lightning Bolts part of Electrokenesis? the two are the same thing. they just use different terminology and focus(Wands and Staves as opposed to Disciplined Training or Overfed Emotions) but both require the focusing of the mind and/or will. of course There's also the Jedi example as well. Now as far as the 'no Material' aspect goes... well then you have to have tech that mimics the abilities that we're talking about. And then you should just come out and say I don't want it and be done with it. My post was for the people who DO want those abilities but don't want to call them magic.

    thats all :)
     

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