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RELEASED Macrochip (Nightly) V2.01

Virtual Circuitry

  1. Storm_UK

    Storm_UK Existential Complex

    Storm_UK submitted a new mod:

    Macrochip - Virtual Circuitry

    Read more about this mod...
     
    Last edited: Jun 11, 2016
    Astrih Konnash likes this.
  2. endertrot

    endertrot Cosmic Narwhal

    Does this work for stable or is this for nightly?
     
  3. Storm_UK

    Storm_UK Existential Complex

    It should work on stable, I don't believe there are any differences between them script wise at present. I've been working from nightly/unstable for a long time, will check!

    Edit:
    Apparently not. :( Hopefully it won't be long before whatever script API differences are involved move to Stable.
     
    Last edited: Feb 14, 2016
  4. Zoomah

    Zoomah Big Damn Hero

    Doesn't work on stable, since it crashes immediately after interacting... however... also the toggle FlipFlop seems to have a bug, if i set one on the canvas, the canvas becomes black :(

    Is it also possible to keep the circuit if you grab the object and maaaaaybe some station to copy the circuit to a new chip?

    Beside of that it is a very great and useful tool :)

    PS: also a little checkbox in the interface, that says "save on break" would be good, so one can select which behaviour they want.
     
  5. Storm_UK

    Storm_UK Existential Complex

    I'm looking into ways of storing circuit data on a Macrochip that is taken down, though persistant storage from placed objects to item drops seems generally to involve spawning invisible monsters. Getting a placed Macrochip to clone anothers data shouldn't be that difficult to implement.

    Thanks for the T flip-flop bug report, I missed an entry in my components script for one of its outbound node initial levels. I should have an update ready soon so that'll be included.
     
  6. Storm_UK

    Storm_UK Existential Complex

    Storm_UK updated Macrochip (Unstable) with a new update entry:

    Bug fixes / extra features

    Read the rest of this update entry...
     
  7. Storm_UK

    Storm_UK Existential Complex

    Storm_UK updated Macrochip (Unstable) with a new update entry:

    Persistant data storage!

    Read the rest of this update entry...
     
    Last edited: Feb 19, 2016
  8. Storm_UK

    Storm_UK Existential Complex

    Storm_UK updated Macrochip (Nightly) with a new update entry:

    Pleased Giraffe update

    Read the rest of this update entry...
     
  9. Storm_UK

    Storm_UK Existential Complex

  10. LoneSlider

    LoneSlider Scruffy Nerf-Herder

    Sorry, but not working. No macrochip in wiring station.
     
  11. Dragonclaw

    Dragonclaw Supernova

    This is an AMAZING IDEA! You deserve another follower!
     
  12. Storm_UK

    Storm_UK Existential Complex

  13. LoneSlider

    LoneSlider Scruffy Nerf-Herder

    Found more.
    Not working:
    1.Hexidecimal Display, from wiring station
    2. Item sensor.
    3. Delay. Can't change time of delay. Default 1sec working.
     
  14. Storm_UK

    Storm_UK Existential Complex

    Thanks. More outbound/inbound script fixes to do. Note that Delay components in a Macrochip cannot currently be changed once placed though, as I have used a string to store their timer data for ease.
     
  15. Storm_UK

    Storm_UK Existential Complex

  16. LoneSlider

    LoneSlider Scruffy Nerf-Herder

    Sorry, but Hexadecimal display need a little fix.
    And how about "Delay"? Description in manual says that time can be changed.
     
  17. Zoomah

    Zoomah Big Damn Hero

    @LoneSlider: It can in the inspect mode... or it should...

    Edit: okay... setting the delay works while placing, but not in inspect

    @Storm_UK: Can we have a cloning tool (with 2 slots) to transfer the logic from one coded macrochip to an empty one? Also being able, to give a macrochip an optional name when a logic is on it, would be great. That way you could see by the Macrochips name what Logic is imprinted.

    For example: when not named and with logic throw the item with name "Macrochip (coded)" or if a name is given "Macrochip (flood control)", or what ever comes in mind.

    Would just be a great extra feature :)
     
    Last edited: May 26, 2016
  18. Storm_UK

    Storm_UK Existential Complex

  19. Storm_UK

    Storm_UK Existential Complex

    Zoomah - not sure its possible to specifically name an object (activeitems like randomized guns take their names from scripted tables.) A cloning tool of some kind should be possible though, or perhaps a way to upload straight to the Macrochip from a spawnable datacard or such. I'll play around with that. :)
     
  20. Zoomah

    Zoomah Big Damn Hero

    Dont you already spawn the Macrochip as "Programmed Macrochip" already? But i can see the difficulties

    Edit: Took a closer look at that part of the script and see it now... well... then lets cry at the devs to make it possible ;)
     
    Last edited: May 29, 2016

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