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Losing pixels when dying with no way of storing them doesn't make any sense.

Discussion in 'Starbound Discussion' started by Emily3859, Dec 12, 2013.

  1. Seahorses

    Seahorses Big Damn Hero

    I'm going to be honest. I haven't had a problem with pixels. The refinery makes up for any loss, in my opinion, and I die frequently.
     
  2. DarkLarva

    DarkLarva Scruffy Nerf-Herder

    Sorry, you are correct. I do agree with the op. We need a reliable and official means of storing pixels if they are lost on death. Many RPGs usedsuch a system in the past.
     
  3. Atlaworks

    Atlaworks Subatomic Cosmonaut

    I don't have a problem with losing 30% of my pixels when I die. I wouldn't mind if it was higher.

    I do have a problem with the cost of conversion being higher than if I die at 40%. They say that is because you'd lose more by dying more than once. However, I get most of my pixels by refinery, which I only use when I need the pixels for something, so I don't lose any of that by dying. Effectively, that makes the pixel compression system totally useless in it's current state, aside from possibly compressing the chump change mobs drop when they're not flinging useless cell materia at me.
     
  4. Arehexes

    Arehexes Subatomic Cosmonaut

    Why not have a system like dragon quest, lose your money on hand and what is in the bank is safe. Comes from the "Nintendo Hard" days people seem to bang on about, when gamepaly designs were in the mind set of making games for arcade machines.
     
  5. Scynix

    Scynix Big Damn Hero

    I wasn't aware you were unable to understand how different difficulties would fracture a community.
    If all of your "side" is playing in easy, and all of my "side" is playing in normal, that immediately fractures the community into two groups.
    If we all keep playing normal and you *learn to play better* which is not an unrealistic expectation in a video game, we all stay in the same community and can all still play together without requiring specifically servers with specific modes.

    If you're unwilling to play a game because it requires you to play better, why are you playing games? There are *numerous* other forms of entertainment that do not require you any interaction are your part. Why should the game be made easier to accommodate you? "just because" ? Why is your argument legitimate and my argument that you *play better* NOT legitimate? Also "just because" ?

    One of our arguments requires a revamping of game mechanics. The other requires personal growth. I'll pick the one that doesn't effect *the entire community*. I firmly believe you can learn to play better. *You* just have to be willing to try.

    I also paid Chucklefish. My opinion is not less valuable than yours.
    I've worked for "huge international companies" For twenty years and I have *never* seen a single company listen to their customers. SCEA couldn't care less about what their customers think, and regularly tell their own employees to disregard the vast majority of complaints received. What "company" do you work for that supposedly listens to their customers? I'm genuinely curious now. I'd like to know what their BBB rating is.
    They will not lose players by leaving the pixel system as is. Changing the pixel system however will be kowtowing to pressure to make the game easier. Instead of making the game easier, spend some time trying to be a better player.

    It's far easier for *you* to change than to force Chucklefish to waste resources rebalancing the entire game just because you don't like it.
     
    Ashgan likes this.
  6. Efrim

    Efrim Pangalactic Porcupine

    This is not the case in any gaming community I've ever been a part of, and it certainly isn't the case on the terraria forums. I use that as an example because it's the most likely version of difficulty we'd get in this game.

    You're the one arbitrarily creating sides here. You are the one separating yourself from others or splitting the people into factions, not the difficulty. People who play on one difficulty can still speak to, and be friends with people who play on another.

    Who said they need to be on different servers or on different modes? I have played on terraria servers where there were equal representations of people playing on softcore, mediumcore, and hardcore characters. This is an argument that supposes a specific kind of difficulty setting : one that I neither suggested, nor has been announced. So you are creating an argument out of nothing here.

    Agh where to begin. I added emphasis on You because you clearly do not understand my argument. This has nothing to do with how I want to play the game. I want everything to drop when I die. I want cold as well as heat, and thirst as well as hunger. I want more extreme fall damage, rarer ores, harder enemies, weather that is dangerous, and perma-death. So don't presume anything about how I want to play the game based on an argument I am making to allow everyone to play a certain way, because even hardcore would not be good enough for ME and I will almost certainly require mods.
    I do however. Have friends who enjoy a myriad of different play styles, and Terraria brought us together with its difficulty modes because we could all play in the same universe how we wanted. I have Friends who don't look for challenges when they game - because their lives are hard enough. I'm not going to start spilling details here, but it is suffice to say that for people who are in pain, or have difficulty in the real world every day, some times they just want to have a good time with their friends.

    I never at all indicated it should be - rather I suggested options that allow for various modes of play simultaneously, or for different people. Why is mine better? because Again. My suggestion allows everyone, even YOU to play precisely the kind of game they want to play, while yours excludes a large part of the gaming population for no other reason than you think they should chin up.

    This is a BETA. They are currently balancing and changing game mechanics, this is when this sort of thing should be suggested. I'm not suggesting it a year after release while they are working on Starbound 2 or something. Also - your suggestion doesn't effect 'The Entire Community' but that's precisely the problem, it churlishly excludes some of them for no logical reason.

    EDIT : If you actually thought about what I was suggesting for a second you'd realize my suggestion allows them to make the game HARDER. As they can model difficulty parameters for people like us who enjoy a challenge.
     
    Last edited: Dec 13, 2013
    Professional N00b likes this.
  7. Niddhog

    Niddhog Void-Bound Voyager

    Pixels are tight in the beginning, but you won't have many to loose anyway. Generally you should know the next item to buy, and go buy it as soon as you can afford it. (generally a higher tier pick).
    Once you enter Tier 2, buy the refinery ASAP. Never put items into the refinery unless you actually need the pixels. Now the refinery can be somewhat slow, but you can feed it bars with 0 loss. 1 Copper Ore is 5 pixels/1 Copper Bar (2 ore) is 10. So the first thing you do when getting back to base is smelt your ore (so when you need pixels it melts quicker in the refinery). Then hop in your bed to heal/work on your farm/craft stuff/warp to a new planet/etc.
    Essentially, your "bank" is your storage bin filled with ores/bars next to your refinery. Even the pixels in the refinery (that you haven't pulled out yet) are safe from death.
    This way, you only ever loose the pixels you gained from killing monsters (chump change) and never the thousands you can get from the refinery (that you only have for a brief moment before crafting them)

    Doing this, I have no problem with loosing Pixels. Sure I die (I hadn't found a gun before fighting the tier 3 boss, and have had some fun with lava in the past), but being frugal with crafting/refinery I loose 5-10 (or less) each death.
     
  8. DeathBecomesMe

    DeathBecomesMe Space Hobo

    I agree there should be a punishment system, but, C'MON, there has to be a better way. I'd be more agreeable to item degradation, like your tools, armor, and certain consumables on you becoming more "wiped". But a loss of pixels? Seriously? I had died so many times with hostile aliens and animals near my transporter drop and along the way to my base that I couldn't even afford a crummy short sword after I accidentally lost the sword you come with, despite having all the mats and an anvil. I'd rather see pixels be used in trade or as a powerful resource (like fueling lost exotic technologies or something).

    He who controls the Pixels controls the Universe!
     
  9. Slice Of Cake

    Slice Of Cake Phantasmal Quasar

    i lose way too many pixels. i play and get 50k and lose it in 10 minutes.
     
  10. Unclever title

    Unclever title Cosmic Narwhal

    As soon as you can build the refinery, vast quantities of pixels are really only a few minutes away. At least this is the case with current ore distribution on planets.

    The only times I've used the pixel compressor are when I had too many pixels by chance and no immediate reason to spend them, or right before I would start a boss battle (just in case)

    With both the refinery and the pixel compressor the only times I had to go actively hunting pixels was for the 1st tier and shortly for the 2nd so that I could build a refinery and solve my pixel problems forever.

    The compressor is just a handy convenience every now and then when I'm not as confident about my survival.
     
  11. DiBBz

    DiBBz Big Damn Hero

    am i the only one that keeps dying yet i managed to ge the pixel compression unit within the first 20 mins of playing a new character ?
     
  12. LimiterDrive

    LimiterDrive Space Spelunker

    Considering the iron tier weapons have a pixel cost of 30, and the steel tier weapons have no pixel cost associated at all, plus the fact you would basically have to TRY to lose your starter sword, I find this tale a bit too tall to be believable.
     
  13. StormyJSilver

    StormyJSilver Space Spelunker

    Casuality is the person's choice, not yours.

    But for certain I do agree and hope they implement something like an RPG game where you can remove money from the pixel storage thing... Pouch? At the top right and store it in a chest.
     
  14. Metal_Lloyd

    Metal_Lloyd Space Hobo

    I like Terraria's system. Just sayin.
     
  15. jovial

    jovial Subatomic Cosmonaut

    Like others have said, the refinery lets you bypass the silliness that is a 40% penalty to banking (lol why?). Simply keep ingots/ores to use for cash, when the need arises. Spend anything else you earn ASAP.
     
  16. Madae

    Madae Zero Gravity Genie

    I used to think this was a problem and posted suggestions for changes... but the way the game is now, I don't think this is a problem. Sure, it sucks getting killed and losing money so early on, but it's also not that difficult to build the refinery and refine ore into pixels really early on. Now, I take diamond ore (that I find massive amounts of on level 10 planets) and refine that for 100 pixels each. I have so many voxels stored in my bank, I don't know what to do with them all. Pretty much every time I get back to my ship, I pack up voxels... because who really cares about the penalty for making them. 40% isn't anything really, not when you have hundreds of thousands and nothing in the game costs more than 3-6k to make.
     
    Xendhaius likes this.
  17. Monkeybiscuit

    Monkeybiscuit Phantasmal Quasar

    It's meant to discourage the player from dying. Try not to die.
     
    Ashgan likes this.
  18. jojack1998

    jojack1998 Space Spelunker

    I like the current mechanic for the death penalty, but I also think that the percentage of loss should be lowered a little. Maybe to like 15-20% instead of 30%.
     
  19. sil3nst

    sil3nst Void-Bound Voyager

    i was able to make a refinery and pixel compressor pretty quickly. toss a bunch of gold/silver ore in there, compress the pix, get rich. its pretty easy and nowhere near as much of a hassle as some people make it sound. though i will say i dont think you should lose as much as you do when you die, and the compression tax should probably be 20% instead of 40.
     

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