1. If you're looking for help-related things (for example, the key rebinding tutorial), please check the FAQ and Q&A forum! A lot of the stickies from this forum have been moved there to clean up space.
    Dismiss Notice

Losing pixels when dying with no way of storing them doesn't make any sense.

Discussion in 'Starbound Discussion' started by Emily3859, Dec 12, 2013.

  1. Efrim

    Efrim Pangalactic Porcupine

    I think the base revive cost of pixels should be 500 with a health of 100. If you revive and have less than 500, you revive a percentile less energy and health. (not max pool just you need to sleep and heal and eat)

    The only way the cost goes up - is if you permanently modify your stats in some way. (I'm not even sure that's possible yet or will be)

    There would be a clear and definite cost for death, and it would be tied to your clones biology. It would also be a penalty that would feel less painful as you accrued more wealth and entered the later stages of the game, rewarding exploration and wreck-less behavior the further you got into the game rather than the current system which is percentage based, and instead makes death something to be feared arguably even more as the game goes on.

    Also yes - in response to the OP. Pixels should be storable. There is no logical reason this isn't the case.

    It a non-percentage loss scale isn't introduced by release, I'm just going to create a mod for it, because I feel the current system punishes you way too much in the wrong direction.
     
  2. BitHorizon

    BitHorizon Ketchup Robot

    *AHEM*

    *H@RDC0R3 G@M3R
     
    Yocas likes this.
  3. Franklin0

    Franklin0 Star Wrangler

    It's not even about whatever diatribe one wants to apply to either side of this argument. Hardcore Gamer vs. Casual, it's about making systems like death and loot acquisition return promotional stimuli. If death brings no loss, death just becomes an underground teleport back to your ship. It's meaningless, and makes challenge meaningless, and erodes every element that is to be considered 'progressive'.

    So while it frustrates you that you're punished for your failure, your successes would mean less or nothing without it. Without pain there is no pleasure.
     
    Ashgan and Yocas like this.
  4. Efrim

    Efrim Pangalactic Porcupine

    I agree with everything you just said. If there is a hardcore difficulty where you lose everything on death I will be playing it, but not everyone agrees with that philosophy and I believe coming up with constructive alternatives and difficulty levels is a better compromise.
     
  5. Finneyv

    Finneyv Space Hobo

    There are other reasons to want to move your spawn location on a planet. Still I did not mean that I was disappointed that I would have to stop adventuring but rather disappointed that I would have to stop exploring in order to empty and rearrange my inventory. The game is fine as is I was just suggesting that players should have the option of moving their spawn point if they wanted to maybe make moving it cost some fuel or pixels even to discourage the kind of behavior that you seem to hate so much.
     
  6. Yocas

    Yocas Astral Cartographer

    Not only that, it's a good method to refill your hunger bar. :V
     
  7. Franklin0

    Franklin0 Star Wrangler

    Oh I'm completely on board with being able to move your spawn point. Perhaps with restriction or cost, but absolutely. I just think death and punishment need to be fearful pillars for the game to have any meaning.
     
  8. Jason Smith

    Jason Smith Subatomic Cosmonaut

    I like the idea of "cost for reanimation"
     
  9. Efrim

    Efrim Pangalactic Porcupine

    Why is it that none of these discussions turn to the obvious need for difficulty levels, as in most games, rather than an excuse to bash each other for playstyles?

    Seriously. It's childish and I feel it adds nothing to the discussion. I listed my proposal for an easy/normal difficulty system with a forward scaling and suggested pixel storage should be allowed for no other reason than logic, you are picking the things up, they do not become incorporeal in the process, or at least should not.

    Does anyone have an argument against pixel storage that isn't rooted in a discussion of difficulty which can easily be countered with the inclusion of a hardcore mode?
     
  10. RockmanX

    RockmanX Scruffy Nerf-Herder

    Dificulty Levels = Everyone Happy

    Hardmode for those who want lost everythingif they die
    normal mode for those who like the actual level
    easy mode for beginners and those who only wany build without any problem

    and of course,LEVEL MIX MUST BE PROHIBITED on servers. so no one can destroy the playstyle with a character with an inferior difficulty level :3
     
    Efrim likes this.
  11. Scynix

    Scynix Big Damn Hero

    So we can fracture a small community into even smaller shards for the sake of appeasing people who refuse to adapt to a games difficulty?

    It's not childish. It's the exact opposite of childish. Childish is expecting to be appeased by everyone and everything. Adults don't always get their way. They adapt and learn.

    I firmly believe everyone who thinks the current system is unfair has the potential to adapt and be better player, at which point the current system becomes almost nonsensically forgiving. Heck, I suicide to return to my ship just because I'd rather pay 30% than cheese the save&quit/reload return.
     
  12. Efrim

    Efrim Pangalactic Porcupine

    Adults also compromise. Something that you seem to be totally unwilling to do. Maybe you should adapt and learn that not everyone plays games the way you do, not everyone wants a challenge, not everyone wants to be a better player, and all of those people, and you can all play the game and love it with multiple difficulties, while any one of you getting your way ruins it for everyone else.

    Also please explain to me how giving everyone the option to play the way they want to some how fractures a community more than two camps of people fighting over the difficulty level of a game?

    EDIT : Actually better yet, don't try to. -.-
     
  13. Cheese cookie

    Cheese cookie Poptop Tamer

    As many have said already

    USE A REFINERY TO BANK YOUR PIXELS

    And if you return to your ship or die and revive with enough pixels just compress them and store them ( ORES ARE YOUR PIXELS NOW) because I've gotten to the stage where Diamonds are useless to me unless I refine them 100 pixels for 1 ore pixel problems solved you can also take half your pixels out of the refinery and leave the rest in for save storage
     
    Unclever title likes this.
  14. DarkLarva

    DarkLarva Scruffy Nerf-Herder

    Yes, but you're missing the point. Chucklefish may be making an awesome fun game, but they probably want remuneration for their hard work. Adults who run a business or make a product learn that despite how childish people may be perceived in your eyes that pleasing their customers is in their best interest. If an adjustable difficulty is possible that'd be great and would go a long way toward making the game more appealing to even more players. I for one feel the difficulty is fine as it is now, but I understand and recognize other people's point of view. When you're an adult life can often be pretty hardcore, some people have extremely stressful jobs, families to take care of, health issues (and sometimes even handicaps that may make playing a game more difficult already), and perhaps other ordeals that you nor I can truly understand. If they want to unwind and have an easier gaming experience to perhaps bring some joy into their otherwise punishing existence, who are you to say they can't ask for a more varied difficulty. I'm sorry to say this, but I think that many people who hold views such as yours are being a bit selfish. It's great that the difficulty is perfect for you but I can't for the life of me understand why you would be against the option for varied difficulties except for selfish reasons.
     
    Efrim likes this.
  15. Scynix

    Scynix Big Damn Hero

    Compromise requires both parties.

    What are you giving in this exchange? As far as I can tell, you're asking for them to do everything you want and not offering to change anything you do.

    All I've seen is requests that they change the game.

    Also, avoid insulting people in this forum. It doesn't help your "adults" argument.

    EA would like to have a word with you about their entire business plan.
    As nice as it would be to live in a utopian society where companies do everything the customer wants, we don't. When a game starts redesigning itself to appease everyone, it quickly devolves into no longer being a game.

    At some point the dev team or even the community has to stop and agree the game shouldn't be reduced even further to appease a forum minority.
    I'm not saying you're wrong, I'm saying you have to be willing to accept this may not change, and everyone who disagrees with you *is not wrong*. I'm no more wrong than you are. I just plain -disagree-.
     
    Ashgan likes this.
  16. Pizzarugi

    Pizzarugi Scruffy Nerf-Herder

    And I'd much rather have this rather than either cheesing out or dying.
     
    Scynix likes this.
  17. Scynix

    Scynix Big Damn Hero

    100% agree.
     
  18. Efrim

    Efrim Pangalactic Porcupine

    Well if you scroll up, a bit more than you.

    1. I posited that unlike every other material or item in the game pixels become incorporeal upon acquiring them. This is illogical and unless a better solution is offered for not being able to store them as an item, I think you should be able to store them in chests.

    2. I offered a non % based system assuming the game continues to not have difficulties, and I will create a mod for the nexus on release if that continues to be the case.

    3. I suggested difficulties because this is the solution that allows EVERYONE including myself to play the game we want to.

    Let's see what you've offered to the discussion :

    1. You interjected that somehow difficulties would fracture the community (you didn't bother explaining this nonsense and still haven't)

    2. You insist that the game remain as it is for no other reason than people should accept difficulty in order to become better, without considering that maybe that isn't why people play this game, or any game.

    3. You continue to not offer any explanation for any of your points and now inexplicably accuse me of hurling insults.

    Yeah. You've contributed a ton. Keep those helpful suggestions coming. -.-
     
  19. DarkLarva

    DarkLarva Scruffy Nerf-Herder


    You are the one unable to compromise:

    1. They are paying chucklefish.They already gave them something.
    2. They are giving you the option to play at the current difficulty OR greater in return for an easie difficulty.
    3. I work for a huge international company and guess what we do: We listen to our customers so the stay our customers.

    Now you've compromised enough of my time, if you don't understand you never will and we'll have to agree to disagree (if you are capable of that)
     
  20. Justanzo

    Justanzo Cosmic Narwhal

    Hey guys. You're kinda going off-topic.

    Just saying.
     

Share This Page