I agree, that was something I really liked in the metroid prime series. There was so much back story to everywhere you went, it was incredibly fascinating. Though I see that this thread was made in relation to the active story rather than the exposition of cultures past.
I'm looking forward to finding out more about the force that destroys your home planet and forces you across the stars. and eventually killing it or replacing it as the major force in the universe.
Well, I think the procedural generation system would lend itself really well to exposition- in fact, if this was so, the game would become even more interesting. Huh, I just had a great idea.
I do hope there'll be a good story, but I think that the focus should be the sandbox aspect and the gameplay. This kind of game doesn't really lend itself all that well to story, but I hope to be proven wrong.
This thread has much win. What I really wanna see is some fleshed out backstory. Not a whole lot, but just enough to give the characters and planets some sort of depth.
Hmm, this is rather... interesting. The thing is about games with heavy lore is that sometimes you may end up playing the entire game sololy for the lore, but after you beat that main part of it, you end up stopping. The thing with some other games, such as Terraria, there is a little bit of vague lore, but for the most part it wasn't even noticable. It is rather difficult to put both amazing lore and long term playablity through the players own desires together. A example, a rather weak example, would be Pokemon Mystery Dungeon, there is a rather cool bit of "lore" and story in it, but the thing is after I had beaten the game, there wasn't very much to do after it all. I know that at sometimes, it would leave you with a "You can go experience your own destiny", but that doesn't really sell it very much. Personally, I think Starbound should be a bit like Terraria where you start off with pretty much nothing, and you learn by yourself, rather than a forced tutorial. If tutorials are forced, there is a fair chance that it will give some lore in it. Personally, I think that it should be just the "start off with jack and learn" type of thing, but however, I think that there should be some very vague lore throughout the universe that will lead to some fan-made-up theories and lores, (and potential creepy pasta), similiar to some things such as Herobrine. I think that Chucklefish and the team that is making Starbound could potentially put out a rather amazing story-line as well as keep us playing after the main-quest line, and still keep the game having its potential to be sand-box genre within it. But it is rather difficult to put together. My best way to say this would have to be, A quest-line in a sand-box, not a sand-box in a quest-line.
I think if there is an ending, the last message should be along the lines of "Go out and explore. There will always be someone that needs you."
I think the storyline goes like that 1. some random dude blows up your homeworld 2. you barely make it alive 3. and you go around the universe to find clues about that strange person 4. you find him 5. He says ''I AM YOUR FATHER'' 6. NOOOOOOOOOOOOOOO 7. THE END
If the planets are all random then my guess is that all the lore is based on the space races (race as in species lol) that fly around conquerin' stuff. It'd be cool to have a journal to write in for your own made up lore of the different planets you've been to
I am sure you can/ people will write your own lore. There are hundreds of thousands(at least) of races and developing a lore for each one would be just as numerous (if not more) as the number planets that each have their own lore.
I understand that fan-generated content is big for games like this. Hell I'm a fanfiction writer myself. I know the power stories like mine can bring to a fandom But in-game content, such as diaries, audio logs, NPC background, is on an entirely different scale. I look forward to the eventual stories that come out. Hell I might even write my own version of a prolouge to pass the time. But I can't wait to see what the DEVS come up with
I'd be interested to know what tone the story and plot will take. Will it be entirely tongue in cheek or will be dramatic? Maybe both .
The creators said they wanted someone to not follow the main quest and still be able to have fun! ~ John!