Narrative: You take a deep breath as you sit next to the window at your office desk. Outside you can tell it is raining as the droplets splash on your window. the exit is to the far east and far west, and you are on the middle floor of this complex. Just because there is nothing else more interesting in your cubicle you just simply peak out of the glass window. You can see the trees go far on the rolling hills and wonder if you can ever touch that view. Sum Up: animations: looking out of window; finger and face pressed on window mechanic: spaceship cockpit door, when closed will allow you to see the outside of your ship blocks and walls: transparent walls will show weather effects behind them; snow could gather at the base of a wall window. Concerns: more work for the devs, unneeded, would be nice, yada yada
Sounds like it's a suggestion on a mix of how weather interacts with things that can be considered windows, and having the aesthetic ability to have our character look out said windows.