Dynamic NPC Clothing Release 1: I apologize in advance for taking extra time to complete this, and I thank you for your patience!!! Listed below are all of the current clothing changes to NPCs. Elliott: [Artist; @shane train 22]: -Summer clothing : [sprite + portrait] | [active during summer] -Festive scarf : [portrait only] | [active during winter]Emily: [Artist; @Paneto]: -Cold weather clothing : [sprite only] | [active during fall and winter] Haley: [Artist; bingbongsingalong@NexusMods] -Cold weather clothing : [sprite + portrait] | [active during fall and winter] Jas: [Artist; @Ailin]: -Beach clothing : [sprite + portrait] | [active at the beach during spring and summer] -Rain clothing : [sprite + portrait + indoor/outdoor variations] | [active during spring, summer and fall when raining] -Summer clothing : [sprite + portrait] | [active during summer] -Fall clothing : [sprite + portrait] | [active during fall] -Winter clothing : [sprite + portrait + indoor/outdoor variations] | [active during winter]Leah: [Artist; Satadoros@NexusMods] -Red dyed hair : [sprite + portrait] | [active during summer] [Artist; Jokerine@NexusMods] -Brown dyed hair : [sprite + portrait] | [active during fall] [Artist; @NDR95]: -Winter clothing : [sprite only] | [active during winter] Penny: [Artist; yuiidragon@NexusMods]: -Brown dyed hair : [sprite + portrait] | [active during summer] Sebastian: [Artist; melkat7@NexusMods]: -Ginger dyed hair : [sprite + portrait] | [active during spring and summer] -Summer/Fall clothing : [sprite + portrait] | [active during summer and fall] -Will wear normal clothing during rain; will retain appropriate hair color Shane: [Artist; EltonScone@NexusMods]: -Bearded facial hair : [sprite + portrait] | [active during fall and winter] -Will retain facial hair when working in Jojamart if appropriate A big thanks to contributing artists and those from NexusMods that allowed me to use their existing artwork. I will explain my future plans for Dynamic NPC Clothing at the bottom of this post. If you would like to add your artwork to the next mod update, PM me with your ideas. Longevity v1.3: With the release of Dynamic NPC Clothing is an updated Longevity. The main goal of this update is to scale balancing with the player to provide a greater and longer challenge. Diminishing Returns: DR will lower an item's sale price the more it is sold. (Capped at 50% of the item's sales price) DRs will be reduced every two in game weeks; this reduction is not 100%. DR tracks items that are shipped and sold to vendors out of inventory. Stacks of items are calculated and given the proper sales price as if they were sold 1 at a time. DR is updated after each transaction Artisan goods made from crops are tied to the crop's DR (blueberry jelly DR = blueberry DR = blueberry wine DR) [Exception: beer and pale ale from wheat and hops] Income Tax: A tax on the player's monthly income has been added The more money made, the higher percentage of tax that will be charged (progressive) The midpoint (day 15) of each month will give the player a tax summary; this summary is intended to show the player their current tax charges. This summary does not charge the player, it is only for planning purposes. General Improvements: All price influencers nerfed All seed prices increased slightly Water and Capital tax are calculated daily to prevent tax evasion (costs will still be charged at the end of the month) Building tax has been increased Debt Penalty will charge the player a percentage of their debt at the end of the month Installation and Settings: 1) Install the "Longevity" folder into your mods folder. 2) Copy and place content into your games content folder (All files for this mod will be prefixed with RT) If you would like to disable a specific piece of clothing, simply remove the .xnb from the games content folder. An option to disable certain mod features will be provided within the configuration. Next Update: Dynamic NPC Clothing R2: Dialogue to pair with clothing changes (NPCs awareness to these changes) More complex triggers (ex: an NPC asking for the players opinion before changing their hair color, and doing so based on the player's answer and relationship level with them) More clothing! Longevity v1.4: Global and Local Economic Effects [ex: Disasters] (Delivered by mail or t.v) Crop failure/risk (Risk : Reward) More detailed tax screen that can be accessed anytime Download: Link I will be around Sunday to solve/hotfix and unforeseen issues with this release. Feel free to PM me your thoughts, feedback, or ideas! Thank you!