One thing I loved about Minecraft, and was disappointed about in Terraria, were all of the possibilities with redstone wiring. I think Starbound's potential for creativity would be expanded by quite a bit if two things were added that Terraria did not have, logic gates and bridges. Even if logic gates had existed in Terraria, serious problems would have arisen from the lack of a way to bridge one line of wire over another perpendicular wire without the signals from either wire interfering with the other. Bridges fix this. I've included a .gif of a theoretical wire bridge that I made using some assets from Terraria. Or if that doesn't explain it well enough, think of the pipes in Pipe Dream that let you have a pipeline cross back over itself (or over an entirely different pipeline). Also, if it wouldn't be too much to try and work into the game engine, it would be awesome to have multiple layers of wiring that can directly overlap one another. You could differentiate them by having multiple colors of wire or something similar, and you could toggle which wire layers you want to view at any given moment.
You probably have an idea of how aggravated I was by the wiring in Terraria cross-wiring itself whenever I tried to put any of it next to itself. This would be a great idea! Perhaps this could be worked into a sort of wiring system for the space station, where players can wire up the station's electronics the way they want to, putting outlets, lightbulbs, and such where they think they're necessary.
You don't want to know how aggravated I was trying to do anything worthwhile with the wiring in Terraria. Most of my time in Minecraft is spent dicking around with wire contraptions. That weirdo who apparently started that whole 'tic tac toe machine' thing? Yep, that's me. Please, please put actual wire logic in this game.
I think rather than placing "wire path", better way how to work with mechanics is to just directly connect them using straight wire.
That really wouldn't work for building circuits. We're talking about a lot more than just powering machines.
That's not true. Everything depend only on implementation. Maybe ideal way is compromise, so for long connections you can use long direct wires, and then you can use more detailed circuits.
1. Yes, wiring would be awesome for Starbound. 2. Insted of wiring terraria style, the grid of the blocks should be divided by 2 (for wiring), so you can fit more wiring
yes please! i couldnt stand the wiring in terraria, the only really big thing you could do was to make some timer-based lightshow or something like that. redstone in minecraft was pretty good, but it also lacked one important feature: differently colored wires that dont connect with each other without a adapter. think about it: terraria-style wires, but with red, blue, green and yellow color. and each of them could have their own layer, it would allow so many complex wirings. then you make some adapters, and some actually useful logic gates (of course in all 4 colors, too). it would be friggin amazing!
i totaly supor the multiple wires/ overlapeble wire. but im not such a fan of the logic gates, in terraria the most fun from wiring comes from turning a system as simple as it is in to a complext mechanism, but of course this game would need some think like statues or cog's if you want it to leace the gates behind. somhting that you can use to make your own gates
So... I was gonna redirect you to this topic: http://community.playstarbound.com/...t-increasing-the-size-of-map-save-files.1422/ When I just saw that it was you who created it, Chickenbandit. Why create two topics with the same idea? Or maybe I am getting it wrong. Do you mean to be able to jump with the SAME color of wire over the SAME color of wire without them interconnecting?
Yes this one is about wires of the same color. And while I briefly mention multiple layers at the end of my post it isn't the main point of my thread.
Logic gates would be pretty near impossible to make manually. Apart from some complex and inefficient methods using gravity and water, there aren't too many ways to go about it. And no on will force you to use them if they're added.
I would be happy if they just introduce several different colors of wire that could cross over or overlap each other without penalty. That, or take an even more simplified approach and deal away with wires entirely. Why not just link up electronics directly? Think wireless. You put down a lightswitch, and you place a light. You pull out your nifty techwrench, click the switch, then click the light, and bam! They're linked up. You could similarly break a circuit following the same method, and this would allow multiple connections to the same device more easily. And yes, I am suggesting that the devs add background wall switches this time around.
The unintentional mergeing of the wiring was something I hated with every fiber of my physical and spiritual being in Terraria. Thank you very much for bringing it up.
what about microship ? you can keep the simple wire system to connect detector/trigger to the microship and microship to the output (gate, pump...) and when you open the microship, you have a special interface with logic gate, multi color wire, why not memory cell and any, most important, secret access code. so you can hide your mecanism from other eyes and make special traps hard to desactivate whiout ingury. The adventage of the microship : - you don't have to change the basic terraria like wire system - you don't need many space to build your mechanics - you can make your mecanism private - perhapse you can duplicate it easily (just name your microship and build many of them (why not sell them to other player as prebuild secure system, trap system, farming system, fluid or sas automation system...) - you don't need huge materials quantity so you can use your brain time to make it work like you want and not to gather more wire how to handle 4 door, 3 light and 2 presure plate with only one microship ? wire theme all the shortest way and when you open the microship you will see all your connected device and you can build your real mecanism here, targeting every device specificly, even if there are only one wire reaching the microship. I hope you've understand me well, english isn't my native language.
Logic gates are simple, they're the simplest way to create complex logic. The complexity comes from combining them. Techinically all you need is a NAND gate. You can make any other gate from a NAND and wiring. (wire two inputs together to make NAND into NOT) (Add new NOT gate design to NAND to make AND) (uh.... get back to you, it's been 21 years since my BTEC in computers and engineering and I failed the first year - but I did get top marks in digital circuitry, pascal programming and machine code programming) edit To my shame I had to go to wikipedia for the rest http://en.wikipedia.org/wiki/NAND_logic An OR gate is done by putting one NOT gate on each input of a NAND gate. XOR and NXOR are also possible but too complex to describe in just writing. NOR logic (or using NOR gates to do this) is also possible but microchip transistors are effectively NAND gates so that makes more sense.
The only thing that bothering me is wouldn't it be called a microChip? *edit Referring to HellKnightX's Microship.