I haven't done any modding in a long while. Though, I do try to keep up with the blog and many of the changes in Starbound. I remember reading in the blog how the devs were reworking the Status Effects. This gave me hope that maybe - just maybe - they'd finally add something like stun, slow, freeze, or knockback as a status effect - something I could finally add to a projectile to have a literal stun gun or something similar. (I think it's sad that Starbound does not have anything remotely like a non-lethal weapon. It'd be cool to have a gun that momentarily stuns, allowing us to safely move into melee range. Or a gun that knocks a monster back without killing or hurting them. This would make capturing a certain pet a lot less frustrating.) I've brought this up before, both in 'suggested features' threads and this modding forum. In the past, I've tried to find a workaround, but to no avail. And from this Creating a Slowing Status thread, it's clear that I'm not the only one who has been trying to do something like this for ages. Question 1: Can anyone point me to a list of Status Effects supported by the game as of Spirited Giraffe? Pretty please? I want to see if it includes any of the ones I mentioned. Question 2: If one of those status effects are supported now, can anyone point me to either an in-game example or a mod that uses this status effect?
03.05.2015 01:01 <DIR> . 03.05.2015 01:01 <DIR> .. 03.05.2015 00:48 <DIR> antidote 03.05.2015 01:03 <DIR> bandage 03.05.2015 00:54 <DIR> biomecold 03.05.2015 01:01 <DIR> biomeheat 03.05.2015 01:01 <DIR> biomeradiation 03.05.2015 00:51 <DIR> bouncy 03.05.2015 00:51 <DIR> burning 03.05.2015 01:01 <DIR> color 03.05.2015 00:48 <DIR> crash 03.05.2015 00:54 <DIR> damageflash 03.05.2015 00:57 <DIR> damagefreeze 03.05.2015 01:00 <DIR> energyregen 03.05.2015 00:48 <DIR> food 03.05.2015 00:58 <DIR> freeze 03.05.2015 00:58 <DIR> frostslow 03.05.2015 00:56 <DIR> frozenburning 03.05.2015 00:48 <DIR> glow 03.05.2015 00:52 <DIR> headlamp 03.05.2015 00:58 <DIR> intents 03.05.2015 01:01 <DIR> invisible 03.05.2015 01:00 <DIR> jumpboost 03.05.2015 00:58 <DIR> lanternglow 03.05.2015 00:55 <DIR> lavaglow 03.05.2015 00:58 <DIR> levitation 03.05.2015 01:02 <DIR> liquidimmunity 03.05.2015 00:48 <DIR> lowgrav 03.05.2015 01:01 <DIR> maxenergyboost 03.05.2015 01:01 <DIR> maxhealthboost 03.05.2015 01:00 <DIR> melting 03.05.2015 00:56 <DIR> mudslow 03.05.2015 01:00 <DIR> nitroglycerine 03.05.2015 00:56 <DIR> nofalldamage 03.05.2015 00:52 <DIR> nude 03.05.2015 00:49 <DIR> paralysis 03.05.2015 01:01 <DIR> partytime 03.05.2015 00:58 <DIR> rage 03.05.2015 00:55 <DIR> regeneration 03.05.2015 01:02 <DIR> runboost 03.05.2015 01:01 <DIR> shieldeffect 03.05.2015 00:55 <DIR> shieldregen 03.05.2015 01:00 <DIR> shortdamagefreeze 03.05.2015 00:58 <DIR> slimeslow 03.05.2015 00:58 <DIR> swimming 03.05.2015 00:53 <DIR> tarslow 03.05.2015 00:59 <DIR> thorns 03.05.2015 00:49 <DIR> weakpoison 03.05.2015 00:59 <DIR> wet 0 File(s) 0 bytes 49 Dir(s) 58.859.085.824 bytes free Like diz? Don't forget that knockback, for example, is a weaponstat and needs no statusEffect modifier or file. Mudslow for example uses a slowfunction. It is indeed possible to create the weapons you mention. I doubt however it's possible without lua (tho you do only need real basic knowledge of it to add stuff like this). Can't point you to an example since I don't think I know one atm.
Yes! Thank you so much! Have a cookie: Indeed, I see several potential slow and stun type effects to play around with. I was aware that this is the way it used to be, back with the Koala branch. But I understand that they did a complete overhaul of the combat system. And I was under the impression that they completely got rid of knockback as some players were complaining about it. Did I misunderstand? Did the devs change their mind? At the time, I tried to make a projectile that did no damage, but had a knockback effect. But, I found out that knockback was added automatically and scaled to the level of damage. So, a single high damage attack would cause major knockback, while low damage attacks would do little - if any - knockback.
Can't help you there much since I don't play much and I really didn't pay attention if my weapons knock back, but I think the complete combat overhaul is a thing that's yet to come.