Liquid weapons could be very useful. These would generally have very high knockback and various effects based on the type of liquid used. NOTE: Some liquid types would require you to build a specialised version of a weapon in order to use it. For example, you would need to make a heavily-insulated Water Cannon to fire liquid nitrogen. Water Cannon - Two-handed weapon. Fires a pressurized jet of liquid. The jet knocks targets back with great force. Enemies pushed against surfaces take physical damage. Can be set up as traps Fluid Bomb - A pressurized liquid canister fitted with a small explosive device which is thrown like a grenade. Heavy knockback Geyser Mine - Fires a pressurized jet of liquid straight up when triggered, catapulting the victim into the air and usually resulting in fall damage Water Balloon - Joke weapon. A balloon, which can only be filled with water. Moderate knockback. Still useful against electronics, robots and fire-based enemies "Swordfish" Hydro-Accelerator - Uses heavily-ionized water along with an ion-acceleration rail system to fire bolts of liquid at high velocities. Has great knockback at short distances, but vapourizes into steam at medium range, causing periodic burning effects but less overall damage and knockback. Some liquids do not vapourize, however. - contribution by Seria-Myouna Tsunami - Two-handed weapon. Creates a wave of liquid which can sweep away multiple enemies. The wave has medium range, as it collapses quickly. "Monsoon" Liquid Shield - Accessory. Uses advanced particle physics to create a spherical shield of liquid around the user. Reduces damage from ballistic weapons and stops most thrown weapons. Can only be used for a short time. It can absorb an explosion or high-power impact, but will immediately expire if it does so. Must be refilled with liquid after each use. Only affects enemies who come in contact with the shield - contribution by Seria-Myouna There are various liquids which can be used in these weapons, listed below. Water - Extra knockback. Only damages robots (unless waterproofed), fire-based enemies and exposed electronics. Deals extra impact damage when used in water jets Oil - Does no damage, but ignites if exposed to fire. Makes surfaces slippery and flammable for a few seconds Acid - Burns through metal surfaces and deals moderate damage. Deals extra damage to all metal-based enemies. May give armoured targets the "Corrosion" debuff, which lowers the benefits of their armour Nitro-glycerine - Each drop produces a tiny explosion on impact. Large globs produce bigger explosions. Detonates immediately if used in bombs Slime - Damages organics and may poison them. Slows most enemies on impact. Sticks to walls, floors and ceilings and affects anyone touching the slimed surfaces Napalm - Does no damage, but ignites if exposed to fire. Sticks to enemies and surfaces and makes them flammable for a time. Magma - Deals heavy fire damage. Heavier than other liquids, giving it shorter range Liquid Nitrogen - Deals moderate cold damage and may temporarily freeze targets. Freezes certain liquids solid on impact Nuclear Waste - Deals radiation damage on impact and may cause the "Irradiated" debuff, which deals damage over time and also damages any creatures nearby (contribution by Clad in Plaid). Coats surfaces and makes them radioactive for a short time, damaging anyone who touches them Glue - Deals moderate knockback and slows enemies way down. Sticks to surfaces, slowing down enemies who touch it. Enemies covered in glue take extra fire damage, and less physical damage. - contribution by Dragontech Paint - Deals no damage, but colors enemies. Painted enemies have a much higher chance of taking critical damage, and drop extra pixels. - contribution by Dragontech Mercury - Poisons enemies, dealing moderate damage over time, and also slows them. Enemies soaked in mercury are more susceptible to electric damage. - contribution by Dragontech Cement - Deals low impact damage and slows targets. Solidifies into blocks over time, suffocating any creatures trapped inside, although the cement will crush and destroy any items they drop if this happens. Enemies killed by liquid cement quickly solidify into statues, which can be collected and placed elsewhere, or smashed to recover any items they would usually drop. - based on a contribution by Hawk Let me know what you think of this idea, and feel free to suggest your own weapons and liquids.
The Irradiated debuff for the nuclear waste should also do AOE damage around the Irradiated enemy to other hostile mobs around him. But other than that, excellent idea!
"Swordfish" Hydro-Accelerator: Uses heavily-ionized water along with an ion-acceleration rail system to fire bolts of water at high velocities. Has great knockback at short distances, but vaporizes into steam at medium range, causing periodic burning effects but less overall damage and knockback. Ammo must be reloaded at a natural water source. Made this for another thread, but I think the idea goes better here ^.^
I think this would be a great idea if paired with some sort of freezing weapon, like sort of cannon that throws sheets of ice and snow over enemy's. "IT'S TIME TO CHILL OUT!" Puts on best Arnold Schwarzenegger impersonation.
Another idea: "Monsoon" Dense Liquid Suspension Field(Shield) - This fascinating device uses exotic matter-particles that are both magnetic and capable of suspending liquids which have polar or polar covalent bonds in order to create a suspended liquid shield around the user for short periods of time. This field is very densely packed and will slow down most projectiles and even stop some more basic weapons like knives and grenades. Keep in mind, however, that a sufficient disruption of the field will result in the device losing control over the particles and recalling them back to the dispersion hub to prevent losing any(In other words, the field will be disrupted by any significant explosive or kinetic force). Refilling this device requires a water source. EDIT: Not really a weapon, but I figured it's close enough, xD
I think the water balloons should actually take up one block up water to fill as a sort of transportation for water. But make them stackable,or else they'll be like the Terraria buckets. So much inventory space wasted...
time to kill monsters with water pistols! but really good ideas! my fav idea is the Tsunami! its an intresting idea, think about it, wiping out monsters, drowning them when the wave collapses, if they survied that then they would dizzy as hell!
A water sword with water so dense and concentrated it can cut stone like butter! (Ice is not what I had in mind.)
The nirtogen fuel is underpowered. It should require some sort of coolant upgrade to the item (because water pistols dont usually have super-cooled liquid gas containment units) or possibly a seperate item, which should eat your energy up FAST when deployed by holding RMB (it uses both slots) and stores the nitrogen in a non-cooled state. Then unleash -80 degrees of fun on your foes, flas-freezing for massive damage and partial stuns. BWAHAHAHAHAHAHHAHAAHAHAA But seriously I would pour this stuff into cave systems after unsuspecting miners.
Meh. I'd say there are stronger liquids here. Liquid nitrogen just does moderate damage and slows/freezes people. It does less damage than magma, and slowing only makes up for so much. But more on topic. Aqueous Kinetic Gloves- These gloves allow you to dispense and control clouds of liquid by remotely applying kinetic energy. Liquid applies knockback, and sometimes damage (based on liquid) when moved. Liquids like slime, nuclear waste, napalm, and oil, can be smeared over surfaces using the gloves. It uses a moderate amount of energy, and can be used for a medium length of time. Any liquids dispensed from inventory will return on loss of energy. COME BACK AND ADD MY TOOL/WEAPON
Dragontech - the whole point I was making is that liquid nitrogen is Really Nasty Stuff, and should be much more dangerous.
Whut?! Anyway, on topic: I very much like the idea of liquid based weapons that have a purpose other than direct damage dealing. I'd definitely like to see this idea expanded upon and implemented in some form