So far we've seen some amazing plants, trees, grasses, and backdrops to these creative planets. I'm sure not all planets will have "water", in fact as far as I know only Mars and Earth really have water in real life. So why should planets in Starbound all have the same huge amount of water? A system for custom liquids generated on each planets surface would really add to the individuality of a planet. For instance traversing one planet may be extremely difficult because of the pools of gaseous muck that dissolve everything they touch, and the toxic miasma corrodes weaker materials near the bodies of liquid. This could add a whole new facet of research and application of natural resources I'm thinking, whether you find a planet covered in a health potion-esque liquid and bottle it for later use, or if you find molten steel oceans you can cool and use for crafting. While I'm at it, this would add in a another dynamic to exploration: Equipment capable of making the trip. Perhaps a submersible is fine on one planet, but would quickly burn up in the boiling oceans on another, and you need to reinforce or manufacture another vehicle to check under the surface. Give me some feedback guys, let me know how my idea sounds!
Different liquids are suggested all the time, and of course not every planet will have water. Some only have ice, others are filled with oceans of oil, and others are just giant deserts with nothing but sand.
Has this been confirmed? It would be cool if they addressed the compressibility issue with water, but allowed other more compressible liquids (even though it's unphysical).
Yeah, I hope every planet isn't "LOL 3arth clone!" and there is actually some variety. I also hope that every planet doesn't have every resource you need, so you have to actually travel around to make progress. It also would be nice to have a non-linear progression system, so you don't start "surviving" the same way every time. For example on one save you may start off on a liquid planet that you adapt to or on another save you start on a harsh desert where you need to do other things to survive. Just going to reference two popular sandbox games, in terraria you start off killing slimes to make torches and cutting down trees. Basically the same in minecraft. I would hope there are different ways you can start and that those would largely effect end game results.
Blood planets @_@ Pools... no. OCEANS. Oceans of blood. More liquids would be nice. Imagine mixing them all together...
I misread the title as "liquid planets" and my first thought was "ale. an entire earth-sized 'ocean' of ale". then I re-read your title and I was sad... can we still have the liquid planets though? I'm sure others would love the multiverse's ocean of alcohol
There will be multiple types of lliquid - including acid. However, I think that a procedural generation system for the liquids is an ingenious idea, especially if the liquid color matched the surrounding area. It would also make for great traps - imagine an acid that looks like water but is incredible deadly. Suddenly, that "harmless" moat just got a deadlier.
I'm certain there could be some uses for it, poision looking cool slowly killing enemies looking really awesome being shiny joke medicine covering mercury in mercury .... ya mercury isn't really the most usefull i guess
See, exactly. If it ends up getting put in, i will stop at nothing to make my base be surrounded by giant mercury oceans of death
AWESOME, an entire ocean filled with the hottest planet in our galaxy, anyone for an alien hot tub party?
but how big would the planet have to be? ... to have giant oceans full of the fastest planet in the human solar system?
WELL, it would be found in hot places, so maybe only firey, hot planets will have them... that is if they implement it in the game.
Not yet! I would like to submit the motion that in Starbound, should our solar system be in the game, Pluto be recognized as a planet! What Now, Con7?