Hello fellow creatures! :0 I have a quick question.. I've asked around on the IRC modding server and no one there at such time knew much about this either. Here's the pixel sized description of my issue: I've been working on my mod. Since I'm extremely new to modding the game, I'm still figuring things out, like all these strange declarations and modifiers that I have no idea how to implement. > Is there any place I could find some sort of documentation on the declarations? (As in "Augments", "glow", "dropCollision", etc!) The basics of the mod as-is is to offer more lanterns with enhanced brightness as well as a range of pretty colors. As for the light colors themselves, I'm trying to make the color itself more intense, AS WELL AS the brightness of the entity (in this case Lantern sticks, later torches and/or new custom objects; once I get bit better at this). I've found that setting "Glow" higher will move the "color" closer to white light. This defeats my goal of having a vivid color + high range of light spread. Thanks for any feedback, I'd sure appreciate it!
Choose a color closer to black which is similar to the color you want. Then increase the brightness. You will have a much wider spread with a lower intensity