Drapes would be nice too. As for explaining the technology, Starbound is Soft Sci-Fi. How does FTL or teleportation work? Bending space? Why use weapons when you can bend someone else's ship into the nearest star? I'd say the negatorch is a highly refractive material with a suboptive photonic matrix within the molecular structure. Or maybe it is a high-resonance light-sound conversion wave. No matter what it is, if you use enough technobabble then it preserves the theme of the game and you also get a cool toy.
Was about to post a similar idea to this one as a Spinoff of my "Lights Line of Sight" suggestion in the mechanic sub.
Its better than creating a new thread saying the same thing. Besides i don't see a specific rule against necromancy unless you want to point it out for me.
There isn't, and good point that IS what your are supposed to do, but you are generally supposed to introduce something new to discuss when bringing the thread back. What was the "spinoff"?
My original suggestion (Its in the mechanic suggestion sub, called "Lights Line of Sight), was about making lights only viewable when you have a unblocked view to the light or the source of the light, if you didn't had a LoS for it then the room would look completely dark hiding anything in it. Then while reading the Q&A in the IRC, i though of a simpler spinoff to that idea, in where you could surround a room with a special block that would prevent lights to travel outside, making it effectively hidden unless you are inside the room.
I thought they said the apocalypse didn't happen. Weird. If there's already an idea of that sort, and you don't have anything new to add, then it's generally better to simply express your support to it by clicking the "like" button. Of course, if you have anything new to add then sure, the law says nothing against necromancy. In this case you simply look as if making a commercial for your new thread.
This would be good for custom missions/quests with director mode. Just imagine a zombie survival level, almost completey dark then add in neg. torches....fright.
Well i wrote that down for the other suggestion already bu iam puting it in here aswell, maybe that is how someone imagined the darkness The general idea there was to make special particles reducing the regional light value. So assuming the values go from 0% to 100%. There were iirc two passes, the first "added lights" which was the basic way terraria calculated the lights, on the second pass the darkness particles removed light regionally (for set tiles only, since thats how terraria worked). Each particle either reduced the light value by multiplication or addition (dont remember here, but doesnt matter). So ehe light still passes through the whole screen and can spread even through the dark areas. The Darkness Dust as strong version for an armors effect, this should ofc be toned down a bit for an actual release (which i did aswell). Here is a whole wall with that dust, Note the players torch. I hope those fits the idea most in here had in mind Edit: Totally This is great for spooky houses, hidden rooms, adventure maps and and and ... its just a great gameplay-wise addition to make
Excellent contribution! Very much in line with what I'm thinking of. Also, necromancy in the service of good ideas is preferable to letting those ideas die.
Speaking of necromancy in the service of good... I mentioned this thread in another thread, and figured it might be worth bringing back for a bit.
oh snap, OP noticed my comment +1 for me. Also, I hope this is implemented in game, I can't wait to play the game in Director mode.