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Let's take your money so we can take your fake money!

Discussion in 'Starbound Discussion' started by Vocal, Dec 10, 2013.

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  1. Paradizio

    Paradizio Lucky Number 13

    In Dark Souls upon death you lose ALL your souls, in minecraft you lose everything in your inventory and EXP upon death, in FTL when you die you have to start all over, even in games where there is no loss in dying you are encouraged to play smarter, such as in The Last of Us. Isn't this better than babysitting gamers, handing stuff out on platters and patting your back whenever you may die?
    Hell even by your standards EvE online applies by your principle but dying results in the loss of your ship, and creating a clone to save your implants can cost a small fortune, so I can assume you'd complain about that too since it's not penalty free.
    If you wanted a game where everything is a cakewalk, and there are no penalties or drawbacks to doing whatever the hell you want then you should play a sandbox game like garry's mod.
     
  2. ArcadeScholar

    ArcadeScholar Industrial Terraformer

    When you get up to 80mill+ SP in EvE those clones get expensive, Lol! I think the system they're putting in is just fine. Think about it in the long run, you'll be saving pixels rather than losing boat loads from doing stupid shit like digging straight down and finding a large cavern in which you cry and plummet to your death. I like the difficulty in the game right now, I just think some things need to be tweaked.
     
    Regal Kain likes this.
  3. Paradizio

    Paradizio Lucky Number 13

    brb gotta death dinner I'll be back to continue my conversation with you in a bit :DD don't bail out on me
     
  4. Vocal

    Vocal Pangalactic Porcupine

    TBH, I only played Minecraft out of those games.
    However, there's a carrot to that.
    "Store your stuff so you don't lose it when you die. Don't take anything you aren't prepared to lose. After all, there is no penalty for shoving your items into a box."

    I'm all for losing more pixels when you die if you could store them without penalty.
    And, if you could run back and get your items, I'm even for losing those too.

    But, as it stands, you've got a stick and a self-imposed stick. Lose your pixels on death, or volunteer more pixels for tribute so you don't lose your pixels.
    I cannot argue for or against the other games as I have no experience with them.


    If that's an autocorrect wreck, i love it.
     
  5. RitsuHasano

    RitsuHasano Existential Complex

    It exists because they don't want people to be all 'Ha, I can cheat the death penalty by just storing my pixels away, and accumulate all the pixels!' The reason for the fee is to keep people from accumulating a ridiculous amount of pixels and not have trouble with anything else, because if there's no fee, you can just save all willy nilly and be done with it.

    Besides, with the refinery, it's not as much as an issue, since all those ores you have obtained can be converted into pixels. Giving you the extra pixels you need for the fee. It's a matter of using all of the materials you have at your disposal. You don't want to lose 30% each time you die, so you bank them. That 40% ends up being a small amount if you have used the refinery and do other things in general.

    The biggest issue is less the fee, and more that you get physical blocks that could easily be snatched by someone else in multiplayer
     
  6. Regal Kain

    Regal Kain Space Kumquat

    Then losing all your items when you die should be a thing. There has to be some death penalty, other then walking more. Otherwise why bother playing safe or smart at all? Why hunt for food, you starve to death, you come back with full hunger, yaaaay one less mechanic to worry about? As someone else has already stated, the Bank is intended for people who die often, or to bank right before you try something stupid. (You know like fighting a Level 30 boss, with T1 gear or something.) Basicially if you die once, ever period. The bank is worse, if you plan to die more then once, the Bank is a better investment. The bank is the slow and steady way to get a big stash of cash, where as not banking and not dying is the fast way. Personally I'm kind of against the Pixel bank period. Let people lose part of their money, it's better then all of your items in your inventory. =/

    Edit:
    This, so much this. It seems so many people want Starbound to be a game without consequence at all, to that I say, ask them for a Creative mode so you don't have to worry about it. As for the stealing of blocks, I hope at a later stage when most of the big things are out of the way, they give Multiplayer some love, server commands, ban lists, server-side data, your ship's locker being character access only etc.
     
    steveman0 likes this.
  7. Vocal

    Vocal Pangalactic Porcupine

    I like how everyone wants to keep this a hipster game by keeping mainstream players out. They want to penalize players for everything.
     
  8. Litagano Motscoud

    Litagano Motscoud Master Astronaut

    I wanted to argue against the compression fee, but this thread is...ehhh...
     
  9. Kashou

    Kashou Subatomic Cosmonaut

    I like how you're getting worked up over useless penalties when they don't even actually matter when you play. You're drowning in pixels and ores you can convert anyway.
     
  10. Paradizio

    Paradizio Lucky Number 13

    The general idea of the point I was going to make has already been posted, so I'll just post this

    Quoted:
    "Store your stuff so you don't lose it when you die. Don't take anything you aren't prepared to lose. After all, there is no penalty for shoving your items into a box."
    "I'm all for losing more pixels when you die if you could store them without penalty.
    And, if you could run back and get your items, I'm even for losing those too".

    In Starbound, you have the option to have items and your currency with you at practically all times since the ship itself is considered 'home' whereas in Minecraft storing items is different since it does not follow you around. Would you rather prefer warping to your home planet every time your inventory is full and dumping it in a chest then flying back to the planet you left?

    Starbound offers the option of storing your currency at a 40% fee
    Minecraft does not offer the option to store your experience
    Dying in Starbound results in currency loss of 30%
    Dying in Minecraft results in experience loss of 50%

    If anything the forfeiture in Minecraft dwarf that of Starbound, for pixel loss is literally the only penalty implemented in this game.
    So I don't see a reason to complain.

    Pls argue with me I'm a lonely lonely person.
     
    RobertRevenge likes this.
  11. InvadersTE

    InvadersTE Tentacle Wrangler

    Can we have an unlike button for this?
    Please?
     
    Holgast likes this.
  12. Regal Kain

    Regal Kain Space Kumquat

    Hipster game? Really? That's not it at all, we just want it to be a challenge for those of us who like it challenging, most of us are all for putting in another mode that takes away a lot of the challenge, like hunger, freezing to death, death penalties etc, we're find with making a Casual mode or as you call it "Mainstream" mode. Let us have our fun, you can have yours, both parties win. I don't want to see them nuke the difficulty into the ground because people are complaining about how hard it is, without first giving us the option to keep it this hard, a lot of players enjoy this level or challenge or greater. Infact I'd wager anyone from the NES and SNES days enjoys the hell out of this challenge level. Because it's that nice balance between Nintendo Hard, and Challenging.
     
    Holgast and steveman0 like this.
  13. Zulgaines

    Zulgaines Scruffy Nerf-Herder

    So, here we have Starbound. A game about space, and planets.

    You can freeze to death on these planets, so pack warm and carry a heat source. You can starve to death, so make sure you keep food with you. Hunting and farming are a good way to help you survive. Yes, this is Starbound. A game about space, planets, and survival.

    So why do I keep seeing people fighting against death penalties? Survival(Not dying) is a major theme in the game with multiple mechanics attached to it.
     
    Last edited: Dec 10, 2013
    Holgast and steveman0 like this.
  14. Killutch

    Killutch Space Hobo

    I disagree, personal think you should loss more then pixels for a death. Like maybe drop your inventory as well or something. Death should be a bigger deal.
     
  15. FilipinoBoiii

    FilipinoBoiii Orbital Explorer

    Pixels aren't even hard to gain back.

    QQ
     
    Kashou likes this.
  16. SethLios

    SethLios Astral Cartographer

    Oh God no, not my fake money! Anything but that!
     
    RobertRevenge likes this.
  17. Lotho

    Lotho Intergalactic Tourist


    So you want a game with no difficulty at all and lots of hand holding right? That's what this post seems to imply. It's called a death penalty...
     
  18. Litagano Motscoud

    Litagano Motscoud Master Astronaut

    In Minecraft, XP is used for one thing and one thing only: for enchanting items. And even then, you don't have to enchant items to succeed in Minecraft.

    In Starbound, pixels are used to craft and buy things. If you don't have pixels, you won't get very far.
     
  19. Paradizio

    Paradizio Lucky Number 13

    I was trying to highlight the penalty for both upon death, not really the significance of experience or pixels, since this argument is about the implementation of the penalty itself and not so much about the significance of the pixels, exp, currency itself.
     
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