Let's get Wiki - Basic Discussion

Discussion in 'Wiki Discussion' started by Katzeus, Dec 14, 2013.

  1. The | Suit

    The | Suit Agent S. Forum Moderator

    They use completely different code.
     
  2. Katzeus

    Katzeus Chucklefisherman Chucklefish

    Items and objects are different.

    Items are things like armor that can't be placed, objects are things like decorations that are placeable. They're split up the same way in the game files.
     
  3. gedelgo

    gedelgo Aquatic Astronaut

    Thanks, got it.

    Also, I want to make the blueprint pages more consistent. Should blueprints be categorized with what they're used to unlock and what should their type be?
    There's a lot like the Geometric Bed Blueprint page where it's a furniture/light/storage type with a blueprint category. I think it should just be a blueprint type and not have the extra category at all.
     
  4. Katzeus

    Katzeus Chucklefisherman Chucklefish

    That makes sense, otherwise everything has two entries in every category. I see you've changed some already, looks good!
     
  5. Saphykun

    Saphykun Void-Bound Voyager

    Questions!
    I noticed that I don't have permission to create templates and that's ok. The NPC page is.. really long, and I'd like to add a spoiler/show-hide feature to the page to reduce the page length. Would it be possible for someone to create a spoiler template in that case? In addition to the 40 lines of dialogue per race, there's also dialogue from guards, merchants, bandits, and additional NPC dialogue for dungeons (castles, Apex facilities, Avian tombs), so... it will be a really long list. This might be me personally, but I love reading Floran and Glitch quotes and don't feel like scrolling past Apex and Avian quotes, which is why I'm asking if it's possible for someone to maybe make a spoiler template? :3?

    EDIT: Well, I'm stupid, the spoiler template already exists. Second question is still up though.
    EDITEDIT: Never mind, I see it's being worked on, ignore meee!

    Also, it seems that on some pages, I don't have the option of editing sections. For example, I have the option of editing a section in the blocks page, but on the Armor and NPC pages I don't have that option. What explains that weirdness? Does it have something to do with the table of contents being hidden? Or is it just being mean to me?

    Being able to pick a section to edit would be immensely helpful for me when editing the NPC page, though editing the entire page means I can make the format more consistent so that all the quotes are italicized and in alphabetical order. Thanks in advance!
     
    Last edited: Mar 17, 2014
  6. The | Suit

    The | Suit Agent S. Forum Moderator

  7. Katzeus

    Katzeus Chucklefisherman Chucklefish

    Oh god...I'm just going to delete that completely. It's beyond redemption.
     
  8. Katzeus

    Katzeus Chucklefisherman Chucklefish

    Sorry about the delayed reply, I actually removed the __NOEDITSECTION__ tags on those pages. Not sure why they were there, but that resolved that issue. Good catch.

    I made the spoiler page at your suggestion as well!! That was a great one. Haven't tested it though, was going to make sure it worked before I published it to the world!! Great feedback, keep it coming!!
     
  9. The | Suit

    The | Suit Agent S. Forum Moderator

    I think Dungeons and Villages can be combined.

    Dungeons have 2 meanings.
    The classical meaning of Dungeons is the whole go underground fight monsters and loot. - Which it is currently defined as.

    The Starbound syntax meaning of dungeons is - a predefined terrain feature which may or may not include buildings.
    ==

    With that said considering villages is just a tiny stub and really sort of an unnecessary tack on. It is easier to have dungeons + villlages all indexed on the same page then to indivdual pages on specific "Dungeon Sets"
    Then dividing them up.

    At least in my opinion.
    ==

    Another issue the Apex Facility dungeon it self is wrong.
    There are 2 types of research dungeons Apex Research Lab and Apex Test Chamber

    The Apex Facility is a mix and match of both in the screen shots.
    The Lore specific for the Test Chamber is
    • [0.08, [ "testincarcerus01Codex", 1] ],
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    • [0.08, [ "testincarcerus04Codex", 1] ],
    • [0.08, [ "testincarcerus05Codex", 1] ],
    • [0.08, [ "testincarcerus06Codex", 1] ],
    • [0.08, [ "testincarcerus07Codex", 1] ],
    • [0.08, [ "testincarcerus08Codex", 1] ],
    • [0.08, [ "testincarcerus09Codex", 1] ],
    • [0.08, [ "testincarcerus10Codex", 1] ],
    • [0.08, [ "testincarcerus11Codex", 1] ],
    ==

    Also for the Apex Research lab - I got it to move to the Data Assets \ Apex Research Lab -- But Don't know how to move it specifically to the Data Assets \ Dungeons \ Apex \ Apex Research Lab

    I didn't fix the erroneous screen shots though. Only the ones dealing with the electric jump tests need to be deleted.

    ==

    Also is there way to add "Columns" to page sections? Like It would be nice to move that Dungeon List into 6 columns without the use of tables if possible

    Never mind figured it out - now its a bit more cleaner
     
    Last edited: Mar 19, 2014
  10. gedelgo

    gedelgo Aquatic Astronaut

    @xxswatelitexx
    Oops, I didn't read your post before changing a bunch of stuff with the Apex Lab page. Someone will have to tweeze out the different types.

    Also, how do people feel about keeping all the weather info in one place? Do we really need a bunch of individual pages with a line of text and a picture like this one?
     
  11. The | Suit

    The | Suit Agent S. Forum Moderator

    Weather would look great if its done like the biome page.
    http://starbounder.org/Biome

    Also Sci-Fi dungeon

    All NPC's which spawn in the Sci-Fi dungeon are apex + 1 avian

    Code:
     {
          "value" : [0, 0, 200, 255],
          "comment" : "apex general store merchant npc",
          "brush" : [ [ "npc",
              {
                "kind" : "npc",
                "species" : "apex",
                "typeName" : "merchant",
                "parameters" : {
                  "scriptConfig" : {
                    "noticePlayersRadius" : 20.0,
                    "merchant" : {
                      "storeRadius" : 2,
                      "categories" : [ "apexingredients" ],
                      "priceVarianceRange" : [0.8, 1.2],
                      "numItems" : 12
                    },
                    "sit" : {
                      "searchRadius" : 8
                    }
                  }
                }
              }
            ] ]
        },
    
        {
          "value" : [200, 0, 0, 255],
          "comment" : "apex guard npc",
          "brush" : [ [ "npc",
              {
                "kind" : "npc",
                "species" : "apex",
                "typeName" : "villageguard"
              }
            ] ]
        },
    
        {
          "value" : [225, 0, 0, 255],
          "comment" : "apex guard captain npc",
          "brush" : [ [ "npc",
              {
                "kind" : "npc",
                "species" : "apex",
                "typeName" : "villageguardcaptain"
              }
            ] ]
        },
    
        {
          "value" : [0, 200, 200, 255],
          "comment" : "apex lab scientist npc",
          "brush" : [ [ "npc",
              {
                "kind" : "npc",
                "species" : "apex",
                "typeName" : "labscientist"
              }
            ] ]
        },
    
        {
          "value" : [0, 225, 225, 255],
          "comment" : "scifiguard",
          "brush" : [ [ "npc",
              {
                "kind" : "npc",
                "species" : "avian",
                "typeName" : "pyramidguard"
              }
            ] ]
        },
    
        {
          "value" : [0, 175, 175, 255],
          "comment" : "apex exterior lab guard npc",
          "brush" : [ [ "npc",
              {
                "kind" : "npc",
                "species" : "apex",
                "typeName" : "labguard",
                "parameters" : {
                  "scriptConfig" : {
                    "guard" : {
                      "patrolDistance" : 0,
                      "noticeDistance" : 30,
                      "hailDistance" : 30,
                      "stopDistance" : 10,
                      "attackDistance" : 5
                    }
                  }
                }
              }
            ] ]
        },
    
        {
          "value" : [200, 0, 200, 255],
          "comment" : "apex mutant npc",
          "brush" : [ [ "npc",
              {
                "kind" : "monster",
                "typeName" : "apexmutant"
              }
            ] ]
        },
    
        {
          "value" : [225, 0, 225, 255],
          "comment" : "apex brain mutant npc",
          "brush" : [ [ "npc",
              {
                "kind" : "monster",
                "typeName" : "apexbrainmutant"
              }
            ] ]
        }
      ],
    Also it would be nice if people followed the naming scheme as provided by the Name ID in the dungeon files in assets.
    example http://starbounder.org/Apex_Apartments

    The name ID is quite available in the code it self.
    "name" : "apextowerblock"

    It would allow much more uniformity.
     
    Last edited: Mar 19, 2014
  12. Katzeus

    Katzeus Chucklefisherman Chucklefish

    Totally agree @xxswatelitexx, the reason those structures were 'misnamed' in the first place is the pages were made months before the game launched and the names just weren't known. I think moving the pages to ones that match in-game names is going to work great, just make sure to leave a redirect from the old page. I'll have to fix the links that populate the 'objects found in' table, which I can do with a find/replace script. Also, the screenshots need to have their category changed (the pages pull images based on the category matching the page name).

    Logistical stuff, but in the long run it'll be better.

    As for the weather page....still not sure how to do that one. I think that individual pages may be overkill, we just need to structure the weather page to include the various types in a nice looking way. Based on the screens from omni's stream today there may be 'weather icons' coming. I'm looking forward to adding those to the biome pages so it's not that ugly listing.
     
    The | Suit likes this.
  13. Hebephryo

    Hebephryo Phantasmal Quasar

    Just noticed. In "villages" section there are no mention about Novakid villages. I know,they are not implemented yet,but hey! Human and "sushimen" villages aren't implemented too.
     
  14. Katzeus

    Katzeus Chucklefisherman Chucklefish

    Well, the difference is there have been some mockups done for human and hylotl villages, and if there was a novakid village page it would be completely empty. Until there is any info (like a comment about the style or a screenshot) it's best to not have a bunch of empty placeholder pages.
     
    The | Suit likes this.
  15. Hebephryo

    Hebephryo Phantasmal Quasar

    BTW vanguard armor was recoloured. You may want to change pics on wiki.
    http://imgur.com/M9az6zD
    http://starbounder.org/Vanguard's_Set
     
  16. The | Suit

    The | Suit Agent S. Forum Moderator

    Is there a page of documented wiki functions?
    Gropping in the dark is fun and all when you go to a blackout party.

    But when writing something up - it just uses up a lot of time.

    Also if you can add the link to the wiki function documentation in the OP
    I am sure that will be a huge boon for everyone
     
  17. Katzeus

    Katzeus Chucklefisherman Chucklefish

    Functions? You mean like syntax for how to make links/tables etc or stuff specific to the wiki itself like what templates are in use and stuff.
     
  18. Katzeus

    Katzeus Chucklefisherman Chucklefish

    Hebephryo likes this.
  19. gedelgo

    gedelgo Aquatic Astronaut

    Can we have a furniture section under objects on the main page?
     
  20. Katzeus

    Katzeus Chucklefisherman Chucklefish

    Great Idea, I'll set that up this afternoon
     

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