Wilderness Farm. I deeply regret choosing it because it's ABSOLUTELY terrible. You have less space to build than the default farm due to the large lake and a landmass to the right that separates the lake from Grandfather's Shrine. The monster spawns are more scarce than diamonds. Said monsters only consist of slimes and golems that can't even hurt you because their AI seems much less intelligent. The water still only has junk and no fish. I kid you not, I waited five days (from approx. 7pm to 2am) passing out each time, just to see what I got to fight. Six slimes and eight golems, spread across those five days. I even sat still and waited for something to come after me each time. Only the golems came close to me, since they patrol to the player. The slimes were off doing their own thing. I'm in Summer, day 9, and I've hit floor 90. Where are the invading monsters? Because all I get are cutesy slimes that don't pose a threat, and dopey golems that don't even hurt. This is a bad joke. Where's the threat? Where's the allure that makes this map worth taking over the others? The only thing I get to combat on the Wilderness Farm is boredom. I enjoy this game, I really do, but I never thought I'd want to restart because I made a mistake in choosing an objectively bad map. Picking the Wilderness Farm is like picking an ice map in a multiplayer racing game.
Well, you can do a blend of Hops and something else. The magic number to beat, assuming Artisan, is 330 per day. That's the price of Ancient Wine with Artisan. Hops beats that with 420 a day. Can anything else get close? Strawberries come in at 126, so just over half what we need. Calculated by taking the price of strawberry wine with artisan at 504 dividing by days to refresh, which is 4. Blueberries rank in at 157.5 per day with the latest nerf, but is going to require a metric ton of preserves jars to deal with the fact that you're getting 3 berries every 4 days. Cranberries are all the way down to 112 per day. Wow. So both blueberries and strawberries are better than Cranberries now. This is what we have come to. Starfruit comes close at 211.5 once the initial investment comes out of your profits. Coffee ranks down at 60 a day if you brew into coffee, due to the fact that coffee only sells back for 150 and is not an artisan good. You know what? Let's take a look at fruit trees, just for grins and giggles. Peach and Pomegranate are the highest yielding trees, each yielding one fruit per day which turns into wine for a whopping 588/d! Umm... okay, looks like fruit trees it is. Or rather, a mixture of fruit trees and Hops (since fruit trees have some strict guidelines about how close they can be) and Starfruit to fill in the walkable gaps.
I was wrapping my head around the math to all of this for a while, and I reached a conclusion. I really don't care. I'm just going to plant crops for the bundles, and maybe a specific one or two for gifts, otherwise use fruit trees and fish for money.
Is it not? The wiki lists it at such. I've been hyped for coffee for this patch and have half my farm in it now. So that, too, is a gimped profit? Also, looks like pigs got nerfed today... or maybe yesterday and I haven't noticed. I have 4 maxed hearts pigs. I've been getting way over 6, up to 10 even, truffles a day, now they give 3-4.
Most artisan goods fall under the Farming section at the paycheck screen. Coffee gets tallied up under Misc. :c
While I never min-maxed, I never objected to the existence of things you /could/ min-max with, because that's a legitimate way to choose to play the game even if it's not my way. If the game forced min-maxing on you, say, you had a monthly tax burden or farm upkeep that cost money, things which necessitated a constant high income stream, then that would have ruined the relaxing flow of the game for me. But the game puts no such onus on the player, and aside from Grampa's two-year-warning, no time limits. This makes grinding for huge sums a totally optional way to play and one that a lot of players seemed to enjoy. If I went the other way and decided not to push Ancient Fruit n' Kegs, well, that was just fine-- the big moneymakers went their way and I went mine, and nobody's play style was cramped. The potential for it never ruined my game. I just didn't do it. But I never had any problem with the original balance regarding income, because there's nothing that forces a player to choose one way of playing over another. While I can see CA's point about trying to balance the income prices a bit, it doesn't seem to have been very thoroughly planned out, and seems to have made some existing choices less desirable. (As a side note, in spite of the slight delay in updating, I'm actually glad to have my game through GOG rather than Steam. If I find this update too unbalanced, I still have archival copies of the 1.07 installer and can easily roll the game back, should it become necessary.)
Okay when I said all defo not meaning actually everyone. But yeah I've seen a lot of people coming into a lot of threads getting kinda nasty about it. I've seen so many people talk about how they don't want something because they would be tempted to do it and it would ruin the game for them, I've seen unrelated game stories where someone chose to do something then blamed the game for it... Friend, I've seen things. But nah not accusing you of anything I hope it didn't seem that way. But the bolded is pretty much in sync with my point too. Honestly I kinda agree too with people saying all it does is drag things out and doesn't actually add fun but maybe I'm just a big pissbaby, pardon my language there.
No, no, no. I never took it as any sort of an accusation, at least not against me. I was just agreeing with your original point in my own words. No worries.
Well, I've had a couple of cranberry harvests now since the nerf and I can say it didn't make much of an impact on me personally. While I of course don't make as much gold as I used to I still make around 30k per harvest (forgot how many cranberry bushes I have, but it's around 110-130) and that's a pretty good sum of gold if you ask me. I don't make gold just to make gold, I make gold to progress the game at a pace I like and a 30k harvest is pretty good in my book. But the min-maxers definitely took a big hit.
Sorry been a long day and I was worried, as I tend to do. The wilderness map has barely given me much either, even after the update. MIGHT have gotten upset and Joja'd out within the first year. Speaking of, minor gripe but being told to talk to Krobus when I can't was... lol
Solid points. I mean I felt like I wasn't making any more money than I needed, and slowly saved up for the statue of endless fortune. Now with these changes lowering the prices of all the crops I've invested time in, and over doubling the cost for the new end-game items, it feels discouraging to continue on my only save file.
First, kudos to ConcernedApe for this free upgrade. I really appreciate it, and I know others do, as well. That said, for me, the nerfing of several crops (blueberries, strawberries, cranberries, ancient fruit) has put a real damper on the game. Before, without mini-maxing, I just get the thumbs up from Grandpa in the required time. Now, I have to mini-max it to do so. That takes away from my enjoyment of what used to be such a relaxed game. My wife's too. Again before, the draw of higher end machines and buildings was a visible light at the end of the tunnel while farming regularly. Currently, it feels as though the beacon's receded very far away, what with the fruit nerfing on the one hand, and the new, very much more expensive buildings and items on the other.
Now that I think of it the changes to the selling prices of fruit may have been made to make other skills, such as mining or fishing, more comparable to farming in terms of making money? Since the new farm layouts limit the training of other skills besides the one they are specialized for. If this is the case it would be a conflicting change for trying the new farming layouts, considering that the other skills were made to be trained outside of the farm before the beta, and farming can still only be significantly trained inside of the farm area even after the beta on any layout. Something is still missing...
I must be missing something I don't even understand min-maxing on the standard farm I use a very small portion of the map for my crops with only a few of the crops that got nerfed and get rich very easily with the rest of the crops. That's whether I sell immediately or add things up in a chest for a couple of harvests then sell at once, so the change in value or space doesn't effect me as a player at all. I still left the forest alone and could have cleared that to have more space and chose not to, I regularly cut down my expensive crops in the greenhouse and start fresh just because I don't want to just be rich I do like to know that getting rich there is a goal of expensive additions that I can have if I choose to go for that. I don't feel like you're forced to do anything the expensive items aren't needed to progress in the game they are needed for something to shoot for so there isn't any reason to rush for them. I see in some posts people get a little nasty on the issue but knowing the way I play compared to someone who would fill their farm with only the crops that make the most and still making plenty for what I want it seems unnecessary. Though that's just me, many, I mean many were complaining about getting rich on those crops that got the nerf and now they got what they wanted so time for a new money making strategy which can be fun too when you aren't being negative. Now I know I'm just stating my view on it and not trying to pick a fight but I will state that I'm not trying to pick at anyone it just appears you can still enjoy the game how you please if your focus is money, also putting the CC on the back burner and selling the things you get first instead of saving them is also something that could help.
I can't say I've ever agreed with people who instead of not wanting to use something just wanted it messed with to suit what they wanted tbh. It'd have been one thing if it had never been, but people got something taken so of course they won't be happy. Also I find some of the last part reads a bit insulting. People don't have to like something, and being told something is fun if you stop being negative doesn't actually make it more fun.
like I said I wasn't picking though people assume but really I've seen so many posts not just here but on Steam as well and there are so many people that have money making strategies and now it's like they can't make them anymore just because of a small nerf. If that's all it takes to make a game not fun anymore then I don't know how you're going to make it fun again I guess he could up the prices again if enough asked though people weren't always happy with the as they were either. There will always be people that are unhappy about changes but you know it happens.
I was just letting you know how some of the wording came off. And I mean, my biggest issue will always be, as I already said, that they didn't have to make money that way but people who want to can't avoid being nerfed. It's not just about the nerf itself I think too, it's about seeing that the playstyle you chose can be taken at any time for any reason. it's jarring I think.
I edited the offending file to bring the value of the nerfed products back up to where they were. Now I have no gripes.
I really don't like that Cranberries and blueberries have lost a certain amount of value now, although, with the added perks of the new farm layouts it may even things out a bit. Otherwise I think ConcernedApe has done well. I'm not at all concerned that the multiplayer factor hasn't been implemented yet, I'm just grateful for the update that WAS made.
That probably should be turned into a very simple mod, for those players who are allergic to dabbling in the occult (read: modding) arts.