Somehow the progression in this game is a bit boring and thus i thought there could be a better way to make it more interessting. Grinding through tiers isn't what i really call fun but if... ...you would learn to get better at crafting, building or even combat the more you use it, while you unlock better stuff through it, it sure would be more fun. Loot should be completly diablo style where you can equip stuff that are in line how good you are at something. If you primarily fight with a sword you should get better at using them and be able to equip more powerfull ones. If your constantly crafting or plant seeds and harvest you should get better at it. Same with cooking and all other stuff. Armor should also be craftable compared to you skill and lootable and be more diverse like light, medium, heavy with some kind of quality and stat boosts/special skills. Crafting should also be more freeform if you are that good at it. Example : You can make swords and make your first one out of wood (because you choose this material by yourself). Let's say you have to process the wood first and make a blade and the outcome allready holds some stats, depending how well it went. Then you have to make a handle out of some kind of material and this would also hold some stats. Third step would put those together and would also hold some stats how well it went. In the end you fully made a Sword that benefits from your skills. There could be crafting stations that let you imprint stat boosts or damage modifiers onto a weapon. You could take your wood sword and give it fire property and voila...your first fire sword is born. Elemental damages could be found or be researched thus enabling it to be even used. If find such a system vastly more interessting because what you make is unique to you. You could even trade stuff between players. Someone made some cool armor while you exchange it with some blade you made or a cool hat or whatever. Don't you agree that this is more sandbox and far more interessting than having everyone have the same stuff over and over? It also let's you play the role you want to play while never limiting you to "classes". Basicly you could learn everything to perfection. You could also tie this crafting system into stuff that upgrades your ship or whatever there is possible in the future of starbound. It also gives you some sense of achievment. You define yourself and what you do. No need to having pay pixles for crafting. No need for level/tier restrictions. You find an interessting receipe somewhere and research it. Those should be "basic" products/blueprints that just enable you to make something like a spear...The more you craft this stuff, the better you get at it. Cool...huh?
No This would be a painful grinding. "Hey, I heard there is a food item that makes you nearly immortal!" "Oh, I want it, how to have it?" "You have to get level 500 at cooking". And there goes John, for 20 painful hours of farming.
Guys, he is suggesting something like Runescape, now let's remember Runescape is a game where some people play it has been FIVE years and still haven't got the maximum level at all the skills.
So you say the Tier System is better? You invest the same amount of time just to skip through it. Learning by doing is just more interessting. In the end you still go from A to B but remains more fluid. Yes i am. Doesn't have to be your taste what i suggested but don't try to let it look silly. No rather something like Vanguard Saga of Heroes. And you didn't grind for eternety. It all came naturally without much grinding.
A lot of people actually have suggested this despite it being shut down each time. Basically, what you want most likely won't exist in this game as a main feature because too many people complain about the Starbound world turning into a "grindfest". I again bring up the fact that the game CREA actually has this kind of thing implemented in it so you might want to check it out or wait for a mod for Starbound to come.
Oh yes, I did grind. I remember waking up to the morning, going to the Stronghold, and spending five hours killing spiders (that would award me with nothing but experience) until I would get a level up.
I think it'd be better to go from A to B OR C, not just A > B > C etc, etc. Your method is just another style of artificial progression. It's a no from me.
Point is. You always have Progression. It just depends how it is done but you opinion is acceptable. Didn't say that you never grind. I always have to grind. Even in Starbound. You said it. You'd grind for a Level up. But i'm not talking Levels here. Remember the Vanguard skills like stealth. The more you used it, the better you have gotten and the less the enemies could find you. It just came naturally because you always used the skill. It didn't feel like grinding although it had Progression. That's what i'm talking about. In Starbound you constantly use a sword, gun, pickaxe or whatever...why not get better at it while using it. If it comes naturally then it doesn't feel like grinding.
Having players get better at something with more use is OK, I suppose. But adding restrictions to items on top of that might be a bit far. I'd say leave it at increasing proficiency or effectiveness with whatever items the skill covers, and not restrict any items to a particular minimum level. Also, try not to triple-post. Please edit your post if you need to add more, instead of having two or more back-to-back.
Yes that's true. But aren't we allready limited by the current Tier System? In Theory you could use the best items from the start but you don't have the chance to get to sector X because everything has to be unlocked step by step. In a sense this is all not very different. I'd rather have a completly mixed Universe in Starbound Sorry for the tripple post.
I don't really support having level restrictions like Diablo, which is really all about the grind in the latest (horrible) installment. However, I completely support a diverse skill system and the "learning by doing" mechanic reminds me of the old school text-based MUD and MOO games.