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Leah & Kel event crash.

Discussion in 'Support' started by Lethras, Mar 1, 2016.

  1. Lethras

    Lethras Void-Bound Voyager

    The event plays up to the choice, and if punch is chosen it continues through fine. However, if the reasoning option is chosen, it outright crashes right there. Have repeated it three times in a row now, each with the same outcome for reasoning choice.
     
    • Mo Werser

      Mo Werser Big Damn Hero

      I've got the same problem! Punch works fine, being reasonable triggers a flat out crash. Even tried avoiding the area/event and seeing if moving forward a couple days would help, but it doesn't.
       
      • red-tangent

        red-tangent Space Hobo

        Same issue

        Message: Input string was not in a correct format.
        InnerException:
        Stack Trace: at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
        at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
        at System.Convert.ToInt32(String value)
        at StardewValley.Event.checkForNextCommand(GameLocation location, GameTime time)
        at StardewValley.GameLocation.UpdateWhenCurrentLocation(GameTime time)
        at StardewValley.Locations.Forest.UpdateWhenCurrentLocation(GameTime time)
        at StardewValley.Game1.UpdateLocations(GameTime time)
        at StardewValley.Game1.Update(GameTime gameTime)
        at Microsoft.Xna.Framework.Game.Tick()
        at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
        at Microsoft.Xna.Framework.GameHost.OnIdle()
        at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
        at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
        at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
        at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
        at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
        at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
        at System.Windows.Forms.Application.Run(Form mainForm)
        at Microsoft.Xna.Framework.WindowsGameHost.Run()
        at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
        at StardewValley.Program.Main(String[] args)
         
        • JustMatt

          JustMatt Aquatic Astronaut

          Same issue.
           
          • JustMatt

            JustMatt Aquatic Astronaut

            Looks like this was fixed in the most recent patch.
             

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