Ahh I had a feeling it would be those ears. I was torn on showing the rear-ear for that pair because, you're right, it does clip quite a few. In the end, I decided to keep it, because for a lot of the hairs it does clip it lines up pretty well with a hair bunch/bangs that it could conceivably be poking through it. Still, if end users consider it an issue, I could just remove it. Also toying with the idea of adding in an option to use either version of the ears. Thanks for your feedback! You have given me more things to consider.
Yako updated [WIP] Kirhos with a new update entry: Starter Weapons and Polish Read the rest of this update entry...
very nice! by the way, I would like to know more about the race! I played them a bit but cant figure how why or what they are no big fuss about it... cant really focus on much right now. And get better soon!
This is a result of me changing some backend things which affect the drawing positions of the ships. Unfortunately, for shipworld files, the positions are hard-coded; The ship is attempting to draw last update's T8 ship onto this update's T8 ship. The only way I know how to fix this, sadly, is to delete your kirhos' .shipworld file. You can restore your ship to T8 immediately by enabling admin for yourself (/admin) and then using "/spawnitem shipT8" (case sensitive). It will drop a gear; using the gear will upgrade you to T8, and you can disable admin for yourself. If you have an ship storage, you'll have to move that temporarily. Sorry about this!
Yako updated [WIP] Kirhos with a new update entry: Revenge of the Aesthetic, + Donations Read the rest of this update entry...
Yako updated [WIP] Kirhos with a new update entry: Nightly Fixing, Compatibility and Some Goodies! Read the rest of this update entry...
Using 009H-Nightly the pet seems to be bugged as its staying by the pilot's seat and not moving. Wonderful so far though, definitely going to be a keeper.
In the current nightly build of starbound, they've changed the way pets behaviors are defined. This means that using the nightly version of the mod will cause the pet to just sort of glitch out as it tries to find its behavior, but not crash the game on stable and unstable. If you're playing unstable, you'll need to use the stable modpak; sorry for the inconvenience!
On stable, the stable version of the mod was crashing when I tried to use the matter manipulator for anything.
Yako updated [WIP] Kirhos with a new update entry: Backend odds and ends Read the rest of this update entry...
Man, hate to not update two weeks in a row, but last week I was on vacation and this week a combination of sickness and working on commissions to make ends meet took up the lion's share of my time. Sorry! Armor is being worked on, though! Here's what I got done this week; a WIP for the tier 1 set:
Yako updated [WIP] Kirhos with a new update entry: The Matter Manipulator Upgrades Are My Enemy Read the rest of this update entry...
Yako updated [WIP] Kirhos with a new update entry: Tier 1 Armor! Read the rest of this update entry...
Ive come across an issue, with the quests that has you craft steel armor and higher, seems that the armor you craft doesnt count as steel armor etc, I had to sadly use creative mode mod to get the quests done to progress. The Quest NPC doesnt recognise the steel armor, titanium or durasteel armor, Ive tried to craft several sets, restart the game. But nonetheless Love your mod when I had to use creative mode mod, I spawned armor from the base races to be able to progress.
Thanks for alerting me to this! It seems that between the current Stable/Unstable and Nightly builds, they've changed the name of the armor identifier that counts for those quest completions. I have to go to class fairly soon, but I'll push a hotfix tonight to address this issue for all armor tiers. c: