Keeping Lower Tier Planets Relevant

Discussion in 'Planets and Environments' started by Justanzo, Dec 13, 2013.

  1. Justanzo

    Justanzo Cosmic Narwhal

    Lately I've been hearing things about how once you move on, there is absolutely no incentive to head back to lower tier planets. I've also heard a lot of things about ridiculously high ore generation. So here's something fairly simple.

    Make it so that certain ores ONLY spawn on low tier planets.

    Now I know this isn't the BEST way to keep lower tier planets relevant, but I'd say it's a start.


    Thoughts?
     
    Quark and Theodotus like this.
  2. It could be improved upon, maybe a quest takes you back to a previous sector in search of some secret artifact (Or something)
     
  3. Theodotus

    Theodotus Star Wrangler

    It's a small idea, but it can have a big effect on gameplay. And, what's the point in NOT having something like this?

    +1 from me, OP.
     
  4. Quark

    Quark Big Damn Hero

    I've thought this same thing, and I think I'd have to agree. I'm always reluctant to build a base anywhere because I know it's going to become obsolete the moment I reach the next tier. If I know I have to go back there, even if it's just to mine, then I might be more willing to start building a village or something.
     
  5. Justanzo

    Justanzo Cosmic Narwhal

    Bumping this. I'd like more opinions.
     
  6. KrisSnow

    KrisSnow Subatomic Cosmonaut

    I also have hesitated to build more than a token shelter on any one world, because it's non-trivial to reach other planets and that makes going home more difficult when I'm out exploring. What if there were a device to define a "home planet" in such a way that you can not just have that "go home" button, but go back there easily? That way I could pick a planet that I've already scouted and that doesn't have any horrific flesh biomes hidden under gigantic piles of bones (*shudder*), and make that place worthy of a permanent settlement.
     

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