Well that is nice to hear that we will be able to breath a little bit earlier than it is now. I think it is an interesting step to make the outpost in a static place, more sense that way. Love the idea of random gates scattered throughout that all go to this place. Now only if we can make what someone else mentioned; 2-way space gates that we can make eventually at a pair of planets that can make some jumps shorter. Well the navigation anyhow. Not sure how that would work or implemented... So overall it looks like a good rough layout of the next tier.
It reminds me of... y'know. Stargate. Really neat stuff. I'm super looking forward to this, especially the 'weapons' part... can we expect more weapon types at some point? I mean, stuff like beams and black holes, basically 'out of the ordinary' weapons. Would be cool.
I hope that questing won't be the only way to get further in the game, having to go to npcs that tell you how to upgrade if you bring them x things really hurts the atmosphere of exploration.
sounds good :} stargates should have like a random encounter like it glitches and you get sent to some hellish dimension to fight a boss lol or you can cause it to happen on your own? maybe it messes the gates up so the hellish things start coming out of the gates? and you can see on the starmap which places are mostly invaded by em >W> -cough-
Technically, there's already a kind of static location in the game - the ship. Lots of interesting issues get created because of that (for instance, build home on planet or build on ship?) I expect the same issues with the static outposts, leading to questions: - Will access to the outposts be limited in some way, making them undesirable as player base locations? (eg you can only visit so often or it takes fuel or pixels or whatever) - Will you be able to use one as a base and build your own area, just like in the ships? Or will there be game areas where you can't build? I suppose that if this mechanic is sufficiently exposed in config files, it should be moddable, which also leads to questions about rolling our own static areas.....
Figure I'll throw it in this one: Structure-building quests! It's a game with an elaborate block-building system. Building structures out of blocks and items should be a commonplace quest objective! A quest involving this early on could also help acquaint new players with the mechanics of placing and removing objects Also...did you say...pocket dimensions?
i think adding some of more stuff like warp gate or something.. but it would be good idea to add more gates on tabs so you can re-visit planets from low threat levels to build a village to provide some of more stuff to you and other people for supplies like seeds, plant matter, weapons and armour you hunt for pelts, skins and healing items like meat, fruit and plants.. ever these NPCS might need some time to stock wares for buying and selling for money and maintain your trading station and your hub bases as well.. visiting on regular basis
So, everyone's plans always looks perfect, let's hope that chucklefish will do their best and won't disappoint us
Oh god, why are you so curel?! Why don't you just clone everyone on Chucklefish to get this patch out now?!
Sounds like a very interesting idea. A nice way to have handcrafted content. No doubt the gates could be used for other weird places as well in the future, if desired.
Now THIS is starting to sounds like some progression system. I'm really looking foward to seeing all of this complete and in game.
Stargaaaaates. Coincidntally I just finished watching SG1 again. I really can't wait for this to be added into the game, and I hope there is a lot the modding community can do with this... I would really love to see what I could do with this addition.
Hi Just a few thoughts about progression: What strikes me in the beta is the total contrast between mobility on the ship and mobility on the ground. The ship, once fuelled, will take you anywhere in the sector: there is no difference between going to planet's moon, the next planet, the next star, the other end of the galaxy... On the ground you can only walk and there is even in the higher tiers not much to do about that. I think progression should work in such a way that the first space flight should be hard and relatively insignificant, but a stepping stone towards a space program of increasing reach. Going to other dimensions should be at the very end of that program. So what I would like is that at the start of the game you are stranded somewhere without space capabilities. The first big step would be to visit the moon of your planet, that will allow you to find some resources that will allow you to develop tech to go to another (close) planet in the system, etc. etc. It's a fairly realistic approach, but that's the way i would like it, and hey, you asked What I always disliked about Minecraft is that survival is too easy. Once you have your stone tools both food, protection and shelter are taken care of. I think the survival phase at the beginning of the game should be a little hard, so it actually means something when you achieve some level of tech comfort and food production. There is another point in relation to this: energy. I don't like the fact that machines, once crafted, will just spin away indefinitely (except the spaceship). I think tech development should be all about energy. The power enables the machines not the other way around. Well that's my too cents. Apart from that: cool game, I like it. Go go go Ernst