I had hoped that the caves would be a little more connected like in Terraria, that makes it so much more fun to go underground. Otherwise you'll spend half your time mining through walls to get to another cave.
thats what i think so.. we do have loads of surface buildings and plentry of plants and mobs.. chests that spawn surface which is good but we need some of to go underground as well
Hello Starbound community and Chucklefish ok so u did fixing and balancing but my question is where the hell is optimization???? This game should run on my PC smoothly without low fps.... but it is running on low fps MY PC SPEC: Windows XP 32bit SP3 (OS Version 5.1.2600 (WinXP RTM) AMD Athlon 64, 2200 MHz (11 x 200) 3500+ (1 core) 3GB RAM (DDR2 SDRAM and DDR2-800 (400 MHz)) GeForce 9400 GT 1GB P.S: yeah i am not proud of that my PC is VERY LOW END(about 10 years old) but i can run on it CRYSIS 1 and 2 so why my PC have problem with Starbound (i know my Processor can't handle Starbound unfortunetly but there is something like OPTIMIZATION ) I cannot afford buying new PC untill i got a job...... so chill with stupid comments like "buy new PC god damn and stop whinning"
Well... In Nightly you really need to go deep underground at least once - you need core fragments to repair your engines.
Yay, Quests! I think that quests that have multiple choices could be really interesting, for example: 1. Someone gives you a quest about saving some prisoners. 2. You go to that planet, find the prison, and then you have some choices (at leat two) 3.1. You save the prisoners and kill the guards 3.2. You warn the guards about other people trying to rescue the prisoners 3.3. You kill everyone That could give the game some freedom.
And another time, who cares whether it's terraria or not. That was a good game element from terraria and i think it should be used here as well.
Welcome! Thanks for the feedback, but this doesn't really have anything to do with the topic of this thread. So, you're better of making your own thread instead of piggybacking an unrelated issue. As for optimization, it's planned for a later stage of the beta. There are other priorities right now, but it will be addressed in due course. Worst case scenario, I'd recommend just not playing the game for a while until things are more stable and feature-complete. That's what I'm doing.
Firstly,that has absolutely nothing to do with this thread. Secondly,asking a question completely unrelated to the thread and expecting anyone in ChuckleFish to actualy aswer you is kinda dumb. Thirdly,to aswer you,Optimization will only be done in the second or third Phase of the Beta,so a it later. And as a final note,dont assume we will just say "STFU ERMAGERD PC PEASENT",we aint like that,mkay? Also,yay,it apears to be your first post!
Turn on the game quests where you have to save the people and to come to the ship (after recovery) as a Terraria!!!
Don't forget to add quests based around farming, for example grow 20 ingredient X and 10 ingredient Y, and cook them into 2 Z
Great news Tiy. This sounds like fun. Although I have a question related to the example you provided, will that "Monster X" be kind of traceable? Will it be on the same Planet or might the player need to switch planets/systems? If this will/can be the case, you could possibly play around with this very much, like let's say you're in an Avian city and one of their leaders tells you you about this legendary monster someone yet has to witness and you're following a trace led by rumours or books, investigating clues/trails and then you finally find that beast to battle it. If you succeed, you head home with happy loot . Hehe, got a bit carried away with that.
Random quest generation is all well and good but as some mentioned here, get [X], do [Y] go to [Z] can get a little trite and repetitive, especially if the description doesn't carry that flair and humour Starbound is known for. But I trust you guys will work around that. I've been thinking about unique npcs and what quests they could provide. That could be a chanxe to do something different and memorable, maybe even a nod to other classics. Something like: - Big ape stole all my banana hoard. Help me get them back. - hey I just got this nifty power suit but it seems I can't crawl with it. I need a morph ball tech. - I need to rescue the princess but it's too damn many glitch castles! (And I don't have a darn spaceship), I need you to look for her! (Mark some nearby planets with glitch castle on them, not.much, just 3 of them so it doesn't get too boring. Get to the wrong castle and you know what's gonna happen) Something like that. I bet you guys can come up with something better along those lines. Edit: OH OH OH!!! I just thought another one. How about when you're just walking around some village or outskirts of a planet, a npc you happen to pass by just stops you and demand a podmonster battle??? You could just ignore him, battle him if you have a filled capture pod, or argue that animal abuse is bad and he should feel bad (of if you are a floran, just eat the damn thing).
First up, some references to films, games, and books Quest: Kill [quest recipient's name] Quest Giver: After sleeping, quest mysteriously appears in journal. Objective: kill [quest recipient's name] Reward: The truth. --- Quest: The smell of victory. Quest Giver: Government agent Objective: The [person of importance] has [gone native|switched sides|gone crazy] and must be stopped. [kill them|bring them back|convince them to return] Reward: The horror. --- Quest: Oh no, not again. Quest Giver: drops from a mob Objective: Go on a bizarre adventure through time and space. Make someone's lives VERY brief. Reward: Learn to throw yourself at the ground and miss. --- Quest: The Rings of Phobos Quest Giver: Wake up in cell in a facility gone to hell. Objective: Survive. Escape. Reward: Unique Chainsaw "The Great Communicator" Some interesting science fictiony bits and a touch of comedy. Quest: ctrl-alt-death Quest Giver: Mysterious communique Objective: Infiltrate [faction] stronghold. Eliminate rogue AI. Minimize casualties. Reward: A strange sense of emptiness. You just helped an AI commit suicide. --- Quest: Dimensions of Doom Quest Giver: Mad Scientist Objective: Travel through a gateway to the mysterious and deadly third dimension. Find a way to close the gate before the third dimension leaks through, destroying the universe as you know it. Reward: Unique shield "The Hypersquare" --- Quest: Space Opera Quest Giver: Concert ticket Objective: Attend the orbital opera (and get captured). Retrieve your gear. Eliminate the pirates. Save the hostages. Escape before the station self destructs. Reward: Your life and a sweet exit. --- Quest: The first rule Quest Giver: Human Xenobiologist Objective: Infiltrate a pre-spaceflight [species] civilization. Investigate unique objects and collect codex entries. Disguise provided. They must detect you. Reward: Codex entries for [species]. --- Quest: Dissecting the strand Quest Giver: Strange alien Objective: You have been body swapped with a horrible alien. Escape and reclaim your body before something terrible happens. Reward: Alien technology. --- Quest: General Exception (in module 0xFEEFEE) Quest Giver: Weathered communicator labelled "on-call" Objective: Defeat the glitch general. Re-patch the server to the circulator. Protect your 9's. Reward: Extra pay. Last but not least, a quest chain. Quest: Whispers in the night Quest Giver: Event. Jumping into an asteroid belt, your ship is struck and disabled. The ship's AI picks up a signal, somewhere in the void... Objectives: Trace the signal to the abandoned transport. Board the transport. Access the logs. Retrieve the core. Details: The ship is ancient and highly advanced. The hull is gashed from bow to stern, as if torn asunder by a great and terrible talon. The ship's logs are incomplete. They identify the core, a new power source, still in tact. The core is able to fix the player's ship. They were running from something. Something terrible. Reward: Restore ship functions with the core. Lore and lead in to next quest. --- Quest: Prologue to darkness Quest Giver: Follows on from "Whispers in the Night" Objectives: Find someone who can identify the core. Assist the research effort. Shut down the experiment. Details: The player finds a research facility on a city planet that has the tools to research the core. The core awakens and begins to transmit. The player must forcibly shut down the facility. Reward: Lore and lead in to next quest. --- Quest: In the shadow of giants Quest Giver: Chief scientist. Follows on from "Prologue to Darkness" Objectives: Defeat the invaders. Escape the ocular. Reach the fallback point. Details: The ancient attacks. The player must initially defeat monsters as they invade the city buildings. The ocular (one of the many armed eyes of the ancient) arrives. The player must escape the ocular and reach the fallback point. In the background, missiles soar skyward as rays of darkness carve the city apart. Reward: Your life and lead in to next quest. --- Quest: The last candle Quest Giver: The general. Follows on from "In the Shadow of Giants" Objectives: Survive the gauntlet. Enter the ancient. Defeat the ocular. Deliver the nuke. Details: The defenses have failed. The world has fallen. Millions are dead. The ancient must be stopped, before it turns its gaze to wiping the galaxy clean. The player must fly to the ancient in orbit, surviving boarding aliens, and beam down. They must find a way in through the ancient's hull. Once inside, the player must navigate to the core, face, and defeat the ocular. Setting the nuke, the player now has to escape before the ancient explodes. Reward: Sweet planet sized explosion. Averting galactic destruction. Fame, but perhaps not fortune.