July 3 - Miscellany

Discussion in 'Dev Blog' started by metadept, Jul 3, 2014.

  1. THE_____

    THE_____ Phantasmal Quasar

    I could just imagine the collateral damage the new turrets will do if I equip a mining laser to it.
     
  2. Silvador

    Silvador Phantasmal Quasar

    Extra guns you find? I've never found ANY guns! :c
     
  3. Mippy

    Mippy Scruffy Nerf-Herder

    so much stuff, so zero updates
     
    Nimeni likes this.
  4. Disco2

    Disco2 Existential Complex

    Good job!
     
  5. The | Suit

    The | Suit Agent S. Forum Moderator

    The changes will be in the nightly - either today or tommorow most likely
    In most part the Nightlies have been reasonably stable.

    ========
    As for the post it self. Looks good. I notice you hinted neighbour aware outpost tiles. Meaning either the pipping system in the outpost is not just for show and actually serves a purpose. Or... the pipes just reorient them selves based on the direction the previous pipes are facing.

    Either way looks good.
    ========

    Has a decision been made if the new Merge system is going to be integrated?
     
  6. RainDreamer

    RainDreamer Existential Complex

    So with this new energy pool system, will the turret automatically turn itself off after a while/being hit enough anymore?
     
  7. Ashen

    Ashen Scruffy Nerf-Herder

    Now I need to find a way to attach these turrets to my shoulders...:devil:
     
  8. XghettofireX

    XghettofireX Orbital Explorer

    OMG yes. Customizable turrets!!!!!

    Question that may have already been answered: Since some guns require more energy than the base amount you are given, will turrets have a default starting energy pool as well? If so, will there be some way to 'upgrade' them to increase their energy pool and allow for stronger more energy demanding guns to be used?
     
  9. oceansRising

    oceansRising Pangalactic Porcupine

    Guns and turrets and wow! You devs are being amazing. Keep up the good work.
     
  10. Doctor Stein

    Doctor Stein Subatomic Cosmonaut

    Yes, turrets. Now I may begin super defense systems for my bases :cool:
     
  11. Blake81

    Blake81 Cosmic Narwhal

    ........................................................ <---- At loss of words due to an overdose of turret epicness
     
  12. Aitan Liran

    Aitan Liran Space Hobo

    Oh... What fun this will bring. And hey, at least now my old guns wont have to be tossed out. They can kill people without me. But back to more important maters of how awesome my homestead will be with automated cannons defending the perimiter, and not expensive guard NPCs.
     
  13. StarKaiser

    StarKaiser Big Damn Hero

    this is good news for us since people do want some traps or turrets to expel monsters and hey Meta? if you are still putting in data.. why not add turrets to something like prisons, Apex labs and more secured buildings.. that people have to disable them by using switch or destroy them but they don't get the loot inside smashed metal.. but try to add it on high mode of planet threat levels.. just put it next to where you first get a gun around that mark and higher.. i just don't want to see some noobs that walking along near buildings to get killed and then rage over forums for something senseless but for lower modes.. why not add crossbow/arrow traps or spear wall that is pressed on switch with that wiring system you use to connect lights and add exploding weapons like grenades and more :)
     
    hiul likes this.
  14. GammaNu

    GammaNu Scruffy Nerf-Herder

    turret improvement are wonderful ! I will test them soon :)
     
  15. Musetrigger

    Musetrigger Hard-To-Destroy Reptile

    Excellent. This will keep the Golorghgas away from my base's front door.
     
  16. Healthire

    Healthire Can't Most Program the Least

    If y'all want to try out the turret right now it's available as a mod at: http://community.playstarbound.com/index.php?resources/defense-turret.341/ And has been for a few weeks!

    Yep! Took me a bit of time to find a good balance there, but they should be able to get about as many shots out with a level 10 rifle as with a level 1 rifle before running out of energy.

    Any kind of gun (hopefully, I obviously haven't tested every gun in the game)! Even crossbows.

    I tried to fix that, I really did. Unfortunately there is some weirdness there. When querying for entities you can choose to only query targets that are valid targets of the turret, based on its damage team. This works very well on monsters for targeting only aggressive monsters. So it still targets all NPCs. I just don't really know enough about damage teams to be able to fix that one yet, if it is possible. Hopefully in the future.
     
    Last edited by a moderator: Jul 4, 2014
    metadept likes this.
  17. IronFistSurvivor

    IronFistSurvivor Subatomic Cosmonaut

    Cool! Turrets using guns sounds great! How many guns can we pack onto it though? Will we only be able to install one, or can we use more gun?
     
  18. Aramil33

    Aramil33 Scruffy Nerf-Herder

    Where can i buy this game ? wait... i've already buy it... why can't i play "that" game ? i mean, if i launch mine i don't this all that stuff... hurry up please.
     
  19. wolfyluna

    wolfyluna Void-Bound Voyager

    Is the issue resolved where those auto-turrets (the old type at least) not shoots the NPCs created by the items one can create oneself? Was fun to use those as defence but turned out that it was more harmful to my own settlement then to the beasts trying to attack it.
     
  20. ObsidianDragon13

    ObsidianDragon13 Scruffy Nerf-Herder

    ....those turrets my god those turrets
     

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