Dev Blog January 18th - Tech Support

Discussion in 'Dev Blog' started by Supernorn, Jan 18, 2016.

  1. Sairyu

    Sairyu Subatomic Cosmonaut

    OMG Megaman X Wall Jumps, oooh Good old times X3
     
    Axe Garian and TanzNukeTerror like this.
  2. Scival

    Scival Oxygen Tank

    Wall jumps? I can totally see myself using that for mountain climbing in the wilderness. Good things there's always those premade walljumping shaft conviently placed for you.
     
  3. JOJ650s

    JOJ650s Void-Bound Voyager

    That wall jump, :chrono:
    I love it! ^-^
     
    Axe Garian likes this.
  4. NonBritGit

    NonBritGit Cosmic Narwhal

    Digging that wall jump. You guys are hallin' arse!
     
  5. nightmarefall

    nightmarefall Space Hobo

    wow all good on paper but WHEN can we expect an optimization ?????????? it like you guys laugh at us !!! 2d game still have shitty performance !!!! is it in your plan to do an optim ization someday or this is your final product ????
     
  6. Godsire88

    Godsire88 Big Damn Hero

    where do you upgrade the Matter Manipulator on the latest Nightly Unstable
     
  7. The | Suit

    The | Suit Agent S. Forum Moderator

    I really like the direction you are going with the techs. Its nice to hear you are giving variation on basics.
     
    Axe Garian and Hatsya Souji like this.
  8. InfinityBringar

    InfinityBringar Void-Bound Voyager

    Great job Meta!

    Only a matter of time before progression is done. :)
     
    Axe Garian likes this.
  9. Jonesy

    Jonesy Sarif's Attack Kangaroo Forum Moderator

    Optimization is planned for a later patch. They have never claimed that this is the final product.
     
    Axe Garian likes this.
  10. Plex_Director

    Plex_Director Pangalactic Porcupine

    WALL JUMP! WALL JUMP! WALL JUMP!
    Seriously, it'll be like Mega Man X all over again! <3
    That maneuver alone will add SO much mobility! And that's not saying all the other revamps weren't excellent in concept as well, although I'd like to test them out before passing final judgement.
    Consider me stoked for the next update.
     
    Axe Garian likes this.
  11. emeraldgreen72

    emeraldgreen72 Phantasmal Quasar

    HYPE I LOVE USING THE TECHS i i can't wait to use these new ones
     
    Axe Garian likes this.
  12. Scourger

    Scourger Scruffy Nerf-Herder

    But will they immediately drain you of energy in less than 3 seconds like they do now?
     
    Cipherstar and Axe Garian like this.
  13. emeraldgreen72

    emeraldgreen72 Phantasmal Quasar

    i hope not i think the rocket boots are cool but should drain way less energy
     
    Axe Garian and de0lsu like this.
  14. DrakoGlyph

    DrakoGlyph Void-Bound Voyager

    Perhaps the Morph Ball variants could have a "Bind" setup instead of a cost, allowing us to stay at them for a lowered capacity for other actions like our chosen Jump Tech. Just a concept.
     
    emeraldgreen72 likes this.
  15. Solzucht

    Solzucht Void-Bound Voyager

    Somehow it is sad that some abilities will be removed from the game

    Tough, on the other side im excited for what comes and i am sure there are modders out there which are able to bring back the abilities if needed :)
    Like Blink and Skyhook for example, i couldnt terraform a whole planet without a trusty skyhook.
     
  16. doctorqueue

    doctorqueue Scruffy Nerf-Herder

    Hey um there seems to be this really annoying adio bug could you fix it??
    Also it wont let me post this demonstration
    Even though I put in the file without pressing cancel and when I check it its still attached but when I post its not there??
    Also wil they get rid of rocket boots!??!
    I REEAALLYY hope not¡:nurusad:
     
    Last edited: Jan 19, 2016
  17. Ishrindor

    Ishrindor Cosmic Narwhal

    Well time to wait till this update gets into the stable phase, then wait on the mod Chozo to update to same version.
    Nuff said.
     
  18. Reactorcore

    Reactorcore Scruffy Nerf-Herder

    I'd be happy if wall jumping, sliding and dashing were part of the default movement that you get from the start.

    Techs make more sense for things that are... you know... tech based. Like shinesparking, sonic ball, teleportation.

    I'd also appreciate if techs drew power from their own energy pool, so they don't share precious weapon energy.
     
    Axe Garian likes this.
  19. Rugudo

    Rugudo Void-Bound Voyager

    It may just be me, but I've never actually taken the dash tech because I always find myself accidentally dashing off a ledge or something similar, when trying to do precision movement or jumping. Is it possible in a future update to make another way to activate dash outside of double tap?
     
    CaptainBroadfoot and Axe Garian like this.
  20. NonBritGit

    NonBritGit Cosmic Narwhal

    It's frustrating, but I can find no way to upgrade the MM either. And it makes for damn slow mining and and almost impossible tree farming. I now /admin fishaxe or superfishaxe, but note superfishaxe doesn't drop anything and neither drops ore when mined.

    I just assume they have something else in the works...
     

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