Yes its only happens in winter time. I backup my save and sleep till spring, on 2 spring when i enter greenhouse no freezes occurs.
Hmm.. My test file uses the Tego map and locks up around town every once in a while. My actual save I use hasn't been extensively tested.
Hi there, I'm trying to get this mod to work and having some trouble. I have updated both entoarox's framework and ALL, both seem to be working fine. I extracted the mod to the locations folder in ALL as instructed, and when I launch SMAPI it says it sees the mod before the game load- but when I go to the barrel in the corner to buy the first upgrade, nothing happens. I can't interact with anything in the greenhouse except the water trough. Any ideas?
Are you running the v.1.2 beta of Stardew? Because I've heard some mods haven't been working this early on. If not, your log should hold the answers!
Unsure of what version I'm running, but would like to find clues with my log. Unfortunately the window closes too fast for me to read it, is it stored anywhere? Thanks, I'm new to this level of mod troubleshooting.
You are still using SMAPI 1.3, upgrade to 1.8, and things will work properly again. You should always make sure to use the latest non-beta version of SMAPI available before reporting bugs....
So um, do I need to have unlocked the greenhouse before installing it? Running a new save gives a TON of "Unable to apply tile patch, tilesheet does not exist"? Or is it one of my many other mods screwing something up? https://gist.github.com/Chiisato/316e91d93128998bb0a27a0abd537d3c sorry for suuuuuper long log
Greenhouse simply has yet to exist. This is not an error. It doesn't have to be unlocked first, it will just show things in the console coming up as errors because the greenhouse is nonexistent. Until it is.
Does this work like your expanded crevices mod? Ie each room expansion has a cost? If not, do you plan to do that?
It does work that way by choosing different barrels in different rooms and the light switch in the end.
I think I found a small bug. I don't know if it's already known. At the moment i'm playing a new savefile and with my "old" character I already played with this mod. I had the greenhouse fully expended on my first game and when I activated the green house in the second playthrough it was already fully expended.
I guess you got a freebie! Sometimes saving, exiting the game and reloading will fix this sort of issue. Not specifically for this mod, but I've had it happen a few times on other mods.
I'm curious.. With the Junimo Hut selling seeds. Is it possible to add signs to Purchase to expand the shop? For instance; unlock rhubarb 5000g
You could add a sign to unlock "expanded shop" andro, just have multiple shops that are replaced based on dynamic tile conditions
I suppose that's true. But how willing I would be, I'm not sure. I'm really not all too interested in shops, myself.