Can you made a new one without selling the seeds inside ? i love ur work, but just dont like the seeds inside, cause it will make me not visit the store ;S
See https://github.com/Entoarox/StardewMods/blob/master/Framework/ConditionDocumentation.md for the very latest on the condition system, they should all work even in the 1.1 branch, since the condition logic is handled by the framework, not ALL.
I think a room with a separate place each for each of the different kinds trellis plants and a room for mushrooms with the boxes would be cool if it could work. Having the sprinkles for sale in the Jumino Hut would also be nice.
This error appears when trying to use the hut or the Jojo machine I use the latest Advanced Location Loader 1.2.2 & Entoarox Framework 1.6.1
I was just working on this a good bit of this morning along with the cellar. I'll upload it once I get things situated and whatnot.
Looking at this kind of reminds me of the "Biodome 2" experiment they did in Arizona, where the whole compound was basically a giant greenhouse. This could be a neat idea for a 6th farm type...
New update is almost done I wanted to add to it beforehand but ended up needing updated anyway. [EDIT] Here is a beta version. Please note to have some pocket change handy. CHANGELOG: - Upgrades cost money - This is a beta, not all bugs are known - I will find them - Shops are still not working out the way I'd like them to. - 2.0 version soon to follow
Hi! I'm new to modding and am curious how to download this. I haven't downloaded anything other than xnb files that directly replace other xnb files. Which folder are we supposed to put them in?
Install AdvancedLocationLoader, then run the game once, a new locations folder will appear next to the AdvancedLocationLoader.dll file, you put the mod directory in there, and then run the game.
Thanks for keeping up with things. I was drankinin' beer. Also, is there a different ParserVersion or something I need to input for shops to work correctly?
Shops need to have `1` as a number for parser version, the documentation should include that knowledge, unfortunately, shops might simply be broken in code, I havent had time to create a test mod to figure that one out >_<
I was using the Nexus version. I gave this one a go today, but when I try this version I get this message in SMAPI: [10:28:41 ERROR Advanced Location Loader] Unable to load manifest, a unexpected error occured: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\AdvancedLocationLoader-v1.2.2\locations\ExtendedGreenhouse\manifest.json After parsing a value an unexpected character was encountered: ". Path 'items[18].id', line 79, position 3. em Newtonsoft.Json.JsonTextReader.ParsePostValue() em Newtonsoft.Json.JsonTextReader.Read() em Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) em Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) em Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) em Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList(IList list, JsonReader reader, JsonArrayContract contract, JsonProperty containerProperty, String id) em Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id) em Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) em Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target) em Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) em Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) em Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) em Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) em Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) em Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) em Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings) em Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value) em Entoarox.AdvancedLocationLoader.Loaders.Loader1_2.Parse(String filepath, LocationConfig1_2 config) em Entoarox.AdvancedLocationLoader.Loaders.Loader1_2.Load(String filepath) Regardless, I was still able to launch the game and test all the greenhouse upgrades without any problem or crashes so that's promising.