I have been trying to create a campaign that gives characters special abilities. I want to see what you guys think of the current demo I have just uploaded. I'm looking for critiques and really any form of feedback. Here it is: Rise of the Fallen K4CXL27U
Spoiler: Each of the party commanders with you will have a passive, active, and drive activity. The abilities in the demo are as follows for one of the commanders: Passive: Groove meter charge increased. Active: When an enemy unit is killed by the Groove ability, spawn a specific unit. Boost: When the groove is at 100%, grant favorable winds for your team. The abilities are meant to change how you approach when to use a commanders groove. I am still playing around with most of the commanders abilities, but I am trying to design maps with a puzzleish aspect using these mechanics. As well as skrimishes that can be more one sided towards the AI due to the increased commander strength.