If there's one thing that is missing from this game right now, it is bounty hunting. The mechanics required are already in the game now, and I'd hope it'd be something that gets added at a later date. In my opinion, the combat update would really be enhanced if something like bounty hunting was added to accentuate how good and fun the combat is now (In my opinion). It got me thinking, what if Starbound had bounty hunting? Bounty Hunting is present in many games, including Monster Hunter, Witcher 3, Oddworld: Strangers Wrath, and many more. How would it play out in Starbound? What would you do? How would it work? Since there are dynamic quests, random unique monsters, procedurally generated galaxy map, and many other things, I reckon bounty hunting would fit, as an addition to the core game. Who else would agree? I'm just looking for a general discussion on peoples thoughts.. I'll start off with painting a little picture for people so it can be comprehended as to how it can be adapted. In Master of Orion 2 (1996), the presence of sentient species spread across the galaxy, much like Starbound, meant you were never truly alone - Starbound does this similarly, but it's far more random than Master of Orion 2. This is about as far as the parallel runs with both games, but there's a way that Starbound can take notes from Master of Orion 2's (MOO2) book of excellence. So, where I'm going with this whole thing is 'to do with 'Galaxy Placement' - special customized bosses that get placed in certain star systems across the Starbound universe. The photo below shows the idea of galaxy placement when you start a game, in Master of Orion 2 (MOO2). In picture: Different sentient species populated and colonized different star systems in MOO2. Each circled area notes a different species. Now, before you may go thinking "Hold on, what does this have to do with Starbound", this is only to explore the idea of adding a library of custom bosses which get placed in the Starbound map at random, offering more to the core game. This doesn't impact the story, or halt progression of the game, as it'd be entirely optional. I explain this further.. Ifa large number of customized bosses and their minions are programmed into the game, and their goal is to be randomly placed to inhabit (at random) a star system in Starbound's near infinite galactical expanse, this could make for some interesting Bounty Hunting mechanics. This would promote another means to travel the expanses. These customized bosses would come from each playable and non-playable race in the game (Including Frog people), and would range from typical things such as Space Pirates, Mercenaries, Dictators, Terrorists, Pseudo-Freedom Fighters, and many other fitting tropes you'd imagine. Oddworld: Strangers Wrath made bounty hunting extremely fun, with an option to capture bounties dead or alive. Included in this bounty hunting mechanic in Starbound, the Outpost would get a 'Bounty Hunters Den', with a Billboard that offers quests to seek and destroy (Or bring back alive if possible) these customized bosses, a few of unique NPCs in the den that give the vibe of bounty hunters presence, and a shop vendor offering rewards with (currency) 'Bounty Hunting Tokens'. The Bounty Hunter Board that offers you the bounties would give you clues including a description, a photo of the Bounty and its minions (So when you come across you'd recognize), as well as a reward, and info including difficulty and if they prefer things such as Water, Underground, the Surface, climates/biomes etc. You might travel to a star system, and find it's minions and then recognize them... But, you might not necessarily find the boss.. So you'd need to jump to a nearby planet to confront the boss. Oddworld: Strangers Wrath bounty menu excerpt. Many games have a bounty hunting mechanic, such as Monster Hunter, pictured above. Each time the game is loaded up, the Bounty Hunter Board will generate a bunch of new ones from the library of customized bosses, and keep track of the ones you're still progressing, as well as a cap on how many you can track at one time, and any that are completed are checked off so they don't pop up again. So, let that sink in. And then imagine starting up a fresh new game, what would happen is that pool of customized bosses would then be re-drawn and re-distributed acrossed the Starbound universe. So basically, each time you start up a new game, you are highly unlikely to find the customized bosses in the same place twice. --- What do YOU think?