I am very new to modifying items in game but i am still learning. I have packed the files and didn't miss any of them. Well to what I think. I also put them into the correct folders. Thanks for helping.
Always check your starbound.log for answers http://community.playstarbound.com/...d-errors-fixing-most-problems-yourself.69198/
If you can't figure it out after reading the log - post the log. Though majority of the time it will tell you which file and exactly which about which line has the mistake
Ok, I looked at it. I understand where the problem is. Just not sure how to fix it. Code: Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:idle.3 asset, attempting to use default. AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:idle.3' Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::getAsset(Assets::AssetId) Assets::image(String) AssetTextureCollection::loadTextureId(String, bool) AssetTextureCollection::loadTexture(String) WorldPainter::drawDrawable(Drawable) WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer) WorldPainter::render(shared_ptr<CelestialDatabase>) ClientApplication::render() StarApplicationBase::run() _SDL_main _console_main Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:run.1 asset, attempting to use default. AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:run.1' Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::getAsset(Assets::AssetId) Assets::image(String) AssetTextureCollection::loadTextureId(String, bool) AssetTextureCollection::loadTexture(String) WorldPainter::drawDrawable(Drawable) WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer) WorldPainter::render(shared_ptr<CelestialDatabase>) ClientApplication::render() StarApplicationBase::run() _SDL_main _console_main Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:run.2 asset, attempting to use default. AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:run.2' Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::getAsset(Assets::AssetId) Assets::image(String) AssetTextureCollection::loadTextureId(String, bool) AssetTextureCollection::loadTexture(String) WorldPainter::drawDrawable(Drawable) WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer) WorldPainter::render(shared_ptr<CelestialDatabase>) ClientApplication::render() StarApplicationBase::run() _SDL_main _console_main Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:run.3 asset, attempting to use default. AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:run.3' Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::getAsset(Assets::AssetId) Assets::image(String) AssetTextureCollection::loadTextureId(String, bool) AssetTextureCollection::loadTexture(String) WorldPainter::drawDrawable(Drawable) WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer) WorldPainter::render(shared_ptr<CelestialDatabase>) ClientApplication::render() StarApplicationBase::run() _SDL_main _console_main Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:run.4 asset, attempting to use default. AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:run.4' Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::getAsset(Assets::AssetId) Assets::image(String) AssetTextureCollection::loadTextureId(String, bool) AssetTextureCollection::loadTexture(String) WorldPainter::drawDrawable(Drawable) WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer) WorldPainter::render(shared_ptr<CelestialDatabase>) ClientApplication::render() StarApplicationBase::run() _SDL_main _console_main Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:run.5 asset, attempting to use default. AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:run.5' Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::getAsset(Assets::AssetId) Assets::image(String) AssetTextureCollection::loadTextureId(String, bool) AssetTextureCollection::loadTexture(String) WorldPainter::drawDrawable(Drawable) WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer) WorldPainter::render(shared_ptr<CelestialDatabase>) ClientApplication::render() StarApplicationBase::run() _SDL_main _console_main Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:run.6 asset, attempting to use default. AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:run.6' Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::getAsset(Assets::AssetId) Assets::image(String) AssetTextureCollection::loadTextureId(String, bool) AssetTextureCollection::loadTexture(String) WorldPainter::drawDrawable(Drawable) WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer) WorldPainter::render(shared_ptr<CelestialDatabase>) ClientApplication::render() StarApplicationBase::run() _SDL_main _console_main Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:run.7 asset, attempting to use default. AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:run.7' Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::getAsset(Assets::AssetId) Assets::image(String) AssetTextureCollection::loadTextureId(String, bool) AssetTextureCollection::loadTexture(String) WorldPainter::drawDrawable(Drawable) WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer) WorldPainter::render(shared_ptr<CelestialDatabase>) ClientApplication::render() StarApplicationBase::run() _SDL_main _console_main Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:run.8 asset, attempting to use default. AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:run.8' Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::getAsset(Assets::AssetId) Assets::image(String) AssetTextureCollection::loadTextureId(String, bool) AssetTextureCollection::loadTexture(String) WorldPainter::drawDrawable(Drawable) WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer) WorldPainter::render(shared_ptr<CelestialDatabase>) ClientApplication::render() StarApplicationBase::run() _SDL_main _console_main Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:jump.1 asset, attempting to use default. AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:jump.1' Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::getAsset(Assets::AssetId) Assets::image(String) AssetTextureCollection::loadTextureId(String, bool) AssetTextureCollection::loadTexture(String) WorldPainter::drawDrawable(Drawable) WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer) WorldPainter::render(shared_ptr<CelestialDatabase>) ClientApplication::render() StarApplicationBase::run() _SDL_main _console_main Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:jump.2 asset, attempting to use default. AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:jump.2' Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::getAsset(Assets::AssetId) Assets::image(String) AssetTextureCollection::loadTextureId(String, bool) AssetTextureCollection::loadTexture(String) WorldPainter::drawDrawable(Drawable) WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer) WorldPainter::render(shared_ptr<CelestialDatabase>) ClientApplication::render() StarApplicationBase::run() _SDL_main _console_main Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:jump.4 asset, attempting to use default. AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:jump.4' Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::getAsset(Assets::AssetId) Assets::image(String) AssetTextureCollection::loadTextureId(String, bool) AssetTextureCollection::loadTexture(String) WorldPainter::drawDrawable(Drawable) WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer) WorldPainter::render(shared_ptr<CelestialDatabase>) ClientApplication::render() StarApplicationBase::run() _SDL_main _console_main Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:fall.2 asset, attempting to use default. AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:fall.2' Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::getAsset(Assets::AssetId) Assets::image(String) AssetTextureCollection::loadTextureId(String, bool) AssetTextureCollection::loadTexture(String) WorldPainter::drawDrawable(Drawable) WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer) WorldPainter::render(shared_ptr<CelestialDatabase>) ClientApplication::render() StarApplicationBase::run() _SDL_main _console_main Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:fall.3 asset, attempting to use default. AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:fall.3' Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::getAsset(Assets::AssetId) Assets::image(String) AssetTextureCollection::loadTextureId(String, bool) AssetTextureCollection::loadTexture(String) WorldPainter::drawDrawable(Drawable) WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer) WorldPainter::render(shared_ptr<CelestialDatabase>) ClientApplication::render() StarApplicationBase::run() _SDL_main _console_main Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:jump.3 asset, attempting to use default. AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:jump.3' Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::getAsset(Assets::AssetId) Assets::image(String) AssetTextureCollection::loadTextureId(String, bool) AssetTextureCollection::loadTexture(String) WorldPainter::drawDrawable(Drawable) WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer) WorldPainter::render(shared_ptr<CelestialDatabase>) ClientApplication::render() StarApplicationBase::run() _SDL_main _console_main Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:fall.1 asset, attempting to use default. AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:fall.1' Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::getAsset(Assets::AssetId) Assets::image(String) AssetTextureCollection::loadTextureId(String, bool) AssetTextureCollection::loadTexture(String) WorldPainter::drawDrawable(Drawable) WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer) WorldPainter::render(shared_ptr<CelestialDatabase>) ClientApplication::render() StarApplicationBase::run() _SDL_main _console_main Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:fall.4 asset, attempting to use default. AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:fall.4' Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::getAsset(Assets::AssetId) Assets::image(String) AssetTextureCollection::loadTextureId(String, bool) AssetTextureCollection::loadTexture(String) WorldPainter::drawDrawable(Drawable) WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer) WorldPainter::render(shared_ptr<CelestialDatabase>) ClientApplication::render() StarApplicationBase::run() _SDL_main _console_main Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:idle.1 asset, attempting to use default. AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:idle.1' Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::loadImage(String) Assets::loadAsset(Assets::AssetId) Assets::doLoad(Assets::AssetId) Assets::getAsset(Assets::AssetId) Assets::image(String) AssetTextureCollection::loadTextureId(String, bool) AssetTextureCollection::loadTexture(String) GuiContext::drawDrawable(Drawable, Vector<int, 2u>, int, Vector<unsigned char, 4u>) ImageWidget::renderImpl() Widget::render(Vector<int, 2u>, Box<int, 2u>) Widget::drawChildren() Widget::render(Vector<int, 2u>, Box<int, 2u>) PaneManager::render() MainInterface::render() ClientApplication::render() StarApplicationBase::run() _SDL_main _console_main
Pretty darn easy. Make a folder inside mod folder Create a Modinfo File http://community.playstarbound.com/index.php?threads/making-mod-installation-easier.52349/ Place the files following the vanillia assets structure. For example Your modinfo file would be here Code: Starbound/mods/powerlightmod/powerlightmod.modinfo and your powerlight files would go here Code: starbound/mods/powerlightmod/items/armors/backitems/powerlight/ ======= Simple as that
Ok I have it all set but should i add the player.config into the mod folder as well because it uses a modified player.config in order for the object to be crafted.
Player.config is meant to give the "blueprints" to the player for free. It isn't necessary if the player has to "find" the recipe - or if the item is not craft able