Modding Help Item not showing ingame

Discussion in 'Starbound Modding' started by MrZombie, Mar 17, 2014.

  1. MrZombie

    MrZombie Orbital Explorer

    I am very new to modifying items in game but i am still learning. I have packed the files and didn't miss any of them. Well to what I think. I also put them into the correct folders.


    [​IMG]


    Thanks for helping.
     
    Last edited: Mar 17, 2014
  2. The | Suit

    The | Suit Agent S. Forum Moderator

  3. MrZombie

    MrZombie Orbital Explorer

    ok and thanks
     
  4. The | Suit

    The | Suit Agent S. Forum Moderator

    If you can't figure it out after reading the log - post the log.
    Though majority of the time it will tell you which file and exactly which about which line has the mistake
     
  5. MrZombie

    MrZombie Orbital Explorer

    Ok, I looked at it. I understand where the problem is. Just not sure how to fix it.

    Code:
    Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:idle.3 asset, attempting to use default.
    AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:idle.3'
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::image(String)
      AssetTextureCollection::loadTextureId(String, bool)
      AssetTextureCollection::loadTexture(String)
      WorldPainter::drawDrawable(Drawable)
      WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer)
      WorldPainter::render(shared_ptr<CelestialDatabase>)
      ClientApplication::render()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:run.1 asset, attempting to use default.
    AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:run.1'
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::image(String)
      AssetTextureCollection::loadTextureId(String, bool)
      AssetTextureCollection::loadTexture(String)
      WorldPainter::drawDrawable(Drawable)
      WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer)
      WorldPainter::render(shared_ptr<CelestialDatabase>)
      ClientApplication::render()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:run.2 asset, attempting to use default.
    AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:run.2'
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::image(String)
      AssetTextureCollection::loadTextureId(String, bool)
      AssetTextureCollection::loadTexture(String)
      WorldPainter::drawDrawable(Drawable)
      WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer)
      WorldPainter::render(shared_ptr<CelestialDatabase>)
      ClientApplication::render()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:run.3 asset, attempting to use default.
    AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:run.3'
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::image(String)
      AssetTextureCollection::loadTextureId(String, bool)
      AssetTextureCollection::loadTexture(String)
      WorldPainter::drawDrawable(Drawable)
      WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer)
      WorldPainter::render(shared_ptr<CelestialDatabase>)
      ClientApplication::render()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:run.4 asset, attempting to use default.
    AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:run.4'
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::image(String)
      AssetTextureCollection::loadTextureId(String, bool)
      AssetTextureCollection::loadTexture(String)
      WorldPainter::drawDrawable(Drawable)
      WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer)
      WorldPainter::render(shared_ptr<CelestialDatabase>)
      ClientApplication::render()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:run.5 asset, attempting to use default.
    AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:run.5'
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::image(String)
      AssetTextureCollection::loadTextureId(String, bool)
      AssetTextureCollection::loadTexture(String)
      WorldPainter::drawDrawable(Drawable)
      WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer)
      WorldPainter::render(shared_ptr<CelestialDatabase>)
      ClientApplication::render()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:run.6 asset, attempting to use default.
    AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:run.6'
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::image(String)
      AssetTextureCollection::loadTextureId(String, bool)
      AssetTextureCollection::loadTexture(String)
      WorldPainter::drawDrawable(Drawable)
      WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer)
      WorldPainter::render(shared_ptr<CelestialDatabase>)
      ClientApplication::render()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:run.7 asset, attempting to use default.
    AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:run.7'
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::image(String)
      AssetTextureCollection::loadTextureId(String, bool)
      AssetTextureCollection::loadTexture(String)
      WorldPainter::drawDrawable(Drawable)
      WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer)
      WorldPainter::render(shared_ptr<CelestialDatabase>)
      ClientApplication::render()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:run.8 asset, attempting to use default.
    AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:run.8'
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::image(String)
      AssetTextureCollection::loadTextureId(String, bool)
      AssetTextureCollection::loadTexture(String)
      WorldPainter::drawDrawable(Drawable)
      WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer)
      WorldPainter::render(shared_ptr<CelestialDatabase>)
      ClientApplication::render()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:jump.1 asset, attempting to use default.
    AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:jump.1'
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::image(String)
      AssetTextureCollection::loadTextureId(String, bool)
      AssetTextureCollection::loadTexture(String)
      WorldPainter::drawDrawable(Drawable)
      WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer)
      WorldPainter::render(shared_ptr<CelestialDatabase>)
      ClientApplication::render()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:jump.2 asset, attempting to use default.
    AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:jump.2'
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::image(String)
      AssetTextureCollection::loadTextureId(String, bool)
      AssetTextureCollection::loadTexture(String)
      WorldPainter::drawDrawable(Drawable)
      WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer)
      WorldPainter::render(shared_ptr<CelestialDatabase>)
      ClientApplication::render()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:jump.4 asset, attempting to use default.
    AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:jump.4'
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::image(String)
      AssetTextureCollection::loadTextureId(String, bool)
      AssetTextureCollection::loadTexture(String)
      WorldPainter::drawDrawable(Drawable)
      WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer)
      WorldPainter::render(shared_ptr<CelestialDatabase>)
      ClientApplication::render()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:fall.2 asset, attempting to use default.
    AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:fall.2'
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::image(String)
      AssetTextureCollection::loadTextureId(String, bool)
      AssetTextureCollection::loadTexture(String)
      WorldPainter::drawDrawable(Drawable)
      WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer)
      WorldPainter::render(shared_ptr<CelestialDatabase>)
      ClientApplication::render()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:fall.3 asset, attempting to use default.
    AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:fall.3'
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::image(String)
      AssetTextureCollection::loadTextureId(String, bool)
      AssetTextureCollection::loadTexture(String)
      WorldPainter::drawDrawable(Drawable)
      WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer)
      WorldPainter::render(shared_ptr<CelestialDatabase>)
      ClientApplication::render()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:jump.3 asset, attempting to use default.
    AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:jump.3'
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::image(String)
      AssetTextureCollection::loadTextureId(String, bool)
      AssetTextureCollection::loadTexture(String)
      WorldPainter::drawDrawable(Drawable)
      WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer)
      WorldPainter::render(shared_ptr<CelestialDatabase>)
      ClientApplication::render()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:fall.1 asset, attempting to use default.
    AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:fall.1'
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::image(String)
      AssetTextureCollection::loadTextureId(String, bool)
      AssetTextureCollection::loadTexture(String)
      WorldPainter::drawDrawable(Drawable)
      WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer)
      WorldPainter::render(shared_ptr<CelestialDatabase>)
      ClientApplication::render()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:fall.4 asset, attempting to use default.
    AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:fall.4'
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::image(String)
      AssetTextureCollection::loadTextureId(String, bool)
      AssetTextureCollection::loadTexture(String)
      WorldPainter::drawDrawable(Drawable)
      WorldPainter::render(shared_ptr<CelestialDatabase>)::{lambda(DrawLayer)#1}::operator()(DrawLayer)
      WorldPainter::render(shared_ptr<CelestialDatabase>)
      ClientApplication::render()
      StarApplicationBase::run()
      _SDL_main
      _console_main
    
    Error: Could not load /items/armors/backitems/powerlight/powerlightback.png:idle.1 asset, attempting to use default.
    AssetException: No associated frames file found for image '/items/armors/backitems/powerlight/powerlightback.png' while resolving image frame '/items/armors/backitems/powerlight/powerlightback.png:idle.1'
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::loadImage(String)
      Assets::loadAsset(Assets::AssetId)
      Assets::doLoad(Assets::AssetId)
      Assets::getAsset(Assets::AssetId)
      Assets::image(String)
      AssetTextureCollection::loadTextureId(String, bool)
      AssetTextureCollection::loadTexture(String)
      GuiContext::drawDrawable(Drawable, Vector<int, 2u>, int, Vector<unsigned char, 4u>)
      ImageWidget::renderImpl()
      Widget::render(Vector<int, 2u>, Box<int, 2u>)
      Widget::drawChildren()
      Widget::render(Vector<int, 2u>, Box<int, 2u>)
      PaneManager::render()
      MainInterface::render()
      ClientApplication::render()
      StarApplicationBase::run()
      _SDL_main
      _console_main
     
    Last edited: Mar 17, 2014
  6. The | Suit

    The | Suit Agent S. Forum Moderator

    Check how all the vanilla backpack item pictures are named.
     
  7. MrZombie

    MrZombie Orbital Explorer

    Thanks for helping problem was resolved.
     
  8. MrZombie

    MrZombie Orbital Explorer

    One more question how easy is it to be able to just put in into the mod folder now?
     
  9. The | Suit

    The | Suit Agent S. Forum Moderator

    Pretty darn easy.
    Make a folder inside mod folder
    Create a Modinfo File
    http://community.playstarbound.com/index.php?threads/making-mod-installation-easier.52349/


    Place the files following the vanillia assets structure.

    For example
    Your modinfo file would be here
    Code:
    Starbound/mods/powerlightmod/powerlightmod.modinfo
    and your powerlight files would go here
    Code:
    starbound/mods/powerlightmod/items/armors/backitems/powerlight/
    =======

    Simple as that
     
  10. MrZombie

    MrZombie Orbital Explorer

    wow and i'm working on that asap! Thanks again
     
  11. MrZombie

    MrZombie Orbital Explorer

    Ok I have it all set but should i add the player.config into the mod folder as well because it uses a modified player.config in order for the object to be crafted.
     
  12. The | Suit

    The | Suit Agent S. Forum Moderator

    Player.config is meant to give the "blueprints" to the player for free.

    It isn't necessary if the player has to "find" the recipe - or if the item is not craft able
     
  13. MrZombie

    MrZombie Orbital Explorer

    I set the blueprint in tier10. So i kinda need that.
     

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