What I am trying to say is a facility that transforms the item inputed to be reduced to its base materials with some loss or get all the mats (or maybe both with random chances ) with cost of pixels based on item tier/power/lvl etc. Something like a De-crafting where you salvage (major activity in sci-fi / space themes)
IIRC Defragmentation is where you actually put together something that was in pieces. Deconstruction, demolition or anything else might work better. Anyways, I agree, something like this would probably be neat; however, if its not balanced properly it could be considered overpowered or even useless.
Thought it like molecules of same type being brought together to form raw pieces of same type and breaking the base in it's substituents like breaking bronze back in copper and tin , or breaking a gun in wood, iron , steel etc.
Machine parser. Mk 1 - 20% components Mk 2 - 40% components Mk 3 - 50% components Mk 4 - 70% components and 1-2 whole parts Mk 5 - 80% components and 2-3 whole parts Mk 6 - 99% components all whole parts
I'd go one step further and a mode in which items degrade over use/time and when durability reaches 0% you get a part or two and some leftover materials. It could be really useful to stop multiplayer power creep at big servers so even if you get best gear you have to work to maintain your gear. For example on a lot of Minecraft tekkit servers after few weeks from last reset players basically have everyting with little effort and, as it can't be really destroyed, stay at that level with no effort and it becomes boring fast. It would also allow trade to work better in multiplayer because more items destroyed = more demand for materials/crafting= more possibilities for trade