1. If you're looking for help-related things (for example, the key rebinding tutorial), please check the FAQ and Q&A forum! A lot of the stickies from this forum have been moved there to clean up space.
    Dismiss Notice

Is there a point to building a house?

Discussion in 'Starbound Discussion' started by MoonBeast, Apr 13, 2014.

  1. MoonBeast

    MoonBeast Scruffy Nerf-Herder

    You know, I don't think there is. I've already seen around 30 threads from people complaining about how their little wood huts have gotten put out of its misery by a meteor. Or burned down, or spontaneously exploding or whatever. There's a fix to this, stop building a house on a planet. Instead, put your bed and all your crafting stations on your ship. You leave planets behind frequently, but you never go anywhere without your ship. The only downside is the small size of the ship. But even that's not going to be a problem soon.

    There's just no point. Surface bases are obsolete
     
  2. HexZyle

    HexZyle Scruffy Nerf-Herder

    This game is too difficult. Why play this game where there's monsters when I can just play Minecraft on peaceful mode?
     
    Bearo, creepwolf, Yzzey and 2 others like this.
  3. Tamorr

    Tamorr Supernova

    You must not be much of a builder... Just a guess. What I mean is you seem to be more survival than builder, at least from what you have written. That really isn't a fix, and for someone like myself; it does not make it obsolete. There is a teleport home button, and plus you can check out a planet long enough to determine whether those bad things are not there. It is about scouting someplace to call home and build, when you are a builder. At least that is what it is for me. There are plenty of different people that do things differently, and where to one person it might seem pointless; those others might see in another way.

    I use my ship as a space barge of sorts, keeping many of the things I store and craft on there. Where as a planet to me is my empty canvas to build something I want when and where I want. So the choice is mine when I determine a planet is build worthy or not. I always see potential in a world, as I would rather have a planet I can go back to and add this or that, if not just flat out build my own aesthetically pleasing civilization with a pseudo functionality in the design. Pseudo for the fact some things are mainly for looks to be functional place that could survive in the environment around it. Sure some of it might actually be functional, but there isn't enough in that core mechanics to make many things that way....
     
  4. Zatnik

    Zatnik Scruffy Nerf-Herder

    I like to travel to different planets a lot, so houses are only useful to me as storage.
     
  5. Animator

    Animator Cosmic Narwhal

    First off, there's not thirty threads about this. At most, there's probably 10, and most don't have to center with the house itself; they're mainly observations about how deadly the weather can be. The ones in the past, buried deep within this subforum, have already had the same points that you're probably going to see iterated in this thread stated a thousand times.

    Secondly, this sort of thing isn't really much a of problem if you take the time out and observe the weather habits of a planet, something that's already usually achieved once you circle around it and explore any structures that would've spawned there.

    Thirdly, with the new ship UI that's going to come out, you're going to tell more easily what weathers exist and don't exist on a specific planet, so these kinds of complaints about bases being blown to pieces won't have much bases anymore.

    It's true. In terms of efficiency, you can easily build everything you need on a ship and not have to build on a planet at all, and have all of your storage on there instead of relying on a fixed point on the ground that you have to fly away from. But who are you to judge on whether or not people should build on planets? Building on planets is fun, and if people want to do that, then that's cool by me. This argument would have more substance if it was more difficult to make it back to the planet where you built your home in the first place, but seeing as you can literally set your home on the planet you feel you want to keep building in, there is absolutely no loss in making a ground base on a safe planet.
     
  6. RicochetOrange

    RicochetOrange Subatomic Cosmonaut

    Except that it's totally random. (Or was)
    You can be on the planet for hours and hours and hours and not see any meteors.
     
    gameboytj likes this.
  7. gameboytj

    gameboytj Ketchup Robot

    new ui? nice! Now I can find where I want to land without having to worry about my bases.
     
  8. Animator

    Animator Cosmic Narwhal

    The probability is far, far more lower than what it used to be, though. With the new ship UI that's coming out, the issue will be non-existent. In the event of meteor showers, the easiest things to do are either to shift gears and build underground (without any exposed open holes underground, either, because meteors will still go through there if there is an exposed area), or find another planet. For every 1 planet that has meteors, there's hundreds of others that don't.
     
  9. DaMattGuy

    DaMattGuy Space Spelunker

    I myself got the fully customizable ship mod, so no, I have literally no reason to build anything on the planet. So I did the obvious thing and... built a Giant flying city full of NPCs and guards and huge gardens and hundreds of buildings!! X3

    Oh wait, I guess "because it's fun" is still a reason. :p
     
    Slimy likes this.
  10. quantian

    quantian Aquatic Astronaut

    Because if you don't have a house, you're a Space hobo.

    And that's terrible
     
    creepwolf and SomeCrazyHobo like this.
  11. CrowScape

    CrowScape Void-Bound Voyager

    If you know what the planet type is, and you see weather events, you have a pretty good shot at determining whether there will be meteor strikes or not. From what I can tell, if the wiki is accurate, if you see any non-meteor weather at all on your planet, then that planet will not get meteor strikes.
     
  12. RicochetOrange

    RicochetOrange Subatomic Cosmonaut

    That is wrong.
    Its possible to get meteor strikes even if there is other weather.
    I've had rain and meteors before.
     
  13. DaMattGuy

    DaMattGuy Space Spelunker

    Oh you RicochetOrange and your typing too fast and saying exactly what I just posted..... :ssssssssss:
     
  14. CrowScape

    CrowScape Void-Bound Voyager

    Then tell them: http://starbounder.org/Biomes
     
  15. Animator

    Animator Cosmic Narwhal

    In his defense, there is nothing anywhere that states what you just said. Meteorites are not biome specific; they can happen anywhere, even with weather that already exists. A better heuristic to tell apart whether or not meteors will spawn or not is if the weather demonstrated on a planet comes in bundles of 2 or 3, since weather often occurs in groups. For example, if you see that there is weather that consists of normal rain, glowing rain, and space dusts, it is /extremely/ unlikely that asteroids will fall down since there is already a sizable amount of weathers that exist on the planet. This is not true 100% of the time, but usually can be the case when visiting planets.
     
  16. janusforbeare

    janusforbeare Phantasmal Quasar

    My main reason for building is purely cosmetic. I enjoy turning a wild, untamed region into a bustling city, and while there are enough practical advantages to settling a homeworld (NPC vendors, storage space, etc.) to make the effort worthwhile, the real reward is seeing the land transform. It's also fun trying to adapt to the needs of your environment, like the weather.

    I did have some problems with meteors during my first attempts at colonization, so when I moved to a new site I adapted my design. Rather than building a series of stone buildings along a flat plain, I gathered big stacks of steel blocks, pressurized steel, wall panels, etc. and constructed a large underground city. In the end, it turned out that my new planet didn't have any meteor activity, but rainstorms were extremely frequent, and of the "heavy rain" variety. The water would seem into my base and collect at the bottom of the shafts I use to move between levels. It would also occasionally destroy my furnaces. This problem has forced me to adapt my designs, which as a concept, I find very cool. It makes architecture more than a stylistic choice; it makes it a combination of style and practicality.

    It's worth noting, however, that the only reason rain has been getting into my vault at all is because the game spawns in weather effects just slightly offscreen, meaning that offscreen ceilings will usually offer no protection. In theory, this also means that building a meteor shield over your city will be ineffective.

    This is a problem. I have no issues with having to deal with the weather, provided I actually have the tools to deal with it.
     
    HexZyle likes this.
  17. DaMattGuy

    DaMattGuy Space Spelunker

    Yes, but there seems to be some kind of persistence factor with weather including meteors. If I see it once on a planet, I almost always see it again.
    My very first time playing on my very first character on my very first planet, I experienced the crater-inducing meteor showers 7 times. Any time I was anywhere near my house, it always got destroyed. My stubborn nature lead me to scrap labs and make my house with steel blocks, whereupon I discovered 3 layers of steel can withstand 1 direct meteor impact... but only 1. Thoroughly enraged at my yet again destroyed house, I left that planet and have ever since had an automatic distrust of any place that has purple dirt and the trees that grow brains.
     
  18. SugarShow

    SugarShow Scruffy Nerf-Herder

    This should be part of Starbound achievement "Build your own house" achievement unlocked.:party:
     
  19. Lobo

    Lobo Spaceman Spiff

    Yup
    They are so cool :DD
     
  20. CrowScape

    CrowScape Void-Bound Voyager

     

Share This Page