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Is It Too Easy?

Discussion in 'Starbound Discussion' started by bailesaur, Dec 24, 2014.

?

Is this becoming too easy?

  1. Yes sadly.

    75.0%
  2. No I don't like all the work.

    25.0%
  1. M_Sipher

    M_Sipher Oxygen Tank

    Well, it was basically a crafting bench before, it just took longer because... um.... lemme get back to you on that. Might be a while.

    I'm ambivalent on the enviro-tech at the moment, but only because it doesn't feel complete yet. I LIKE the core system that they've got in place. I think it could probably stand to be altered into an upgradeable, tiered version... a Lvl1 nanosuit could only fully block out damage from a toxic environment up to Toxicity Level LOW; go onto a MED planet and you'll still take steady damage, but it'll be lessened by maybe half. HIGH and you're gonna take like 75~85% of the steady toxic damage. You won't last long, just marginally longer than with no suit.

    I'd definitely prefer a simple "low / medium / high" tiered environment system and counter-system over "warmth points" and whatnot as the Stable has now. I found it a huge pain in the butt juggling snow armors with regular armors, sacrificing not getting my ass bitten off by monsters well below my level just to not freeze to death. Will the jacket and hat be enough, so I can keep the armored legs for that extra bit of protection? That's not fun, that's obnoxious. And no, I don't like the idea of making warm/toxic/whatever iterations of every armor set in the game when a simple Tech I worked to earn/craft can solve the problem.
     
    Tamorr likes this.
  2. Tamorr

    Tamorr Supernova

    Well in programming the furnace was a crafting table, but to the player it was a smelter. But now it is a crafting table either way. That was too funny what you added at the end of that sentence because I can see quite a few people actually doing that while playing stable. ><

    On the temperature system, I liked the old system better than this new one to a degree. I do like the idea in which you proposed, that would be better than what we have. I agree it does need some work. I do like the tech based part, just not the fact it is 100% there from the first you learn each. One reason your idea of it I actually like because it separates the initial gain to extend what will be later and eventually an immunity if so chosen. So the 3 tier adjustment would be nice.

    I might like micromanaging things a bit more than most, but am fine with less if the game still presents a good tune per say. So far I actually enjoying the game if that says something, although do hope certain things are brought back even better (namely the hunger); the temp could stay as is like you mentioned as something to work from and adjust. :)
     
  3. 409

    409 Big Damn Hero

    In a game about exploration and adventuring in space, glorified invisible walls/locked doors in the form of the current heat/cold/radiation system makes me angry. Generally, putting something in people's faces and then going "NO YOU CAN'T HAVE IT OR GO THERE YET UNTIL YOU DO X" actively provides a bad, hamfisted method of progression. With the current system, it would honestly be better if you were just unable to go to the planets you didn't have the tech for, simply because letting people go there is punishing the player for entering such planets before obtaining the tech. You might as well replace the techs with keys and the planets with radiation/cold/heat with locked doors.

    And at that point, it isn't a game about exploration and adventuring in space, because by doing that, the aspect of actually exploring somewhere dangerous is more or less completely gone provided you just go through the exact same motions that you did with the last planet you visited. There really isn't any variation, with the sole exception being trying to do stuff on those Poison Ocean planets (which are terrifying to experience). It's boring, and frankly, not an enjoyable experience because everything's the exact same:

    1.Walk all over the planet.

    2.Kill everything hostile you meet and gather loot.

    3.Warp back up.

    4.Walk a bit.

    5.Dig straight down until you hit a cavern.

    6.Mine stuff.

    7.Dig straight down again if you can't find a way further down.

    8.Repeat 6 and 7 until you reach close to the core or get what you want.

    9.Save and quit to arrive back at your ship.

    10. Get better gear from what you've obtained.

    11. REPEAT ENDLESSLY.

    So yes, it is too easy. Far too easy. Almost effortless, in fact. The only times I have ever felt any need to change my strategy or adapt in any way, shape or form was when I had encountered an asteroid shower/meteor shower, and the aforementioned incident with the toxic lake planet.
     
    Last edited: Dec 26, 2014
  4. Milan Mree

    Milan Mree Ketchup Robot

    The A.I. is still very poor and combat in general is...not great.
     
  5. Darklight

    Darklight Oxygen Tank

    Because the rewards are UTTERLY WORTHLESS. There's not a single useful buff in there that can't be made up for with basic skill or techs or stims or the status effect pods. Higher jumps? Woop dee freeking doo. I have pulse tech and it's the FIRST TECH I CAN UNLOCK! Faster movements speed woop dee dooo, dash and blink blow it out of the water. Healing? That was already done while we had the old hunger system. Burgers healed better than the nanobandage. The list goes on. The new food system is just as worthless as the previous. In fact it';s worse because now there's NO incentive to eat AT ALL leading to even more worthless clutter in the chests and inventory. My ship locker is completely full with cooked food and raw ingredients That I just picked up while exploring. It's completely and utterly WORTHLESS. This change clearly catered to those too damn lazy to prepare. Because it simplified a mechanic to the point of complete irrelevance. You can finish the whole bloody game as it is right now without eating a SINGLE THING. Add to that the sheer number of edible items in the game now and you get a LOT of work done for absolutely NOTHING.

    An entire aspect of a game made completely pointless just to cater to a few loud mouthed whiners.
     
    Last edited: Dec 26, 2014
    bailesaur likes this.
  6. Die_by_Sci-Fi

    Die_by_Sci-Fi Void-Bound Voyager

    Yes, and when you'll see you can't change anything, because game is finished, and devs write you "TOO LATE, DUDE'. I think it's more logically to write about your opinion when development in progress, not after it finished.[DOUBLEPOST=1419597085][/DOUBLEPOST]
    Yes, friend. I too think so and i feel pain in my heart :-( Starbound always seems to me easy and low-challenge game. I always excpect that devs will be increase difficulty and variability of gameplay during development, but how i see now - all not so good how was expected. But i think that may be it's will be changed.
     
    c2h5oc2h5 and bailesaur like this.
  7. Lycaon

    Lycaon Big Damn Hero

    This (points 1-11) is exactly what I posted about a year ago.. plus this game focuses (in my opinion) too much on mining. I could play minecraft for that. What's strange is this: "Now I can craft my new, great armor, yeah! Hmm.. Lets dig down for 15min and stupidly click on blocks." - I mean, in an exploration game with so many star systems, shouldn't I get good stuff/armor from some serious hard work like... killing a boss, clear dungeons and not just dig a hole?
     
    Last edited: Dec 26, 2014
  8. Dust

    Dust Giant Laser Beams

    Taking a systematic approach is a sure fire way of ruining the experience for yourself. Instead of doing everything for every planet, just do one or 2 of these things. Also skipping step 9 and mining your way back up to the surface, or placing blocks underneath you as you jump back up might be better than the save and quit approach. If you mine a separate tunnel going upwards from the one you came down you can find more ores usually, and may discover an underground asset that you didn't on your way down.[DOUBLEPOST=1419601120]

    [/DOUBLEPOST]
    How is undecided not a valid opinion? Also the next major update will still not be the release update. If it sucks, you can be damn sure that many people will tell them so, including myself. This current build, neither sucks, nor is it too easy in my opinion, so I am quite content to see where they go from here, and judge them on a later build.
     
    Last edited: Dec 26, 2014
    bailesaur and Lintton like this.
  9. cooltv27

    cooltv27 Heliosphere

    because the amount of fun you can have with the bounce buff underground can totally be made up for with skill

    (sorry if this sounds a little aggressive, I am very tired)
     
  10. Darklight

    Darklight Oxygen Tank

    There is a bounce TECH. That does the same thing
     
  11. cooltv27

    cooltv27 Heliosphere

    ive noticed that that one increases your hit box slightly, so it cant be used in every situation (ive died several times to trying to use it in a tight space)
     
  12. Darklight

    Darklight Oxygen Tank

    You're not supposed to use it in a tight space anyway. That's just a way to negate fall damage if you end up digging into a giant cavern from the roof.
     
  13. Dunto

    Dunto Guest

    Hey all,

    Please remember to keep it civil in here. I'm seeing some people getting a bit too worked up about this stuff. Please remember to be respectful of your fellow forum members and their opinions.
     
    bailesaur and Tamorr like this.
  14. vans48

    vans48 Void-Bound Voyager

    Personally, I don't really like the new direction the game is going to. I really liked the survival aspect of the game, as it gave me another reason to explore. Right now I feel the exploration is an excuse for the armor/tech progression system (which isn't bad, but I feel the game has a lot more to offer than that).
     
  15. 409

    409 Big Damn Hero

    Intentionally passing up opportunities? I seriously don't even.

    Also, have you even tried to climb back up from going that deep? It's painful. There's absolutely no point in doing so until we start reloading saves back where we were as opposed to on your ship, simply out of convenience.
     
  16. bailesaur

    bailesaur Pangalactic Porcupine

    I think I may have made a misunderstanding when putting the word lazy in my posts. I don't think the mechanic itself is lazy but leads me (or other players) to be more lazy because it is easier. Hope that clears the waters on that. I completely agree with you on many of the aspects you pointed out. I also would like some sort of food system that doesn't go over board on eat eat eat.
    This seems to be a good system although instead of speed it should be something with health. Maybe you have more "armor" on a full belly and less on empty, but not a huge difference so its still a choice. I don't like how you can only eat one thing at a time I can't have a drink and snack only one xD.
     
    Tamorr likes this.
  17. BloodyFingers

    BloodyFingers The End of Time

    I'll have to agree that all those food recipes were wasted on me. I only ever cook random enemy drops like raw steak or some such (I don't even use bows or crossbows, and I still have to occasionally clear my inventory of them). I wouldn't go so far as to call it worthless (some people might find it fun so it has it's worth) but currently, advanced cooking is in no way necessary or encouraged. I have tons of medkits and bottled healing water and any effect foods have granted me are available with techs. Plus, I play as a marksman and still haven't used any recipes that boosted energy.

    I'm reserving judgement on the nanosuits because what we're seeing now is not final, I'd wager. But, to be fair, I had something else in mind when they announced the whole three paths of progression. Having to fight bosses in order to progress makes farming or building as a means to progress kind of pointless. You'll have to take up arms and fight anyway. And so far, there are no shops that sell any equivalent equipment for you to purchase with the pixels earned with one of the means of progression...
    This is like the boss fights in Deus Ex: Human Revolution. The game allows you to be a pacifist and stealthy, but you have to shoot someone in the face in order to progress regardless. So you might as well have put all your points in combat anyway...


    Penguin: Hey! You are just the person I wanted to see! I need you to face an army of penguin pirates for me.

    Me: but sir! I'm but a simple farmer...
    [Looks back and see all those strong looking npcs]
    A-are you sure those fine gents over there won't do for your request?
     
    Last edited: Dec 26, 2014
    Die_by_Sci-Fi, bailesaur and Tamorr like this.
  18. BloodyFingers

    BloodyFingers The End of Time

    Here's an idea: if you absolutely have to kill those bosses in order to progress, how about a shop that sells mercenary services? They could sell you a spawner for you to use whenever you need, so you can summon them during boss fights and then all you have to do is not get killed while the merc kills him.

    It's like hiring bodyguards, which is the logical thing to do when you're a businessman and not an adventurer.
    Also, that poll is highly inflammatory. So it's either lamenting how "casual" the game is becoming or confessing that I am a lazy twat that finds farting to be too much trouble? No "Medium difficulty" or "It is not hard, but it doesn't have to be"?
     
    Last edited: Dec 26, 2014
    bailesaur and Tamorr like this.
  19. Campaigner

    Campaigner Giant Laser Beams

    Part of what interested me in the first place was that the game had survival features; something its predecessor did not have. Made it feel like a survival adventure game rather than a building blocks game. It's gotten to the point where it's more similar to Terraria than before. The cheesy "missions" we have don't help, either.

    Managing resources is real difficulty. Making sure you're wearing the right underwear is not.
     
  20. Dust

    Dust Giant Laser Beams

    It doesn't take long to climb back up, and I don't find it painful, as for passing up opportunities, you could instead see it as keeping things interesting. I can understand your point of view though. I just find it gets boring faster if you try to do everything for every planet you come across, or in games in general if you're trying to do everything for every level.. In most cases you will find some parts more fun to do than others. and if the others are not essential, you'll likely have more fun overall if you don't try to be such a perfectionist. I've been there. It can get depressing. If your experience differs though, that's cool too.

    Long story short: Embrace Hedonism. Get as much pleasure as you can by doing as little work as possible.
     

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