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Is game still being developed on?

Discussion in 'General Discussion' started by TMII, Mar 13, 2019.

  1. TMII

    TMII Space Hobo

    I really like the game but I was wondering if the game is still being developed on?

    - The AI is just moderate (relative to Advance Wars) and is able to see through fog of war? Really? Sure, in Dual Strike the AI was also aware of hidden units but at least it couldn't attack them.
    - The map Editor is nice but there are just so many things missing to make the scripting worthwhile. It is hard to make any interesting game modes with the Tools we have at the moment. I would like to see an RNG counter and RNG placement of units in areas. Also it would be nice to reference trigger variables in effects (i.e. referencing the actual detected unit). And a lot more functions, like copying Units in an area, duplicating scripts, teleporting Units, making the turn end for a Player, making an AI unit move somewhere… stuff like that but I disgress.

    Never owned a Chucklefish game so I was just wondering if there are any chances for this game being improved besides bugs?
    • Miinow

      Miinow Void-Bound Voyager

      In short, yes.

      You can read the blog post from February to get some idea about the long term plans: https://wargroove.com/whats-next-for-wargroove/
      Also, if interested, check out r/wargroove for information about the 1.2 patch and future considerations. It's generally more active than this forum.

      Finally, the reason why Wargroove AI sometimes feels bad, is because commanders are extremely complicated to use properly. Yet, using them effectively is crucial. One careless move with the commander and it's gg. Advance wars AI had an easier job, because one bad move usually didn't mean much, however, it too did some stupid things like left the HQ completely unguarded and allowed it to get captured.

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