How would you guys feel about an option to lock your inventory so you don't pick up unwanted terrain blocks or useless items? I picture there being a list where I could choose what I want and do not want to pick up. Then I could walk around without being a trash magnet. I know that i would love this option, seeing as how one of the most annoying parts about Minecraft and Terraria for me was sorting through multiple stacks of items I didn't need that were constantly taking up my inventory space and throwing them out. What are your thoughts?
That would be extremely awesome and wanted feature. It wouldn't even be hard to do. Other thing I can think about would be holding a certain button to pickup items, but I'm not sure if that would go a tad too far.
Could also work fine for setting it to only auto-pickup weapons/armor or general drops over a certain quality and/or level, as to avoid being cluttered with useless junk you can't even be bothered to sell. "Trash Magnet" explains the issue rather well, nice one Twodnoodle Per request, moved to Suggestions - Mechanics
Would be really good addition. As we've seen some explosive weapons, and how they displace blocks all over the place. Most of the time, the blocks become "placed" but we've seen in Tiy's streams that this system isn't flawless, and sometimes the blocks stay as floating items. This would stop the inventory from cluttering with junk during an intense battle with one of the bosses. Of course, that could've been feature in development, but y'know... Nothing's perfect.
I was actually thinking of this too, holding down Z could serve as your pickup key, but I thought it would get kind of annoying constantly pressing it. One thing that could possibly become an issue if this were implemented would be all the ignored items on the ground, how do you think this could be dealt with?
Yeah, that was my thought as well. If the key would be placed on an easy key (also I believe keys can be customized) like Shift or Ctrl or Alt (I believe Alt was for highlighting usable furniture and showing player names, though) it wouldn't be much of a problem. I'm sorry, but I didn't understand your question about the ignored items. xD
Lol, sorry let me clarify. I feel like if we ignored picking up certain items, there would just be a bunch of those items lying around on the ground. Eventually it would get kind of annoying to walk into an area you've already been in, and just see a bunch of junk on the ground. I really don't know how that problem would be dealt with.
I'm fairly certain loose blocks and items despawn on their own, if they're left on the ground for a certain amount of time (that's what most other games do, in any case, often 1-5min despawn time)
I'm thinking more short term, like after you've dug up a ton of blocks, you'd just be standing in a big pile of them. If I wanted to keep digging, I would have to put up with this (slight) annoyance.
I suppose you could always just have your pet gather it up and throw it into a pool of lava once in a while. Not the pet, the blocks... Note to self: Name for my pet: Trash-E.
Wait, are the pets able to pick up blocks and obey commands? Or was that just speculation? :O Have I missed something in the updates?
I don't know if you were joking or not... but that's a pretty awesome idea. Making your pet into a trash collector is actually pretty cool.
Just speculating/hoping/suggesting, I haven't seen anything regarding the ability of pets. What good is a pet if you can't unload all your junk items onto it? Kudos to Torchlight for realizing this.
One way it could be programmed, if using Pets to hail unwanted items: Give it one block of whatever material you want it to pick up. Then, it will gather up all blocks similar to it within range, all the while they will be ignored by you, so you don't auto-pick-up them by accident. Have a neat GUI that allows your pet to return to the surface and unload or discard it (all but one item of whatever it's carrying, so you don't have to remind it what to pick up.) But, ignoring pets, you would have to deal with all the loose blocks, until they despawn on their own.