Hi. I'm new to modding but eager. Working on what will be my first major mod, but I'm still fuzzy on some things and would like to know if my assumptions regarding drop chances are correct. I'm using the drop table from a wheat seed as an example which goes as follows: Code: "interactionTransition" : { "2" : { "dropOptions" : [ 0.3, [ { "name" : "wheat", "count" : 1 }, { "name" : "wheatseed", "count" : 1 } ], [ { "name" : "wheatseed", "count" : 1 }, { "name" : "plantfibre", "count" : 1 } ], [ { "name" : "wheat", "count" : 1 } ] ], "command" : "die" } My thoughts. 3 sets here defining 3 diffferent possibilities of drop chances. Either (wheat+seed), (fibre+seed), or (wheat). 1) In practice, I often get 2 wheat seeds in my return. But wheat never doubles. I'm making the assumption that this is because the item itself IS a wheat seed, and I'm getting the initial seed back PLUS one of the above sets. Is this right? (Since fibre always seems to be accompanied by 2 seeds and never 1, I think it is) 2) What does the "2" in the second line refer to? Does this mean that it can only be used on a seed in stage/frame 2? (the fully grown graphic: 2.1, 2.2, etc.) 3) Does the "0.3" mean that the first set has a 30% chance of occurring? Is a number here necessary? And if the probably for the first set is 30% how is the probability for the remaining sets determined? Even chance? (70 / 2 = 35% each?)