1. This forum is archived for reference. For support & bug reports visit the help section of forums.stardewvalley.net

Bug/Issue Initiation Bug

Discussion in 'Support' started by jackie swan, May 4, 2017.

  1. jackie swan

    jackie swan Intergalactic Tourist

    I can't figure out what changes should I do in my savefile. Can't kill 10 slimes ( i can, but they are not count).
    Does anybody know event ID or some solution?
     

      Attached Files:

    • MysticTempest

      MysticTempest Spaceman Spiff

      Here try this one. Your savedata seemed to have a mix of Rock Crab/Slime for the targets causing issues. I reset it to the original green slimes.
       

        Attached Files:

        jackie swan likes this.
      • jackie swan

        jackie swan Intergalactic Tourist

        Thank you so much, it works :)
        Can you tell what changes did you make for future?
         
        • MysticTempest

          MysticTempest Spaceman Spiff

          Sure, it's a similar process to one I described the other day. So, I'll borrow from that.


          First, if you're on Windows; download.
          Notepad++ and Pretty Printer XML Plugin: https://notepad-plus-plus.org/
          Here's a guide I found: http://www.herongyang.com/XML/NPP-XML-Tools-Plugin-Download-and-Install.html

          I'm on Linux so I use Geany: https://www.geany.org/
          And, it's cross-platform on the offchance you use OSX. It also has the Pretty Printer XML plugin. Since both editors are based on similar code.


          They really help make the text easier to read. But, you could use a text editor.
          Backup your saves, always. Then proceed to edit.

          Search for "<questLog>"
          In your save, the Initiation quest is right at the top. But, everything between "<questLog>" & "</questLog>" are the quests you have/had.
          Scroll til you find the 'SlayMonsterQuest' type. And, you can confirm by reading the description.

          Original Broken Data:

          Code:
            <Quest xsi:type="SlayMonsterQuest">
            <_currentObjective>0 of 10 slimes slain.</_currentObjective>
            <_questDescription>If you can slay 10 slimes, you'll have earned your place in the Adventurer's Guild.</_questDescription>
            <_questTitle>Initiation</_questTitle>
            <rewardDescription>-1</rewardDescription>
            <accepted>false</accepted>
            <completed>false</completed>
            <dailyQuest>false</dailyQuest>
            <showNew>false</showNew>
            <canBeCancelled>false</canBeCancelled>
            <destroy>false</destroy>
            <id>15</id>
            <moneyReward>0</moneyReward>
            <questType>4</questType>
            <daysLeft>0</daysLeft>
            <nextQuests>
            <int>16</int>
            </nextQuests>
            <questTitle>Initiation</questTitle>
            <questDescription>If you can slay 10 slimes, you'll have earned your place in the Adventurer's Guild.</questDescription>
            <currentObjective>0 of 10 slimes slain.</currentObjective>
            <targetMessage>Hey, I see you culled the Green Slime population a bit. They've been multiplying quicker than normal due to human activity in the caves, so I'm hoping our efforts prevent them from threatening any other species.#$b#The local wildlife thanks you for what you did today, @. Enjoy your reward.$h</targetMessage>
            <monsterName>Rock Crab</monsterName>
            <target>null</target>
            <monster>
            <name>Rock Crab</name>
            <isEmoting>false</isEmoting>
            <isCharging>false</isCharging>
            <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
            <isGlowing>false</isGlowing>
            <coloredBorder>false</coloredBorder>
            <flip>false</flip>
            <drawOnTop>false</drawOnTop>
            <faceTowardFarmer>false</faceTowardFarmer>
            <faceAwayFromFarmer>false</faceAwayFromFarmer>
            <ignoreMovementAnimation>false</ignoreMovementAnimation>
            <scale>1</scale>
            <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
            <glowingTransparency>0</glowingTransparency>
            <glowRate>0</glowRate>
            <Position>
            <X>0</X>
            <Y>0</Y>
            </Position>
            <Speed>2</Speed>
            <IsEmoting>false</IsEmoting>
            <CurrentEmote>0</CurrentEmote>
            <age>0</age>
            <manners>0</manners>
            <socialAnxiety>0</socialAnxiety>
            <optimism>0</optimism>
            <gender>0</gender>
            <id>-1</id>
            <homeRegion>0</homeRegion>
            <daysUntilBirthing>-1</daysUntilBirthing>
            <daysAfterLastBirth>-1</daysAfterLastBirth>
            <birthday_Day>0</birthday_Day>
            <moveTowardPlayerThreshold>1</moveTowardPlayerThreshold>
            <isInvisible>false</isInvisible>
            <followSchedule>true</followSchedule>
            <datable>false</datable>
            <datingFarmer>false</datingFarmer>
            <divorcedFromFarmer>false</divorcedFromFarmer>
            <daysMarried>0</daysMarried>
            <DefaultFacingDirection>2</DefaultFacingDirection>
            <DefaultPosition>
            <X>0</X>
            <Y>0</Y>
            </DefaultPosition>
            <IsWalkingInSquare>false</IsWalkingInSquare>
            <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
            <damageToFarmer>5</damageToFarmer>
            <health>30</health>
            <maxHealth>30</maxHealth>
            <coinsToDrop>0</coinsToDrop>
            <durationOfRandomMovements>0</durationOfRandomMovements>
            <resilience>1</resilience>
            <slipperiness>2</slipperiness>
            <experienceGained>4</experienceGained>
            <jitteriness>0</jitteriness>
            <missChance>0</missChance>
            <isGlider>false</isGlider>
            <mineMonster>true</mineMonster>
            <hasSpecialItem>false</hasSpecialItem>
            <objectsToDrop />
            </monster>
            <actualTarget>
            <name>Demetrius</name>
            <isEmoting>false</isEmoting>
            <isCharging>false</isCharging>
            <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
            <isGlowing>false</isGlowing>
            <coloredBorder>false</coloredBorder>
            <flip>false</flip>
            <drawOnTop>false</drawOnTop>
            <faceTowardFarmer>false</faceTowardFarmer>
            <faceAwayFromFarmer>false</faceAwayFromFarmer>
            <ignoreMovementAnimation>false</ignoreMovementAnimation>
            <scale>1</scale>
            <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
            <glowingTransparency>0</glowingTransparency>
            <glowRate>0</glowRate>
            <Position>
            <X>1216</X>
            <Y>256</Y>
            </Position>
            <Speed>2</Speed>
            <IsEmoting>false</IsEmoting>
            <CurrentEmote>0</CurrentEmote>
            <defaultMap>ScienceHouse</defaultMap>
            <loveInterest>Robin</loveInterest>
            <birthday_Season>summer</birthday_Season>
            <age>0</age>
            <manners>1</manners>
            <socialAnxiety>0</socialAnxiety>
            <optimism>0</optimism>
            <gender>0</gender>
            <id>3</id>
            <homeRegion>2</homeRegion>
            <daysUntilBirthing>-1</daysUntilBirthing>
            <daysAfterLastBirth>-1</daysAfterLastBirth>
            <birthday_Day>19</birthday_Day>
            <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
            <isInvisible>false</isInvisible>
            <followSchedule>true</followSchedule>
            <datable>false</datable>
            <datingFarmer>false</datingFarmer>
            <divorcedFromFarmer>false</divorcedFromFarmer>
            <daysMarried>0</daysMarried>
            <DefaultFacingDirection>1</DefaultFacingDirection>
            <DefaultMap>ScienceHouse</DefaultMap>
            <DefaultPosition>
            <X>1216</X>
            <Y>256</Y>
            </DefaultPosition>
            <IsWalkingInSquare>false</IsWalkingInSquare>
            <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
            </actualTarget>
            <numberToKill>10</numberToKill>
            <reward>375</reward>
            <numberKilled>0</numberKilled>
            <parts>
            <DescriptionElement>
            <xmlKey>Strings\StringsFromCSFiles:SlayMonsterQuest.cs.13747</xmlKey>
            <param>
            <anyType xsi:type="xsd:int">5</anyType>
            </param>
            </DescriptionElement>
            <DescriptionElement>
            <xmlKey>Strings\StringsFromCSFiles:FishingQuest.cs.13274</xmlKey>
            <param>
            <anyType xsi:type="xsd:int">375</anyType>
            </param>
            </DescriptionElement>
            </parts>
            <dialogueparts>
            <DescriptionElement>
            <xmlKey>Strings\StringsFromCSFiles:SlayMonsterQuest.cs.13750</xmlKey>
            <param>
            <anyType xsi:type="Monster">
            <name>Green Slime</name>
            <isEmoting>false</isEmoting>
            <isCharging>false</isCharging>
            <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
            <isGlowing>false</isGlowing>
            <coloredBorder>false</coloredBorder>
            <flip>false</flip>
            <drawOnTop>false</drawOnTop>
            <faceTowardFarmer>false</faceTowardFarmer>
            <faceAwayFromFarmer>false</faceAwayFromFarmer>
            <ignoreMovementAnimation>false</ignoreMovementAnimation>
            <scale>1</scale>
            <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
            <glowingTransparency>0</glowingTransparency>
            <glowRate>0</glowRate>
            <Position>
            <X>0</X>
            <Y>0</Y>
            </Position>
            <Speed>2</Speed>
            <IsEmoting>false</IsEmoting>
            <CurrentEmote>0</CurrentEmote>
            <age>0</age>
            <manners>0</manners>
            <socialAnxiety>0</socialAnxiety>
            <optimism>0</optimism>
            <gender>0</gender>
            <id>-1</id>
            <homeRegion>0</homeRegion>
            <daysUntilBirthing>-1</daysUntilBirthing>
            <daysAfterLastBirth>-1</daysAfterLastBirth>
            <birthday_Day>0</birthday_Day>
            <moveTowardPlayerThreshold>1</moveTowardPlayerThreshold>
            <isInvisible>false</isInvisible>
            <followSchedule>true</followSchedule>
            <datable>false</datable>
            <datingFarmer>false</datingFarmer>
            <divorcedFromFarmer>false</divorcedFromFarmer>
            <daysMarried>0</daysMarried>
            <DefaultFacingDirection>2</DefaultFacingDirection>
            <DefaultPosition>
            <X>0</X>
            <Y>0</Y>
            </DefaultPosition>
            <IsWalkingInSquare>false</IsWalkingInSquare>
            <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
            <damageToFarmer>5</damageToFarmer>
            <health>30</health>
            <maxHealth>30</maxHealth>
            <coinsToDrop>0</coinsToDrop>
            <durationOfRandomMovements>0</durationOfRandomMovements>
            <resilience>1</resilience>
            <slipperiness>2</slipperiness>
            <experienceGained>4</experienceGained>
            <jitteriness>0</jitteriness>
            <missChance>0</missChance>
            <isGlider>false</isGlider>
            <mineMonster>true</mineMonster>
            <hasSpecialItem>false</hasSpecialItem>
            <objectsToDrop>
            <int>286</int>
            </objectsToDrop>
            </anyType>
            </param>
            </DescriptionElement>
            </dialogueparts>
            <objective>
            <xmlKey>Strings\StringsFromCSFiles:SlayMonsterQuest.cs.13770</xmlKey>
            <param>
            <anyType xsi:type="xsd:string">0</anyType>
            <anyType xsi:type="xsd:int">5</anyType>
            <anyType xsi:type="Monster">
            <name>Green Slime</name>
            <isEmoting>false</isEmoting>
            <isCharging>false</isCharging>
            <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
            <isGlowing>false</isGlowing>
            <coloredBorder>false</coloredBorder>
            <flip>false</flip>
            <drawOnTop>false</drawOnTop>
            <faceTowardFarmer>false</faceTowardFarmer>
            <faceAwayFromFarmer>false</faceAwayFromFarmer>
            <ignoreMovementAnimation>false</ignoreMovementAnimation>
            <scale>1</scale>
            <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
            <glowingTransparency>0</glowingTransparency>
            <glowRate>0</glowRate>
            <Position>
            <X>0</X>
            <Y>0</Y>
            </Position>
            <Speed>2</Speed>
            <IsEmoting>false</IsEmoting>
            <CurrentEmote>0</CurrentEmote>
            <age>0</age>
            <manners>0</manners>
            <socialAnxiety>0</socialAnxiety>
            <optimism>0</optimism>
            <gender>0</gender>
            <id>-1</id>
            <homeRegion>0</homeRegion>
            <daysUntilBirthing>-1</daysUntilBirthing>
            <daysAfterLastBirth>-1</daysAfterLastBirth>
            <birthday_Day>0</birthday_Day>
            <moveTowardPlayerThreshold>1</moveTowardPlayerThreshold>
            <isInvisible>false</isInvisible>
            <followSchedule>true</followSchedule>
            <datable>false</datable>
            <datingFarmer>false</datingFarmer>
            <divorcedFromFarmer>false</divorcedFromFarmer>
            <daysMarried>0</daysMarried>
            <DefaultFacingDirection>2</DefaultFacingDirection>
            <DefaultPosition>
            <X>0</X>
            <Y>0</Y>
            </DefaultPosition>
            <IsWalkingInSquare>false</IsWalkingInSquare>
            <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
            <damageToFarmer>5</damageToFarmer>
            <health>30</health>
            <maxHealth>30</maxHealth>
            <coinsToDrop>0</coinsToDrop>
            <durationOfRandomMovements>0</durationOfRandomMovements>
            <resilience>1</resilience>
            <slipperiness>2</slipperiness>
            <experienceGained>4</experienceGained>
            <jitteriness>0</jitteriness>
            <missChance>0</missChance>
            <isGlider>false</isGlider>
            <mineMonster>true</mineMonster>
            <hasSpecialItem>false</hasSpecialItem>
            <objectsToDrop>
            <int>286</int>
            </objectsToDrop>
            </anyType>
            </param>
            </objective>
            </Quest>
          




          Compared to some working data:

          Code:
          <Quest xsi:type="SlayMonsterQuest">
            <_currentObjective>0 of 10 slimes slain.</_currentObjective>
            <_questDescription>If you can slay 10 slimes, you'll have earned your place in the Adventurer's Guild.</_questDescription>
            <_questTitle>Initiation</_questTitle>
            <rewardDescription>-1</rewardDescription>
            <accepted>false</accepted>
            <completed>false</completed>
            <dailyQuest>false</dailyQuest>
            <showNew>false</showNew>
            <canBeCancelled>false</canBeCancelled>
            <destroy>false</destroy>
            <id>15</id>
            <moneyReward>0</moneyReward>
            <questType>4</questType>
            <daysLeft>0</daysLeft>
            <nextQuests>
            <int>16</int>
            </nextQuests>
            <questTitle>Initiation</questTitle>
            <questDescription>If you can slay 10 slimes, you'll have earned your place in the Adventurer's Guild.</questDescription>
            <currentObjective>0 of 10 slimes slain.</currentObjective>
            <targetMessage>Ah, @! So you helped us with our slime problem? Thank you!$h#$b#I hope you didn't go through too much trouble...Those slimes can be pretty dangerous in groups.#$b#It should be a little easier to go spelunking now, thanks to your efforts. Enjoy your reward!</targetMessage>
            <monsterName>Green Slime</monsterName>
            <target>null</target>
            <monster>
            <name>Green Slime</name>
            <isEmoting>false</isEmoting>
            <isCharging>false</isCharging>
            <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
            <isGlowing>false</isGlowing>
            <coloredBorder>false</coloredBorder>
            <flip>false</flip>
            <drawOnTop>false</drawOnTop>
            <faceTowardFarmer>false</faceTowardFarmer>
            <faceAwayFromFarmer>false</faceAwayFromFarmer>
            <ignoreMovementAnimation>false</ignoreMovementAnimation>
            <scale>1</scale>
            <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
            <glowingTransparency>0</glowingTransparency>
            <glowRate>0</glowRate>
            <Position>
            <X>0</X>
            <Y>0</Y>
            </Position>
            <Speed>2</Speed>
            <IsEmoting>false</IsEmoting>
            <CurrentEmote>0</CurrentEmote>
            <age>0</age>
            <manners>0</manners>
            <socialAnxiety>0</socialAnxiety>
            <optimism>0</optimism>
            <gender>0</gender>
            <id>-1</id>
            <homeRegion>0</homeRegion>
            <daysUntilBirthing>-1</daysUntilBirthing>
            <daysAfterLastBirth>-1</daysAfterLastBirth>
            <birthday_Day>0</birthday_Day>
            <moveTowardPlayerThreshold>4</moveTowardPlayerThreshold>
            <isInvisible>false</isInvisible>
            <followSchedule>true</followSchedule>
            <datable>false</datable>
            <datingFarmer>false</datingFarmer>
            <divorcedFromFarmer>false</divorcedFromFarmer>
            <daysMarried>0</daysMarried>
            <DefaultFacingDirection>2</DefaultFacingDirection>
            <DefaultPosition>
            <X>0</X>
            <Y>0</Y>
            </DefaultPosition>
            <IsWalkingInSquare>false</IsWalkingInSquare>
            <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
            <damageToFarmer>5</damageToFarmer>
            <health>24</health>
            <maxHealth>24</maxHealth>
            <coinsToDrop>0</coinsToDrop>
            <durationOfRandomMovements>1000</durationOfRandomMovements>
            <resilience>1</resilience>
            <slipperiness>2</slipperiness>
            <experienceGained>3</experienceGained>
            <jitteriness>0.01</jitteriness>
            <missChance>0</missChance>
            <isGlider>false</isGlider>
            <mineMonster>true</mineMonster>
            <hasSpecialItem>false</hasSpecialItem>
            <objectsToDrop>
            <int>153</int>
            </objectsToDrop>
            </monster>
            <actualTarget>
            <name>Lewis</name>
            <isEmoting>false</isEmoting>
            <isCharging>false</isCharging>
            <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
            <isGlowing>false</isGlowing>
            <coloredBorder>false</coloredBorder>
            <flip>false</flip>
            <drawOnTop>false</drawOnTop>
            <faceTowardFarmer>false</faceTowardFarmer>
            <faceAwayFromFarmer>false</faceAwayFromFarmer>
            <ignoreMovementAnimation>false</ignoreMovementAnimation>
            <scale>1</scale>
            <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
            <glowingTransparency>0</glowingTransparency>
            <glowRate>0</glowRate>
            <Position>
            <X>512</X>
            <Y>320</Y>
            </Position>
            <Speed>2</Speed>
            <IsEmoting>false</IsEmoting>
            <CurrentEmote>0</CurrentEmote>
            <defaultMap>ManorHouse</defaultMap>
            <loveInterest>null</loveInterest>
            <birthday_Season>spring</birthday_Season>
            <age>0</age>
            <manners>0</manners>
            <socialAnxiety>0</socialAnxiety>
            <optimism>0</optimism>
            <gender>0</gender>
            <id>17</id>
            <homeRegion>2</homeRegion>
            <daysUntilBirthing>-1</daysUntilBirthing>
            <daysAfterLastBirth>-1</daysAfterLastBirth>
            <birthday_Day>7</birthday_Day>
            <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
            <isInvisible>false</isInvisible>
            <followSchedule>true</followSchedule>
            <datable>false</datable>
            <datingFarmer>false</datingFarmer>
            <divorcedFromFarmer>false</divorcedFromFarmer>
            <daysMarried>0</daysMarried>
            <DefaultFacingDirection>0</DefaultFacingDirection>
            <DefaultMap>ManorHouse</DefaultMap>
            <DefaultPosition>
            <X>512</X>
            <Y>320</Y>
            </DefaultPosition>
            <IsWalkingInSquare>false</IsWalkingInSquare>
            <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
            </actualTarget>
            <numberToKill>10</numberToKill>
            <reward>360</reward>
            <numberKilled>0</numberKilled>
            <parts>
            <DescriptionElement>
            <xmlKey>Strings\StringsFromCSFiles:SlayMonsterQuest.cs.13723</xmlKey>
            <param>
            <anyType xsi:type="xsd:int">6</anyType>
            <anyType xsi:type="DescriptionElement">
            <xmlKey>Strings\StringsFromCSFiles:SlayMonsterQuest.cs.13728</xmlKey>
            <param />
            </anyType>
            </param>
            </DescriptionElement>
            <DescriptionElement>
            <xmlKey>Strings\StringsFromCSFiles:FishingQuest.cs.13274</xmlKey>
            <param>
            <anyType xsi:type="xsd:int">360</anyType>
            </param>
            </DescriptionElement>
            </parts>
            <dialogueparts>
            <DescriptionElement>
            <xmlKey>Strings\StringsFromCSFiles:SlayMonsterQuest.cs.13730</xmlKey>
            <param />
            </DescriptionElement>
            <DescriptionElement>
            <xmlKey>Strings\StringsFromCSFiles:SlayMonsterQuest.cs.13744</xmlKey>
            <param />
            </DescriptionElement>
            </dialogueparts>
            <objective>
            <xmlKey>Strings\StringsFromCSFiles:SlayMonsterQuest.cs.13770</xmlKey>
            <param>
            <anyType xsi:type="xsd:string">0</anyType>
            <anyType xsi:type="xsd:int">6</anyType>
            <anyType xsi:type="Monster">
            <name>Green Slime</name>
            <isEmoting>false</isEmoting>
            <isCharging>false</isCharging>
            <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
            <isGlowing>false</isGlowing>
            <coloredBorder>false</coloredBorder>
            <flip>false</flip>
            <drawOnTop>false</drawOnTop>
            <faceTowardFarmer>false</faceTowardFarmer>
            <faceAwayFromFarmer>false</faceAwayFromFarmer>
            <ignoreMovementAnimation>false</ignoreMovementAnimation>
            <scale>1</scale>
            <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
            <glowingTransparency>0</glowingTransparency>
            <glowRate>0</glowRate>
            <Position>
            <X>0</X>
            <Y>0</Y>
            </Position>
            <Speed>2</Speed>
            <IsEmoting>false</IsEmoting>
            <CurrentEmote>0</CurrentEmote>
            <age>0</age>
            <manners>0</manners>
            <socialAnxiety>0</socialAnxiety>
            <optimism>0</optimism>
            <gender>0</gender>
            <id>-1</id>
            <homeRegion>0</homeRegion>
            <daysUntilBirthing>-1</daysUntilBirthing>
            <daysAfterLastBirth>-1</daysAfterLastBirth>
            <birthday_Day>0</birthday_Day>
            <moveTowardPlayerThreshold>4</moveTowardPlayerThreshold>
            <isInvisible>false</isInvisible>
            <followSchedule>true</followSchedule>
            <datable>false</datable>
            <datingFarmer>false</datingFarmer>
            <divorcedFromFarmer>false</divorcedFromFarmer>
            <daysMarried>0</daysMarried>
            <DefaultFacingDirection>2</DefaultFacingDirection>
            <DefaultPosition>
            <X>0</X>
            <Y>0</Y>
            </DefaultPosition>
            <IsWalkingInSquare>false</IsWalkingInSquare>
            <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
            <damageToFarmer>5</damageToFarmer>
            <health>24</health>
            <maxHealth>24</maxHealth>
            <coinsToDrop>0</coinsToDrop>
            <durationOfRandomMovements>1000</durationOfRandomMovements>
            <resilience>1</resilience>
            <slipperiness>2</slipperiness>
            <experienceGained>3</experienceGained>
            <jitteriness>0.01</jitteriness>
            <missChance>0</missChance>
            <isGlider>false</isGlider>
            <mineMonster>true</mineMonster>
            <hasSpecialItem>false</hasSpecialItem>
            <objectsToDrop>
            <int>766</int>
            <int>92</int>
            </objectsToDrop>
            </anyType>
            </param>
            </objective>
            </Quest>
          



          You can see at the top how monsters are swapped. The good one references Green Slimes completely; while the bad does a mix; with Rock Crab being in the data, but the quest description references Green Slimes.
          Now, I replaced the whole code section with a version that works on my end; just to be safe.

          Everything above, starting at "<Quest xsi:type=", and ending at "</Quest>" is a single quest. Sometimes, it starts with a default "<Quest>", but check the first one I listed first.
          So, just swap out the affected code, save & you should be good to go.
           
            MJPZero likes this.
          • supertact

            supertact Aquatic Astronaut

            Hello MysticTempest.

            Thank you for this detailed explanation on how to fix this bug. My friend has this same issue and as I suggested this game to him I took it upon my self to resolve his issue. So when he sends me his save file I will try to fix it myself.!
             
              MysticTempest likes this.
            • MJPZero

              MJPZero Scruffy Nerf-Herder


              Thanks for posting the solution, this is immensely helpful to the community as a whole!
               
                MysticTempest likes this.

              Share This Page