1. Please be advised of a few specific rules and guidelines for this section.

Industrialization: Starbound Edition [Deleted]

Discussion in 'Outdated Mods' started by DraLUSAD, Dec 13, 2013.

Thread Status:
Not open for further replies.
  1. DraLUSAD

    DraLUSAD Giant Laser Beams

    DraLUSAD updated Industrialization: Starbound Edition with a new update entry:

    Update RC1 V.0.2.4 ALPHA

    Read the rest of this update entry...
     
  2. Ansgar

    Ansgar Intergalactic Tourist

    Another update? Awesome. Do i remove the whole old folder and put in a new one? This mod really has some great potential, maybe some minecrafters of Industrial Craft for Minecraft are willing to help you in you coding. You should maybe ask one of them. So far it has been amazing but I do have 2 questions:
    1st: Do I need to create a new character after I installed the mod as I haven't come across any Tin or Gems so far or do I only have to move to another planet?
    2nd: How do you progress to tier 2 machinery? As it seems quite complicated with unlocking new recipes and stuff, maybe you should link technic progression directly to player progression.

    Please respond and keep up the great work!
     
  3. Nebbed012

    Nebbed012 Yeah, You!

    I really am loving this mod your making. However, I think you really need to go back over the descriptions on things and make them better. As it stand, most of them don't make any since and will probably leave anyone who hasn't played with industrial craft for minecraft confused. I know this is just a little thing in the grand scheme of things but the little things count.
     
  4. L33TRich

    L33TRich Master Chief

    Can we have guides for some usage on machines i have no idea how to use half of them. D:
     
  5. ClockworkRose

    ClockworkRose Poptop Tamer

    Alright, i've prototyped how i would do everything except disable/enable crafting based on energy values.

    Does anyone know how i would go about doing that?
    I couldn't really think of anything relevant in the assets fold to look at.
    I would be pretty sad if the hangup was unable to dynamically configure crafting status.
     
  6. templargfx

    templargfx Poptop Tamer

    For us noobs, can you actually explain what the mod is? The name doesn't tell me
     
  7. Slywyn

    Slywyn Existential Complex

    It's industrialCraft for StarBound.

    It adds machines, new ores, new items, new things to craft.
     
  8. Fallensoldier

    Fallensoldier Void-Bound Voyager

    I found that there another industrial craft mod and they have two thing THIS mod need right now IMO smelting speed and double smelting. Maybe you sure ask them for the code or help on it. The name of there mod is StarBound Industries.
     
  9. Kriticos

    Kriticos Aquatic Astronaut

    When do the quests that where added by this mod kick in? I started a fresh character with it and just defeated the UFO, no quests have kicked in. Great mod so far though.
     
  10. Exaxxion4096

    Exaxxion4096 Scruffy Nerf-Herder

    The first Industrialization quest, "Technology Path 1: Machinery Crafting Table", becomes available when you create an Iron Anvil for the vanilla quest, "Sharpen Your Sword". Pick up any plant fiber you can while mining up iron because you'll need 100 for the second quest.
     
  11. DraLUSAD

    DraLUSAD Giant Laser Beams

    DraLUSAD updated Industrialization: Starbound Edition with a new update entry:

    Big Update with new Machines and Content

    Read the rest of this update entry...
     
  12. L33TRich

    L33TRich Master Chief

    it needs re-balance urgently 100 of each is too much and the pixel tree just became useless... :lod:
     
  13. Slywyn

    Slywyn Existential Complex

    100 of what is too much? Plant fibre/wood for the rubber and Bonizi trees? You can collect that in 30 seconds.
     
  14. Kriticos

    Kriticos Aquatic Astronaut

    I am far past that point, the quests never started for me :(. Everything else seems to be working though, at least i think.
     
  15. Slywyn

    Slywyn Existential Complex

    You have to start a new character to get the quests to show up, they overwrite the old ones.
     
  16. CapSpinzz

    CapSpinzz Void-Bound Voyager

    Needing to make a new character is always so tasking, especially if your at end game and just looking for some cool mods to try out (like me).

    The first thing I noticed though was some of the sprites for the machines are a bit bland. I downloaded the mod to try and stylize them a bit:

    My first sprite done was the Iron Furnace

    [​IMG] [​IMG]

    In-Game

    [​IMG]

    I felt like if the iron furnace was suppose to be a bit better than the stone furnace, it would have a bigger window. It also looked like 1 hunk or iron was cast to make it, which didn't appeal to me so I added some bolts as well as some shadowing.
     
  17. kodemunkey

    kodemunkey Phantasmal Quasar

    I've built the table and iron furnace, but what do i do next? i can make empty cells and electrum bars but not much else?
     
  18. Slywyn

    Slywyn Existential Complex

    Refine an Iron bar in a furnace. Should give you a few more recipes. Make everything at least once. They almost always teach you a new recipe.
     
  19. ClockworkRose

    ClockworkRose Poptop Tamer

    Turns out the thing preventing the energy system is the lack of lua interface with the UI.
    Once those hooks get put in, we can crank the energy.
     
  20. Tomohawkmissile2

    Tomohawkmissile2 Void-Bound Voyager

    I was working on a furnace that had a 3x2 crafting grid and 2 outputs; stopped cause it was giving some weird outputs and waiting for the mod system to update some more before I try again.
     
Thread Status:
Not open for further replies.

Share This Page