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Industrialization: Starbound Edition [Deleted]

Discussion in 'Outdated Mods' started by DraLUSAD, Dec 13, 2013.

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  1. DraLUSAD

    DraLUSAD Giant Laser Beams

    Thats been major reduced in the next patch from 50 to 5 and for the green its 2 blue and 3 yellow

    Because of the nature of my mod, its going to be extremely difficult for me to make a Compatibility patch, as i'm too far ahead, the files need a Prefix and a Merge code, I.E. "DraLUSAD_Rubyore" and "_merge":[], this will merge similar files and not over write them, and Prefix, to allow same idea mods to exist together, because you have multiple mods, this will explain why my mod is not compatable

    As soon as i have the time (and the knowledge, since I'm trying to process this _merge and Prefix thing) I'll try and patch the files accordingly, but for the moment, I'm only able to do small bits at a time (of cause, if someone else has the time and effort to do it for me, i will accept the files)
     
  2. DraLUSAD

    DraLUSAD Giant Laser Beams

    DraLUSAD updated Industrialization: Starbound Edition with a new update entry:

    New Content, Changes and New Upgrade System

    Read the rest of this update entry...
     
  3. DraLUSAD

    DraLUSAD Giant Laser Beams

  4. DraLUSAD

    DraLUSAD Giant Laser Beams

    DraLUSAD updated Industrialization: Starbound Edition with a new update entry:

    More content updated to the Upgrading System, More Changes

    Read the rest of this update entry...
     
  5. DraLUSAD

    DraLUSAD Giant Laser Beams

  6. DraLUSAD

    DraLUSAD Giant Laser Beams

    DraLUSAD updated Industrialization: Starbound Edition with a new update entry:

    New Update, Changes and Content

    Read the rest of this update entry...
     
  7. Etherdreamer

    Etherdreamer Phantasmal Quasar

    2 fixes when I was taking a nap wow
     
  8. DraLUSAD

    DraLUSAD Giant Laser Beams

  9. rolland0

    rolland0 Yeah, You!

    Hey, love the mod :D
    I took a look at this last night and it seems that the oredistributions.config is one of the few files that can't be merged with "__merge", but it seems like I should be able to merge the rest of them.
    As for the prefixes, I'll prefix the files, item/object/tile/etc. names, references to them, etc. with "DraLUSAD_" unless you want me to use another prefix.
    And I'll be working off of "industrialization Starbound Edition V0563.zip".
     
  10. DraLUSAD

    DraLUSAD Giant Laser Beams

    If you wait till patch V.0.5.7 is released, i'll let you know, and yeah DraLUSAD_ is fine
     
  11. rolland0

    rolland0 Yeah, You!

    Alright
     
  12. Otata

    Otata Scruffy Nerf-Herder

    FTR if you have the "barren" biome enabled and try to visit it with this mod enabled you'll get stuck in FTL, for barren uses the "ores : none" value that was removed in this mod's oredistributions.configfunctions file, adding their respective values from the default oredistributions in the assets file to this one should remedy the problem.

    Code:
      // --------------------- not going to keep any of this rubbish
      "none" : [
        [0.5, [ [ "copper", 0.0], [ "coal", 0.0] ] ]
      ],
    
    Cr. Dracyoshi and myself :up:
     
    Last edited: Jan 1, 2014
  13. DraLUSAD

    DraLUSAD Giant Laser Beams

    DraLUSAD updated Industrialization: Starbound Edition with a new update entry:

    Some Fixes and content update, Stage 1 to Tier 4

    Read the rest of this update entry...
     
  14. Imblazed247

    Imblazed247 Ketchup Robot

    This is one badass mod...them making saplings kinda made your bonizi trees not a requirement as much so to makem a lil sweeter and a needed item you should have them produce atmosphere to breath on moons and other places....I know theres mods that give that BUT a tree is way more realistic to get atmosphere from
     
  15. DraLUSAD

    DraLUSAD Giant Laser Beams

    Going to be working on a Sub Construction set, which allows crafting of rather important equipment, like what you've said, I'm planning on making a Large machine that adds a fairly large Oxygen radius such as an Oxygen Tank Generator, or something else, as always, i yet have to do research on this, to accomplish something to be added into my mod
     
  16. Imblazed247

    Imblazed247 Ketchup Robot

    thats cool too id just like to see trees work to produce oxygen somewheres lol
     
  17. DraLUSAD

    DraLUSAD Giant Laser Beams

    DraLUSAD updated Industrialization: Starbound Edition with a new update entry:

    Ferozium Fix, improved Quest Line

    Read the rest of this update entry...
     
  18. alexelXD

    alexelXD Scruffy Nerf-Herder

    as I make carbon plates?
     
  19. Kim and Faith

    Kim and Faith Astral Cartographer

    My bf and I are on tier 2, and I am amazed at how much more content was unlocked.
    I am loving the Bio-Plant genetics; my boyfriend is frustrated at it because he claims it takes too much work to obtain the copper/titanium seeds, but I imagine the process is slow to be more realistic. We're experimenting with biogenetics afterall;
    it should be taking us years to develop plants that grow non-organic materials!

    @DraLUSAD
    About your reply to my review thing, your solution to the carbon pickaxe being overpowered seems fair xD Being completely new to the concept of industry mods whatsoever, I just saw the blueprint and assumed it was intended to be that powerful. xP
     
    DraLUSAD likes this.
  20. DraLUSAD

    DraLUSAD Giant Laser Beams

    You need to macerate Coal into Coal dust, 80 dust makes 20 fibres from Compressor, then 10 mesh from compresor, then finally 10 plates from compressor
     
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