So, i've noticed before some users in multiplayer told me that my species, the Poptop special version, was looking weird in almost any position, holding guns/tools, in general, it looked odd, despite it looking perfectly fine on my end. There is a inconsistency in the way the species animations are loaded for other users, even though they have the exact same files as i do. Examples: Singleplayer/Client on the left, Multiplayer on the right. Offending mod can be found on the workshop, Playable Poptops. My 5 cents: These are all values from the species file, that aren't getting loaded properly for other players, it seems, instead default to humanoid settings. It is as if characters in multiplayer don't load the custom values at all, instead relying on the humanoid defaults for animations.