This is one of my first mods, and the first mod I'm showing to people online... also, English is not my first language. After being spoiled by the way Sayter's mod Frackin' Universe (you need this in your life, it's fantastic, trust me) adds so many new game-play mechanics, interesting new crafting stations and a massive amounts of recipes for plants, armor, objects, weapons and more to science your way towards, I needed the same type of stuff for.... meat. There are other mods out there that let you craft meat, but I wanted something science-y. Hunting is fun, of course. But what if, one day, you don't want to put on pants and get your butt outside to hunt? What if you're too busy growing all kinds of stuff? What if you want the option of growing meat and meat products in a lab, specifically? I made something for myself that fulfills those needs and has a science theme. Maybe other players want something similar, so the question is: would you be interested? This mod adds two crafting stations. The first one is the Cell Incubator, it will take your first catch (the types of meat available in game), turn them into cells and provide you with the materials you need to grow more of that meat (and possibly more) at the second station, the In Vitro Meat Lab! The Cell Incubator's crafting window. Whoops, cursor. The station lets you craft the cell types for each respective meat (you need to find and pick up each piece of meat before you get the recipe), the necessary nutrients and other things you need to grow your slab of meat! All recipes require in-game items or the custom items added by the mod. You will also be able to craft a manual, and perhaps something that adds lore. The In Vitro Meat Lab's crafting window. It will offer you the types of meat in the game, and I'm hoping to add unique meat-themed weapons, maybe armor and furniture, but there would need to be interest for it. Oh, what about new recipes for food? A new type of freaky lab-grown meat only available at these crafting benches? What I would like to know is if there's interest for this, whether I should add some missions, whether it would be too cheaty, some opinions on balancing this. I will continue to add things for my own game, but if people like this, I should upload it. Thanks in advance for your opinion and advice! Edit 15 sept Brainstorming: Animals - slaughterable : higher yield, diminishing source of stuff - harvestable : lower yield, steady source of stuff When slaughtered drop different goods than when harvested. Have a certain, but low chance of dropping an egg to replace animal. Plants - harvestable meats New types of meat with new cooking recipes?