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Closed [IMPORTANT] Possible XP freeze / crash fix.

Discussion in 'Starbound Support' started by Cyriel, Dec 7, 2013.

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  1. Cyriel

    Cyriel Pangalactic Porcupine

    NOTICE: 10-12-2013 PATCH NO LONGER WORKS WITH THE FIX.

    For me the game works without the fixed .dll. Please provide feedback if it doesn't work for you without the fix and try the fix only then.

    No placebo either. A user by the name of _Sammy_ fixed the crash problem for a LOT of XP users.

    This worked for myself and at least 10 of the 13 people i know use XP on steam. It's HIGHLY reccomended you try this and post feedback so this might be relayed back to the Dev team.

    If it does work, be sure to thank _Sammy_ for the work he/she put in :)

    Originating topic: Post here if you are an XP user crashing at Chucklefish logo.

    Good luck

    (Official request for sticky goes here. Probably not needed after tomorrow's update but you never know)
     
    Last edited: Dec 10, 2013
  2. Suhr

    Suhr Astral Cartographer

    Wow it worked MASSIVE props to that guy seriously thank you.
     
  3. Cyriel

    Cyriel Pangalactic Porcupine

    This will probably be assimilated in tomorrow's update. According to bartwe's twitter list, this is the same Sammy that helped bartwe track XP related bugs. How it's possible 20k people aren't jumping on this is beyond me.

    Update: Tested some more as some people reported crashing after a while. I have experienced no such thing and i've played for well over an hour just now. No visible or notable bugs. Minor additions though (could be related)
    - Nighttime sky sometimes jumps back / forth a small amount (the rotating background)
    - Rain causes high amounts of FPS loss, regardless of location.
     
    Last edited: Dec 7, 2013
  4. Cyriel

    Cyriel Pangalactic Porcupine

    Bump for justice
     
    KevinFragger2427 likes this.
  5. Suhr

    Suhr Astral Cartographer

    Same here, have had 0 problems, playing in the openGL with steam community turned off
     
  6. Partack

    Partack Astral Cartographer

    Probably not a win XP bug, I see a significant FPS drop when it rains and I'm running windows 7 with a Nvidia Geforce GTX 660.

    Also, just wanted to say, you should probably include install instructions in your original post for those who are too lazy to look at the original thread as well as the original link that _Sammy_ posted to the .dll

    This definitely needs to be stickied. Donno why the other thread hasn't already.
     
    KevinFragger2427 likes this.
  7. KevinFragger2427

    KevinFragger2427 Pangalactic Porcupine

    Bump, because this is very important...

    Worked like a charm for me: hardly any lag except during rain. And I run a pc made from 2006.
     
  8. Vergial

    Vergial Scruffy Nerf-Herder

    Bumping for effectiveness. As stated in my previous post in the other thread, I was able to play for 4-5 hours without a single crash. I DID finally crash after (another) fall death, I imagine that's to be expected of Beta. Still, I'm ecstatic.
     
    KevinFragger2427 likes this.
  9. Big_macinsocks

    Big_macinsocks Space Hobo

    Where do I put this sdl.dll file? specificially
     
    Cabralol522 likes this.
  10. omegadrace

    omegadrace Cosmic Narwhal

    This SDL fix doesn't exactly work for me, at least, not to the extent that it works for some others. All it allows me to do is get past the loading screen (in half a minute flat, no less) and make a new character.
    When the character is chosen I get a stacktrace error. The errorlog shows these:
    This error more than twenty times.
    Error: Graphics exception during render, re-initializing: GraphicsException: Could not set vertex shader parameter for texelOffset (8876086c)
    004DA67F (C:/starbound/source/graphics/StarGraphicsCommon.hpp:8)
    004D3BD7 (C:/starbound/source/graphics/StarRenderer_direct3d.cpp:275)
    009ECB76 (C:/starbound/source/graphics/StarRenderer.hpp:319)
    0044BF55 (C:/starbound/source/frontend/StarEnvironmentPainter.cpp:49)
    00437C85 (C:/starbound/source/frontend/StarWorldPainter.cpp:97)
    004037E8 (C:/starbound/source/client/StarClientApplication.cpp:712)
    0040A07E (C:/starbound/source/application/StarApplicationBase.cpp:230)
    00407A0F (C:/starbound/source/client/main.cpp:49)
    004DB571 (c:\SDL-1.2.15/./src/main/win32/SDL_win32_main.c:318)

    This error about twice.
    Info: Initializing SDL Window
    Info: Re-created window 1680x994
    Warn: Perf: StarApplicationBase::run.innerLoop millis: 250
    Error: Graphics exception during render, re-initializing: GraphicsException: Could not set vertex shader parameter for colorMapScale (8876086c)
    004DA67F (C:/starbound/source/graphics/StarGraphicsCommon.hpp:8)
    004D3C17 (C:/starbound/source/graphics/StarRenderer_direct3d.cpp:275)
    009ECB76 (C:/starbound/source/graphics/StarRenderer.hpp:319)
    0044BF55 (C:/starbound/source/frontend/StarEnvironmentPainter.cpp:49)
    00437C85 (C:/starbound/source/frontend/StarWorldPainter.cpp:97)
    004037E8 (C:/starbound/source/client/StarClientApplication.cpp:712)
    0040A07E (C:/starbound/source/application/StarApplicationBase.cpp:230)
    00407A0F (C:/starbound/source/client/main.cpp:49)
    004DB571 (c:\SDL-1.2.15/./src/main/win32/SDL_win32_main.c:318)

    Finishing with this error
    Info: Initializing SDL Window
    Info: Re-created window 1680x994
    Warn: Perf: StarApplicationBase::run.innerLoop millis: 251
    Error: Access violation detected at 0x2683ae1a (Read of address 0x7f730058)
    Error: Stack Trace...
    007D25B0 (C:/starbound/source/core/StarSignalHandler_windows.cpp:16)
    2683AE1A
    2683B441
    004D3BC4 (C:/starbound/source/graphics/StarRenderer_direct3d.cpp:303)
    009ECB76 (C:/starbound/source/graphics/StarRenderer.hpp:319)
    0044BF55 (C:/starbound/source/frontend/StarEnvironmentPainter.cpp:49)
    00437C85 (C:/starbound/source/frontend/StarWorldPainter.cpp:97)
    004037E8 (C:/starbound/source/client/StarClientApplication.cpp:712)
    0040A07E (C:/starbound/source/application/StarApplicationBase.cpp:230)
    00407A0F (C:/starbound/source/client/main.cpp:49)
    004DB571 (c:\SDL-1.2.15/./src/main/win32/SDL_win32_main.c:318)
     
  11. Cyriel

    Cyriel Pangalactic Porcupine

    Any new behaviour in the game after this patch that isn't the same as the original freeze or crash is a step up, so this helps.

    Tried editing OP for clarity but i keep getting a server error. Will try later on.
     
    Last edited: Dec 8, 2013
  12. leifanator

    leifanator Void-Bound Voyager

    This is awesome! Cheers!

    Was starting to get annoyed at racing against the program to the set affinity thing.

    Super awesome fun time thanks.
     
  13. roycastle

    roycastle Space Hobo

    How may I find this _Sammy_ and offer my earnest gratitude?
     
  14. Cyriel

    Cyriel Pangalactic Porcupine

    Click the link in the OP to the name :p
     
  15. Chiro777

    Chiro777 Space Hobo

    Hi, It worked for me too.
    Thanks a lot Sammy!!!
    I'm an XP User too
     
  16. Jman1177

    Jman1177 Void-Bound Voyager

    I'm running Windows 7 but experiencing a similar problem. No good :/
     
  17. Alien Lorax

    Alien Lorax Void-Bound Voyager

    It worked!
    Thank you.
     
  18. pwrgrrr

    pwrgrrr Poptop Tamer

    Ok it works for me either, on XP 32 bits. but i's laggy a bit. I meet the recommended requirements. Is this patch or the whole game who eats 75% of my CPU?
     
  19. omegadrace

    omegadrace Cosmic Narwhal

    Posted this on the other thread, but no solution.
     
  20. Cyriel

    Cyriel Pangalactic Porcupine

    What are your PC specs ?

    In other news: been trying to edit the main post unsuccessfully for over a day now. Website seems to have a lot of problems but will keep trying.
     
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