Couldn't decide whether this should go in Game Mechanics or the Planet suggestions, but it feels more like a game mechanic to me! So after I built my awesome fuel silos I got to thinking. My thinking went something like this: Self "Gee, it'd be really awesome if these silos would automatically fill up over time for me instead of having to spend the time to go collect fuel and bring it back myself". Self 2 "Yeah, but then that'd be too easy." Self "Maybe...but what if we could make it not as easy, but less tedious?" Self 2 "Okay, how would we go about doing that? I remembered a post I made awhile back when trying to find ideas to make planets useful where I mentioned making import/export features on planets that you settle. It cropped up again when I saw my silos, as it's a perfect example of how it could work. Not sure what all it'd take mechanics wise as I'm not a coder, but I absolutely would love to be able to build a "station" on a moon base with fuel that collects said fuel. Perhaps for something to qualify for a "station" or "factory" it would require specific things. Four walls 2 blocks thick, player placed back wall, an intake pump in a pool of fuel, pipes connected to a tank (like the ones in my silo), and maybe a power source, and an NPC. Nothing crazy, but definitely specific. Once set up as a "station", said resource would be collected automatically. The other thing it would take is a "Resource/Planet Management" UI screen, which doesn't seem too impossible. Basically it'd work like this. You open the Planet Management UI/console from your ship. From there you'd have a list of planets you've build stations or warehouses on, and simply select based on a "To and From" format. Same format we see when setting up trade routes in games like ANNO. Export from this station, import to this warehouse. Available space would be determined by the amount of storage items contained in said warehouse. Then just put a timer and some limit on it. Maybe based on distance from one planet to another, etc. Anywho, I think that'd add much more depth to the game, and a nice little sim aspect that is also very functional. Not only that, but it would give us reasons to colonize/settle/build on multiple planets outside of just going there to dig. I could easily see people spending time setting up nice networks and importing resources to their home planet, thus giving even more importance to having a home planet in the first place. Share any additional ideas on how it could work and if you'd like to see something like this! (Silo pic below for reference)
Both? It's almost like building a resource node that collects. But it would probably work best as numbers behind the scenes rather than literally collecting blocks (that'd be too hard to pull off). So say a workshop or factory or whatever has to meet certain requirements in order to collect said resource. Maybe if you need sand for a glass workshop, you'd need to build a factory on 1) a desert planet 2) on fine sand (or require a certain number of sand blocks near the area of factory.
Very cool to see Tiy's new post on end-game. Makes me confident the groundwork for something like this to happen isn't far fetched. The whole object property thing would definitely go a long way in making trade routes and import/export, especially regarding requirements for a workshop, factory, or warehouse.
If they implement jobs and stuff, I would honestly want it where if they add like the ability to make colonists mine that it'd be a slow build up for mining resources. I'm not overly fond of things that would make it TOO easy on the player. But for fuel and stuff, I feel a steady rate for it to be gathered and collected would be reasonable.