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RELEASED Immersive Weapons 3.6.7

If you're Trying to enhance your Starbound with greater selection of weapons this mod is for you

  1. amirmiked12

    amirmiked12 Parsec Taste Tester

  2. vwert

    vwert Void-Bound Voyager

  3. amirmiked12

    amirmiked12 Parsec Taste Tester

  4. bycomino

    bycomino Void-Bound Voyager

    thanks you very much!!!
     
  5. amirmiked12

    amirmiked12 Parsec Taste Tester

  6. Shadox2.0

    Shadox2.0 Spaceman Spiff

    Hello , very complet mod , thx and congrats.


    Also i wanna ask you if you can (if possible) add back removed weapon from the game , like the large glitch mace , and also small maces , they was removed from the game some time ago but i like them so i ask you if it's possiblee , and if you are ok for that.

    Thx you anyways
     
  7. amirmiked12

    amirmiked12 Parsec Taste Tester

    There's a mod which is called weapon mega pack .its brings old and removed melee and add them to random generated treasure pool.
    And I already added lots of mace with different size.
     
    Shadox2.0 likes this.
  8. Shadox2.0

    Shadox2.0 Spaceman Spiff

    Ok thx you.

    Edit btw if you want weapon ideas check the game SoulBlade (precursor of SoulCalibur , it was on ps1/dreamcast) it have around 70 melee weapons , it would be fun to see them in game ^^
     
    Last edited: Jun 22, 2017
  9. amirmiked12

    amirmiked12 Parsec Taste Tester

    amirmiked12 updated Starbound Immersive Weapons with a new update entry:

    read me

    Read the rest of this update entry...
     
  10. amirmiked12

    amirmiked12 Parsec Taste Tester

  11. amirmiked12

    amirmiked12 Parsec Taste Tester

  12. ThisIsAFakeLamb

    ThisIsAFakeLamb Aquatic Astronaut

    Hey, you can edit the feather's drop?
    Actually i'cant get meat or poultry from killing creatures...
     
  13. amirmiked12

    amirmiked12 Parsec Taste Tester

    to get meat and these stuff you should use bow and hunting weapons.
    or u can delete the treasure folder.
     
  14. JT`

    JT` Phantasmal Quasar

    I actually tracked down this problem: you're using an incorrect patch method.

    Your existing treasure patches overwrite the list of drops from all generic monsters, because instead of appending to the pool, it actually directly targets the root of the path instead.

    You should instead be using something like:

    Code:
    [
    {"op":"add",
        "path":"/basicMonsterTreasure/0/1/pool/-",
        "value": {"weight":0.002, "item":"feathermaterialim"}
    }
    ]
    It's much prettier, too. ;-)

    That's only possible if you decompile the mod, though; that's not for everyone.
     
    amirmiked12 likes this.
  15. amirmiked12

    amirmiked12 Parsec Taste Tester

    u mean my hunting.treasurepools or the other one or both?
     
  16. JT`

    JT` Phantasmal Quasar

    Both the hunting.treasurepools as well as the monsters.treasurepools will need to use the same method described above. If they don't, the only thing that will drop is feathers, except from certain special enemies that use different treasure pools. =)

    hunting.treasurepools.patch:
    Code:
    [
    {"op":"add",
        "path":"/hunting/0/1/pool/-",
        "value": {"weight":0.05, "item":"feathermaterialim"}
    },
    {"op":"add",
        "path":"/huntingquadruped/0/1/pool/-",
        "value": {"weight":0.05, "item":"feathermaterialim"}
    },
    {"op":"add",
        "path":"/huntingflying/0/1/pool/-",
        "value": {"weight":1, "item":"feathermaterialim"}
    }
    ]
    monster.treasurepools.patch:
    Code:
    [
    {"op":"add",
        "path":"/basicMonsterTreasure/0/1/pool/-",
        "value": {"weight":0.05, "item":"feathermaterialim"}
    }
    ]
    
    Note that the numbers I've chosen above are generally too low. I haven't bothered experimenting too much with them.
     
  17. amirmiked12

    amirmiked12 Parsec Taste Tester

    Will it cause any issue if I delete the treasure files?
    I mean in my current save..
    If yes what's it's effects?
     
  18. JT`

    JT` Phantasmal Quasar

    It's completely safe to remove or overwrite these patches even from an existing saved game, since treasure pools are generated fresh every time the game boots up. =)
     
  19. amirmiked12

    amirmiked12 Parsec Taste Tester

  20. amirmiked12

    amirmiked12 Parsec Taste Tester

    amirmiked12 updated Starbound Immersive Weapons with a new update entry:

    Primitive Pack

    Read the rest of this update entry...
     

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