If we can't sell the junk, then let's salvage it

Discussion in 'Blocks and Crafting' started by zanthal, Jan 18, 2014.

  1. Forestlord

    Forestlord Void-Bound Voyager

    As of now when I find certain types of items I get a lot but have no use for, like cell materia, or holiday spirits, I edit the config files to allow them to be refined into a small amount of pixels. So this is my work around for not having a way to salvage or sell certain things.
     
    Kitten Pryde likes this.
  2. I get the OP's recommendation but I'm still a bit on the fence, it's a good idea but if you could salvage weapons they'd only give you wood and a metal bar or 2.
     
  3. zanthal

    zanthal Existential Complex

    That would still be better than putting them in the trash compactor.
     
  4. Locklave

    Locklave Phantasmal Quasar

    Ya it would have to yield something but not be overpowered returning too much of the base material, maybe 20% of original materials used. So if it took 10 bars of whatever you'd get back 2.
     
  5. Tyrantissar

    Tyrantissar Void-Bound Voyager

    Yes, please add salvageable materials.
     
  6. Scottsman

    Scottsman 2.7182818284590...

    I think a good example of salvaging would be the system they use in Diablo 3, were you break it down into a component related to the weapons tier (common, magic, rare, legendary, blah blah blah), and if you have enough of those components, you can use them to randomly generate a new weapon of that tier. Obviously the specifics are a bit more in depth than that, but that's the basic idea for those who haven't played the game I'm talking about. I just think it's a good system, and worth looking at.
     

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