[Idea] Making/finding beds of better quality increases regeneration

Discussion in 'Blocks and Crafting' started by Frantic, Dec 7, 2013.

  1. Frantic

    Frantic Aquatic Astronaut

    Right now, beds regenerate HP so slowly, how about giving some beds that are rare/difficult to get an increased health regeneration, like maybe 1.5x or something like that.
     
  2. mihawkblack

    mihawkblack Space Hobo

    I like the idea, I currently see no point in making an iron bed rather than wooden since it saves on resources but it would be rewarding to heal faster on a better quality bed, waiting for the bed to regen your HP takes long so i guess x1.5 or x2 would be great.
     
  3. Shuichi

    Shuichi Subatomic Cosmonaut

    I would like to see this. I was thinking about this while I was trying to regenerate health on a hay-bed I found. Tiered beds would be a cool thing to add.
     
  4. isocryd

    isocryd Void-Bound Voyager

    Same here. What is the point of an impervium bed, if you get the same effect with a wooden bed? A tent? A pile of hay?
     
  5. Freyon

    Freyon Scruffy Nerf-Herder

    I've modified my game's tiered beds to regen multiplicatively with the current tier. Base Healing from a bed is 0.02. A tier 5 bed heals 0.10 and a tier 10 heals 0.20.

    The impervium bed is able to take me from near 0 to 500 HP is about 30 seconds. I find this to be a nice balance.
     
  6. isocryd

    isocryd Void-Bound Voyager

    And that would justify making a bed out of the hardest to obtain metal!
     
  7. Spotteh

    Spotteh Void-Bound Voyager

    I am very ok with this suggestion.
     
  8. MurtaghInfin8

    MurtaghInfin8 Space Spelunker

    For the immersion fiends I can see this being problematic. I am not one of those. I'd like to see this implemented.
     
  9. raser12

    raser12 Sandwich Man

    I'm also tired of waiting so long to get full health in my stylish durasteel bed because you now have more health with better gear.
     
  10. Syzygian

    Syzygian Astral Cartographer

    I think that is is a really important topic, to be honest.

    Better quality beds are completely useless and may as well be excluded from the game, since they do nothing more than a Wooden Bed can accomplish and just waste valuable resources.

    Perhaps increase the bed's regenerative properties by x 0.5 for each material grade.

    So a Wooden Bed would have a regeneration rate of x 1, an Iron Bed would be x 1.5, etc.
     
  11. VerticeLupus

    VerticeLupus Void-Bound Voyager

    I also agree that the Beds need to have tiered regeneration effects. There's simply no point in having beds at higher levels unless you are a decoration enthusiast like myself.
     
  12. Unclever title

    Unclever title Cosmic Narwhal

    I agree. Oddly enough this was how I assumed that beds would work initially. I was disappointed when I found out all beds are the same. With the old armor system it wasn't an issue, but with the current system it is and should be resolved.
     
  13. Ryik

    Ryik Scruffy Nerf-Herder

    Alternate suggestion: beds heal percentage based health.

    I mostly wouldn't like tiered beds because it would force me to use impervium instead of the bed that fits most decoratively.

    Regardless, beds need to be buffed somehow.
     
    yams4lunch and yiazmaty like this.
  14. Atomicknyte

    Atomicknyte Void-Bound Voyager

    I think you can find beds that increase heal rate. I found an examination table in an Apex lab that regens health like 1.5 it seems.
     
    Elate likes this.
  15. Haltus Kain

    Haltus Kain Scruffy Nerf-Herder

    Sleep should heal you at a consistent rate, regardless of what you're sleeping on/in.

    Right now, beds heal at a static health-points-per-second, which is why they become obsolete. They SHOULD heal at a percent-per-second, so whether you have 100hp, or 20,000hp, you go from almost dead, to full health in the same amount of time.

    Biologically speaking, sleep heals; comfort does not. So, whether you're sleeping on dirt, hay, a sleeping bag, or inpervium bed that feels like you're suspended in a cloud, the only difference between those items would be the amount of dopamine your brain releases when it says 'ooh this feels nice!'



    But sleep? Sleep never changes.
     
    yams4lunch likes this.
  16. Kotsu0

    Kotsu0 Starship Captain

    Ive noticed the apex interrogation table beds heal slighly faster, i think.
     
  17. Locklave

    Locklave Phantasmal Quasar

    It's confirmed to be the fastest healing bed in the game currently.
     
  18. mawihtec

    mawihtec Zero Gravity Genie

    as a generalization I disagree. Speaking as someone who has slept on concrete floors right up through straw back of pick up trucks water beds and everything (metaphorically) inbetween,
    I do concede yes sleep does heal BUT it is the quality of sleep that makes a difference the less comfortable you are the less time you spend in deep sleep which is when the body is at optimum healing .

    So technically speaking a better quality / more comfortable bed would allow you to heal more quickly i think you have confused the idea of health recuperation with energy recuperation yes energy should remain constant but health should be quicker on a better bed
     
  19. Haltus Kain

    Haltus Kain Scruffy Nerf-Herder

    If comfort allows you to get to sleep more quickly (good point, btw), perhaps the health increase should be an exponential gain with a cap, representing the speed at which you enter a deep sleep.

    So, at intervals health recieved per second, and rate increases every 5 seconds, a pile of hay might heal the following:

    0.5%, 0.5%, 0.5%, 0.5%, 0.5%, 1%, 1%, 1%, 1%, 1%, 2%, 2%, 2%, 2%, 2%, 4%, 4%, 4%, 4%, 4%, 8% <cap> (8% per second repeats indefinitely)

    Whereas an impervium bed, allowing for faster access to deep sleep, would go through the process much more quickly:

    0.5%, 0.5%, 1%, 1%, 2%, 2%, 4%, 4%, 8% <cap>


    ...so, that way sleep does the same thing, (exponential rise), but the speed in which you actually fall asleep is acknowledged; giving more comfortable beds an advantage, while allowing less comfortable beds to still get the job done in a more timely fashion than: Put character in a bed > get off computer and take a nap irl > wake 30 mins later and return to computer > watch character sleep for another 10 mins waiting for that last health bar to get filled. (exaggeration ofc, but the point is that it takes too damn long in its current state :p).


    At the end of the day, what I'm really after is being able to choose a sleep object based on it's aesthetic. If I'm playing an avian character, and I REALLY like their little nest-in-a-box beds, I want to be able to use those without the knowledge that if I made an impervium bed, I'd have been healed up 10 minutes ago.
     
    mawihtec likes this.
  20. Sgt_Hankey

    Sgt_Hankey Request for Urgent Business Relationship

    Hm, I think the Devs already confirmed this would be a feature. At least the way things are now, beds are horribly under balanced in later tiers.
     

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