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I'd be extremely sad if....

Discussion in 'Starbound Discussion' started by DJOkamical, Dec 5, 2013.

  1. Lawls

    Lawls Space Kumquat

    I freaking love how hard the game is. I love having to keep supplies of bandages on hand, it's awesome. Seriously the difficulty is great as it is.
     
  2. Braken

    Braken Scruffy Nerf-Herder

    They can ruin the game by make a game so unfriendly to average gamers, that people stop playing the game/buying the game. And guess what? No customers, no further support for the game. I've seen it happen.

    And no, someone saying that doesn't bother me. It's when they also demand that the game be harder that bothers me, or when they act like they believe their way is the only way.

    Why are people against difficulty settings being implemented? Is it because it "devalues" the accomplishments of people who play on the highest difficulty? If so, that's a horrible, selfish reason to be against something.
     
    Gorshum and cyberspyXD like this.
  3. Deathskull

    Deathskull Phantasmal Quasar

    You can't blame some of them, since this game has the potential to spawn BS gun wielding enemies on the first planet, but it's not a 100% chance, they could simply be fighting the easy normal enemies and think that people are crying about the easy monsters (and not the 1-hit death instant reaction time murder machines) and that the developers will nerf the game to the point where you can win most fights by holding down attack inside the enemy's hitbox. The "LOL noobs bitches cant handle the skill go back to watching barney" stuff needs to go, though (not that it's any worse than people who actually get stuck on the easy stuff and come to the forums to ragepost rather than seek help).
    I don't really see how they could make the tutorial any better, aside from teaching you about more stuff, like how to heal (unless they already did). Also, you can't have "challenging" without "frustration". If the game presents a challenge, you will get people who get frustrated about not winning. In fact, if you make it easy, people will get frustrated about the game not getting any harder, or at least not hard enough that they don't win without trying. All you can do is reduce the frustration (no crap like long game over sequences in a hard game, no unskippable cutscenes, no BS instant death traps that you have no way of seeing coming). But not remove it.
     
  4. FDru

    FDru Scruffy Nerf-Herder

    It's when you get to the point that you die instantly from anything that you realize that something is wrong. What's the point of bandages, resting, or even crafting armor if you can't survive a single blow? The best thing to do in that case is to go to the highest level planet you can find and loot a powerful weapon and just go with it.
     
  5. cyberspyXD

    cyberspyXD Tiy's Beard


    It would be a godsend to learn about bandages and bed healing in the tutorial :/ .
     
  6. Vanderhuge

    Vanderhuge Void-Bound Voyager

    I actually disagree that challenge and frustration are the same thing. Frustration is when you feel like you're throwing yourself at something and not getting anywhere. Or you're trying to do something and there's a game mechanic that might not be apparent that isn't intuitively learned. (Not saying this game has it, but many games have that problem) "You need to beat this boss, but to do so you need to know the special move we never taught you how to do!" That's frustrating since you're trying to do something and you're unable to do it.

    Good challenging games you grow, you get better. You're not frustrated since you're learning and making progress as you fail. Dark/Demon Souls is a great series that does this. They're tough games, but they're learnable. It's satisfying since you really feel like you're improving yourself and you're getting better at the game, and the act of getting better at the game helps you, in addition toy our character getting more powerful.

    The tutorial should teach you about more stuff. The gap between "Make an anvil" to "Make the beacon" is huge. I did that though, I went from the anvil and beelined to the beacon. I figured "Hey I got some copper armor and an iron spear, I geared up like it said" Bam, beacon down, got rocked. I actually thought I couldn't visit other planets until I did that. Learning how to fuel your ship to travel isn't intuitive. That would be a GREAT tutorial to add, and encourage players to check out other planets. Another one about general survival and/or exploration isn't a bad idea either.

    That said, I think the challenge is looking to be very good. It needs some tweaks but by and large I think it's perfect. It will allow for some sequence breaking, which is fun. You feel good as you get better at stuff, and the gear progression curve feels great as you're enabled to do more and more and more things as you get access to cooler stuff. I think a few spikes need smoothing, and some mechanics could be taught better but by and large things are looking great.
     
  7. th3rmyte

    th3rmyte Void-Bound Voyager

    way to not actually answer any of my points in any substantive way and try to either straw man me or just ignore my statements entirely. Ironic , since the first thing you did was accuse me of a straw man. so lets go ahead and pick apart your non-answer:

    1) i never said you were in favor of monsters one shotting people. I was addressing the fact that earlier on, you stated that what makes something cheap is when a death is based entirely on luck. Someone had previously told you that these one shots were cheap and you went on a tirade about how it would only be cheap if survival was utterly luck based. That point was explaining that at present - where damage out put far outweighs survivability - this is what is happening at higher tears so people saying that the game is cheap are not wrong. This is not a straw man; it is an illustration of why these deaths are cheap even by your own definition of cheap. Please work on your reading comprehension and then brush up on exactly what a straw man is. i didn't posit a scenario or position similar but weaker than yours just to tear it down. I applied your own rule to what already happens to show you that your position that the game isnt cheap is a feeble argument.

    2) i got your point completely and was not saying that YOU said they needed to put in the features i mentioned to make it harder. What i said is that they should add difficulty settings to adjust the challenge for elitists like you to get your challenge fix while putting in easier modes for people just looking to relax and kill time. I then went further and elaborated what that could look like because tearing someone else's approach is douchey unless you also present a viable alternative (so i did). I am further pointing out that the developers were not clear on what they had in mind for a death penalty. the ae is in beta and the game's slogan is "freedom to do what you like" so the devs are far from clear about how they feel about this death punishment. again, please brush up on your reading comprehension and please stop projecting your desires onto the devs and speaking for the dev team.

    interestingly, you had nothing to say about 3) and 4). curious, that.

    5)i did not find a flaw in the system; i found a feature in the game that disproves your theory that pixel banking is something the devs are trying to avoid. the only purpose of the refinery in this game is to refine unneeded ore into pixels so that its not worthless after you have your set (a major issue with ores in terraria.) There is literally no way to fix that without removing the refiner and making all the ore useless beyond what you need to make your gear.this was one of the biggest downfalls of terraria and something Ti himself said they wanted to avoid. You COULD bank your pixels and keep going back in to try and make more progress but you forget that the monsters that killed you in the first place RESPAWN. so your progression is blocked by the fact that monsters are not finite in nature and going back means traversing every place you went all over again. in the case of mining, this isnt always even feasible (ever go mining in fine sand?) You want to ignore the rest of that bitchy paragraph, do you? could it be because i threw the same "go play another game, noob" attitude back in your face and told you about real hardcore games? hypocrite!

    As for asking what mobs are one shotting me, i do not exactly have the names of everything memorized and some mobs are passive on someplanets and agressive in others while sharing a texture. i will say i spawned once and was immediately one shotted y this flying pink utterfly looking thing that shot what loked like fucking seeds at me from above. no chance to react or anythiig. just beam, shot, dead. Is this an error in coding? sure. but if i go in full gold armor (which is tier 2) and i go to a threat 16 world, there are monsters that can oneshot me and that i can also one shot right back. that isnt balanced at all. So, mr 1337 h4x0|2 deathskull, kindly step off your high horse, learn to actually read someone else's post before commenting, stop cherrypicking when responding to people, learn to take the same snarking bs you dish out, and learn your logical fallacies before accusing others of them. oh and stop assuming that just because you want something, that clearly that must be the intent of the devs. you are not a dev; you have no idea what their intent is and unless you have some compelling logic to present that indicates that the devs want something, you havent a leg to stand on so kindly stfu about what the "devs clearl intended" unless you can back it up? k, sugarpolumb? good.
     
  8. Sabor

    Sabor Scruffy Nerf-Herder

    There's a difference between making something easy, and fixing stuff like putting the ore you need for gear you'd expect to craft before hitting a level 20 system on level 34+ planets.

    The bosses being hard I'm okay with, but at least give us the item back if we die so we can try again without a couple hours of gathering the materials for another try

    Pixel costs are also fine either way with me. They're a bit scarce to come by but much easier the better your gear gets. I'd say leave it as it was

    Regenerating health? Maybe slowly as an item set bonus for a set of armor or something, otherwise leave it as is
     
  9. zeaga

    zeaga Phantasmal Quasar

    You're getting way too overworked about this. You don't need to be a stereotypical elitist PC gamer in an otherwise calm discussion.
     
    Braken likes this.
  10. DasRav

    DasRav Big Damn Hero

    Without reading every post in this thread, let me just say: You are wrong. You are not being constructive. The rest of your argument posted here, wich I cut out, is not an argument. What you are saying is "stop liking what I don't like", when no one has seen what the coming changes will bring.

    You are wrong because the current system can be laughably easy very very quickly. Find ANY weapon with a penetration higher then one and the starting planet becomes a cakewalk. Find a wepaon with penetration 11+ and the whole alpha sector becomes a cakewalk. I have almost 40.000 pixels at the moment, because I am just exploring in alpha sector with lvl 12 gear (wich I got in alpha sector before you ask) and I have not died in 10 hours. This is not what I would call difficult. Yes, the reverse is also true, you will die quite fast if you go to a planet that is too high for you, but I will eventually have the best gear and I would like the game to keep being challenging at that point, rather then be challenging in the first 5 hours and then never again.

    You are not being constructive because your first sentence is calling everyone who thinks that the above state of the game not so awesome a kid. Pretty obvious. You could have argued for the current system but you chose not to do it. Liking something does not make it the best possible thing.

    I think the new system has the potential to fix the issues I see with the game as it is. Could it fail? Of course it could. I could be totally wrong and the new system could be terrible. I will not argue the intricates of the new system before I have actually seen them.
     
    Litagano Motscoud, Gorshum and Braken like this.
  11. DiamondShocked

    DiamondShocked Space Hobo

    For all of you who think this game is difficult in terms of combat, its not.
    As of now, combat is completely based on weapon and armor. If you are the best gamer in the world you will still die in one hit to a stronger enemy. If you dont have the right armor you will die in one hit. If you have a weak weapon you will do no damage. The bosses are stupidly placed in the beta on the level curve so you will be fighting bosses with a level much higher level than you with crappy gear. They need to patch the planet and enemy level systems as well as the availability of effective weapons. Once its possible to obtain a decent weapon without hunting for a gun shop for 50 hours, and once the best armor in a sector will allow you to survive one hit from the area boss (I'm looking at you skeletal dragon) than the game will be better, even if it may cut down on the frustration and bad game design that you strangely love. They also have to change the robot boss to something that is less like a strong regular enemy.
     
  12. Watchful Walrus

    Watchful Walrus Void-Bound Voyager

    The game isn't difficult, it's badly balanced. Armor penetration is a dumb system (being removed thankfully) and the difficulty curve is ridiculous. You either get 1-2 hit or you take no damage whatsoever from enemies. You either 1-2 hit or you do no damage whatsoever to enemies. The game can become a cakewalk instantly if you by chance find a weapon with a higher armor penetration than the current level of enemies you're fighting. I wasn't even geared enough to go through level 30, yet I went to a level 4 planet with a chest near spawn. 41 armor penetration weapon inside. Almost every enemy in the game was able to be 1shot from then on.
     
    Elenoe likes this.
  13. Deathskull

    Deathskull Phantasmal Quasar

     
  14. Arcadiax

    Arcadiax Phantasmal Quasar

    Yes, challenging is fun, but it can be challenging without getting 1-hit by monsters on a planet you're supposed to be able to semi-handle. It can be a difficult boss without you having to build around it and shoot it through a gap (robot). This game is unbalanced as shit right now, it's beta, stuff changes, you're being the whiney kids at the moment, build a bridge and get over it...
     
    Braken likes this.
  15. GarfrostPAX

    GarfrostPAX Intergalactic Tourist

    I'm sorry, you like the difficulty? How far have you gotten? After a while ( without hacking yourself the best gear) it's either you oneshot a mob or it oneshots you. That's not fun or challenging, that's simply broken.
     
  16. FluxDigital

    FluxDigital Sandwich Man

    I just don't want the game to be babied is all I want.

    Things need to be balanced and fix.
    The game needs to be difficult in a slow pace, not in a way where I get shoved off a cliff.
    Bosses should not be able to be boxed in, and we shouldn't be able to swing swords through walls.
    If the difficulty of the game is balanced out to accommodate majority of the player base, then a difficulty setting would not be necessary.

    I guess we just need to give devs sometime, it is still beta.
     
  17. tobychew

    tobychew Subatomic Cosmonaut

    This is the game that never ends.It just goes on and on my friends.Some people started playing it not knowing what it was,And they'll continue playing it forever just because This is the game that doesn't end.Yes, it goes on and on my friend.Some people started playing it not knowing what it was,And they'll continue playing it forever just because
     
  18. Deathskull

    Deathskull Phantasmal Quasar

    "STARBOUND.EXE has stopped working."
     
  19. Crazher

    Crazher Void-Bound Voyager

    +1 just because
     
    Last edited: Dec 8, 2013
  20. Watchful Walrus

    Watchful Walrus Void-Bound Voyager

    I'm fine with the game being difficult, a little or even a lot of difficulty is always good.
    Cheapness is an excuse to give the feel of difficulty. I can take a monster, give it 10000hp and a 1hitko attack and call it "difficult" but it's really just an absurdly cheap boss. It's difficult sure, but it's not true difficulty.
     

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