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I'd be extremely sad if....

Discussion in 'Starbound Discussion' started by DJOkamical, Dec 5, 2013.

  1. cyberspyXD

    cyberspyXD Tiy's Beard

    Those are completely different games so I don't see what your getting at. My character is not stupid and of course banking your pixels is a good idea. You still have to survive to bank them you know. So other then that its still artificial difficulty.
     
  2. cyberspyXD

    cyberspyXD Tiy's Beard

    Gmod. Hard to play? What?

    Minecraft. Hard? (Depending on the difficulty still balanced on hard) What?

    They were created to be fun.

    and making it a BIT easier will just make it a bit easier. It wont hurt your hardc0re gamer cred.
     
  3. Kahless

    Kahless Tentacle Wrangler

    Simple thing is,not every gamer is a good gamer. I used to be a lot better at games till I developed arthritis and gout in my hands. But now a days I have a lot of trouble with twitch gaming That being said I shouldn't be cut out of games due to difficulty. There is a few options for this.

    1. Multiple difficulty levels. Allowing people to play on a difficulty level they feel appropriate

    2. Find a middle ground where the game is not too hard or demanding,but it isn't super easy.

    3. Allow a way for gamers who have a harder time with it to out level or outgear content they are having difficulty with..

    As an amendment to multiple difficulty levels, don't make ones where stuff is locked off to higher difficulties. An example is stuff like Diablo 3 wear all the best gear is for Inferno level of difficulty. Torchlight 2 really did it best with Casual to Elite difficulties that went from level 1-100. Was nice to be able to choose my difficulty without having higher level things like gear and such being locked out to me.
     
    Auudar and cyberspyXD like this.
  4. Sylvioux

    Sylvioux Void-Bound Voyager


    There, you made my point for me. Games that give you some kind of challenge, are indeed fun. /thread.
     
  5. cyberspyXD

    cyberspyXD Tiy's Beard

    Explain how then you can /thread.

    Their fun because their balanced. Starbound is not. Also before people scream at me. BETA.
     
  6. Half

    Half Industrial Terraformer

    So basically, those "pro MLG" players are complaining that the DEVS, (yes, those guys who know their game better than anyone else) have decided to make it a teeny tiny easier.
    Oh woe is you.

    Think about this: At the current difficulty, you can play it fine, other people can't and quit.
    After the patch, you can play it fine but be pissed at "whiners" and they can play it fine.

    I think the latter is preferred.

    Don't forget... this is still the beginning area we're talking about, still the tutorial.
    Go play Ninja Gaiden. (The NES one, don't be a pussy you pro MLG)
     
  7. Deathskull

    Deathskull Phantasmal Quasar

    You can warp to the ship at any point on the surface, which means you could have a safe transport to your bank, and therefore accumulate a large amount of money which is totally safe after you reach the ship. You could just put money in the bank before exploring new planets, so there's no risk in learning about the environment, and I don't think the developers wanted people to run around without fear of dying unless they've already been on a planet for ages.

    And "those are completely different games"? The core principle remains the same, and that's the fact that if you have the ability to gain progress with such ease and have it be irreversable then the game goes from "here's a wall, you can try to climb it, break it, find a way around it, or anything else you choose. Here are the tools, now do it". to "You could do that, or you could take magical potion which prevents bodily harm and then smash your face into it repeatedly until it falls over". It kills the tension for a lot of people to have a huge saftey net.
     
  8. Sylvioux

    Sylvioux Void-Bound Voyager

    Again as I said before, I'm not going to argue about why they are, or are not balanced. Also as I said before, starbound needs some balance issues resolved. However I feel that "insert OP's post here" would in-fact diminish the over all feeling of reward given currently by the game. MEANING, some balance issues need to be cleaned up, however I want to express, that in my humble opinion, it needs to be done VERY CAREFULLY to ensure the game still has some sort of punishment for dyeing, and still offers that sense of "Holy grass walkers I'm so glad I lived through that"

    Rather then. "Oh, well I died again, whatever."


    Also, I believe in past streams/videos I remember the UI having a "Send money to ship function" if I am not mistaken. Which was taken out for a reason I assume.
     
  9. cyberspyXD

    cyberspyXD Tiy's Beard

    I don't see why you would not store your pixels though. You can find them in chests.

    I'm sure the devs can find SOME way to balance death. And if they must then at least lower the amount of pixels you lose. I'm sorry to say to all you pr0 players but being 1 or 2 shotted and then losing everything you earned is not "fun" it is "cheap.

    Also the core principle does not stay the same. I'm not playing Dark Souls here. I'm playing Starbound. How could I store souls in chests? Can I keep my humanity locked up in the bank? The level restarts when you die in DOOM so I don't even know how that is worth a mention. And in Contra you could enter the Konami code if you wanted more lives (This is cheating though but it also makes it more fun depending on how you feel about it)

    And if you don't explore the environment. You don't get pixels. You want more pixels to buy stuff but cant find a merchant. Explore. Easy.
     
  10. GameQB11

    GameQB11 Phantasmal Quasar

    So you're saying that you should NEVER be in danger of dying? You are one shotting mobs now, you progressed. Are you just upset that you had to die a few times to get there? really?

    Dying should be an early game woe. who wants to die when their character is suppose to be fully upgraded? That would cause even more whining. IMO the early game is SUPPOSE to be somewhat challenging.
     
  11. cyberspyXD

    cyberspyXD Tiy's Beard

    Did the thread get deleted?

    EDIT: No it seems that Deathskull removed his reply maybe?
     
  12. Deathskull

    Deathskull Phantasmal Quasar

    You can also get pixels by grinding mindlessly, letting you keep them safe would let you accumulate a large amount through constant failure and spam.

    How does the same principle not apply here, either? The stuff about Dark Souls you said is purely flavor/story reasoning, nothing to do with gameplay at all. Dying in Doom causes you to restart back at the beginning of the level, yes. Which means you lost progress for failing. Cheating is out of the question, do that if you want, but don't bring it into a balance discussion.

    Being 1 shotted isn't "cheap", it's "unforgiving", unless the enemies do it through undodgable/luck based attacks. Getting 1shot early game is just an example of bad balancing (unless the game is meant to be particularly hard or the instakill is very easy to avoid.) and you should take that up with the actual stats of enemies instead of putting all the blame on the death penalty.


    He's not saying that the game should be super easy, just that the early areas are slightly too rough for beginning players with the damage mobs deal.

    Also, why should you stop dying after early game? What kind of a game gets easier like that as you progress? I thought the point of getting better gear is so that you can fight cooler, more spectacular opponents, not so that you can crush weak monsters like insects.
     
  13. cyberspyXD

    cyberspyXD Tiy's Beard

    Hmmmmm Doom is not a sandbox. Hmmmmmmmmmmmmmmmmmmmmm Dark Souls is not a sandbox. What you said does not apply.

    Being 1 shotted is "cheap". I spawned in my new world. Then got one shotted by a creature. Being one shotted late game would still be a example of bad balancing. And I don't think Starbound is meant to be a "unforgiving" game or your definition of unforgiving is right.
     
  14. KevinFragger2427

    KevinFragger2427 Pangalactic Porcupine

    My God, when did this community get so hostile? Seriously! It used to be three pages in and a fight breaks out. Now you don't even need to scroll down to see people bombing each other with insults.

    On-topic, I think the reasonable way to do things is to add a difficulty slider. Sure, it'll be more work for Chucklefish, but they'll want to go that way because they want a larger audience, both hardcore and non-hardcore gamers alike. After all, it makes perfect sense that one would want to attract as much attention as possible, especially since they're an indie company and don't have much publicity in the first place. (None of my friends at school have ever heard of Starbound, but they have heard of BF3)

    Also I've beaten all three skeleton lords on Dark Souls 2 beta and have mastered acquired an adequate amount of knowledge of dwarf fortress, so I'm not just talking because I'm one of the more "flashy" fans out there.

    You lucky bastard.
     
  15. Rune the Red Panda

    Rune the Red Panda Existential Complex

    "An open world is a type of video gamelevel design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives." No.. it's not. Sandbox does not mean casual, that's ridiculous.
     
  16. Auudar

    Auudar Phantasmal Quasar

    Personally don't find it to tough other than not being able to find ore higher than gold. But it being beta and knowing it will change doesn't bug me too much. Beat the second boss, only thing that keeps me back is armor xD weapons i can 1 to 2 shot mobs on level 21-25 planets.
     
  17. Arioch

    Arioch Starship Captain

    People will moan, it is the natural order of things. People will simply moan less with a difficulty slider.

    Actually so far it's the only suggested solution that people haven't moaned about in this thread. If tha'ts not high praise I don't know what is.
     
  18. Wyvern

    Wyvern Hard-To-Destroy Reptile

    Oh god.

    I'd just like to say that "niche audience" should not tend to be the default. Especially when Chucklefish quite obviously wants the game to appeal to many people.

    Maybe YOU should wait for a difficulty mod?
     
  19. unclearimage

    unclearimage Void-Bound Voyager

    The game was made for a large audience to play and enjoy, it wasn't made for a specific group.

    The game will become 'easier'. They're going to find the average abilities of everyone and scale to that so everyone has a chance.

    This is a BETA it isn't hard, content is missing, ore generation is kinda bugged. It will be fixed thus become 'easier'

    Dunno what to tell you, this game isn't made for 'hardcore' gamers.
     
  20. Deathskull

    Deathskull Phantasmal Quasar

    My god, are you serious? If you want to play that way, then Starbound isn't a sandbox either, does it look anything like this? http://en.wikipedia.org/wiki/Sandpit

    But guess what: Doom is an FPS, Contra is a run and gun, Dark souls is an action RPG, Mario is a platformer. They are completely different genres.

    But that doesn't mean that they can't have a similar punishment for dying, which is losing most if not all progress you made before reaching a milestone. Wait, that actually might make some way of storing pixels without it being OP: You kill a tier boss, and after that you can store all the pixels you have into your bank once, but to do it again you must kill the next tier boss. But then again people could abuse that by farming pixels and then killing the boss. But this is not the point, the point is why do sandbox games deserve less respect and freedon than other games of the genre, isn't it ironic? These games are often loved for giving "freedom" to the player but as soon as they do something that slightly puts stress on the player then suddenly "it's not what sandboxes are about" and stuff like that. If somehow a real death penalty stops it from being a sandbox, then let it not be a sandbox.

    To all the people excited about the game getting easier: I wouldn't get your hopes up too much. After reading all the stuff they've said about this game, how they wanted it to be a challenge, I doubt they're going to make it so easy that nobody who pays even slight attention will never die on a level 1 planet, they're just going to remove BS like getting 1shot by monsters on your first planet.

    You have a strange definition of "cheap", too. As far as I and almost anyone who uses the term is concerned, "cheap" means something which either requires trial and error or luck to avoid dying to. It doesn't mean instant death, that's fine as long as you have some chance of avoiding it, the key problem is being 1shot early game. Are you sure you didn't run into someone who had a gun? Those aren't meant to be on level 1 planets, apparently. What did the attack look like, anyway? All the monster attacks in this game are distinctive aside from the melee ones.
     

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