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I'd be extremely sad if....

Discussion in 'Starbound Discussion' started by DJOkamical, Dec 5, 2013.

  1. Rune the Red Panda

    Rune the Red Panda Existential Complex

    Sorry, I just don't like arguing so I get hostile :(
     
  2. jacksnight

    jacksnight Scruffy Nerf-Herder

    I always love when immature adults start posts to complain about kids in video games.
     
    CyberDog, Graylight, Ajama11 and 7 others like this.
  3. NFossil

    NFossil Phantasmal Quasar

    I kind of agree with the other points, but the pixel cost is not just a difficulty issue, it's also inconsistent with the lore.
     
    Colton and riseoflegends like this.
  4. DJOkamical

    DJOkamical Space Kumquat

    If you complain, you get noticed.

    Should we stand idly back, and just let people ask for nerfs to the game? Then our experience would be lost, and we'd be upset.... Or should we counter complain in an attempt to keep the difficulty as is?~ Then those asking for nerfs would be upset.
    That's all we, the people not developing the game, can do. Complain.
     
  5. Miss Andry

    Miss Andry Cosmic Narwhal

    grinding for pixels doesn't take skill or make things challenging
     
  6. Dragoneer1

    Dragoneer1 Master Chief

    Agr
    Agree completely, the game isnt really that hard even now, if anything make it more difficult
     
  7. Daban

    Daban Space Spelunker

    While true, I hate getting oneshot from a gastrap
     
  8. Kate_Micucci

    Kate_Micucci Aquatic Astronaut

    The difficulty is going to be reduced. Deal with it.

    You could hardly even call it a difficulty problem, since there are infinite respawns and the only penalty is pixel loss. It's an irritation problem- being forced to grind for another distress beacon, or walk for 10 minutes to get back to the dungeon you died at. Most of us have better things we could do with our time.
     
  9. Convoy

    Convoy Contact!

    I really can understand the frustration, but after reading a few posts with some tips you should really take a good look at your play style if you are having trouble. In the first two or three hours I was haunting one planet and that is wrong, wrong, so wrong. With your iron bow you can easily run through lvl. 1-5 planets and just run the surface and find random events / gear drops. Have such good stuff now and I'm having a lot of fun. Also, take your time with combat. Don't just swing and shoot away. Staying alive so much longer now that I'm not playing it like Terraria. Not to mention I have 7k Pixels. I had more but...well...Let's just say I went over my head. Ha ha!

    TL;DR There's a steep curve at the start. If you can get past it you'll LOVE the challenges.
     
  10. Shinkada

    Shinkada Void-Bound Voyager

    The distress beacon's costs are low, it's not like you're looking at half an hour to get another one. The game clearly warns you that you should be prepared, you'd have to be dumb as a post to use your first 2 silver bars on something the game just outright says is going to be challenging.

    Also this is a game with procedurally generated worlds. If you're digging up a planet so thoroughly that you find a dungeon deep underground on the side of the planet directly opposite to your spawn point, you are doing it wrong. The SMARTER choice would be to jump to new worlds until you find one with a dungeon either right on the surface or underground under your spawn point. But, that would involve thinking, and we all know how much people hate doing that.
     
  11. RobertRevenge

    RobertRevenge Pangalactic Porcupine

    You might as well accept that the bosses aren't going to be the same, Tiy's already said that the UFO is a high-tier boss that's acting as a placeholder due to not having all bosses complete yet.



    ~With
     
  12. Rune the Red Panda

    Rune the Red Panda Existential Complex

    This pretty much explains everything
     
    Atomsk Shade likes this.
  13. AlMcFly

    AlMcFly Subatomic Cosmonaut

    Honestly, I agree that people are complaining for really no reason. A friend told me about this game last night. I saw a few screenshots, which reminded me of Terraria but with a space theme. I thought it looked cool so I bought it and started it up. I read the in-game prompts, learned how to get down to the planet, and scouted a bit. After surveying my immediate surroundings, I looked through my inventory. Found this funny little machine that I had no clue to its purpose. Began shooting a tree with it. Tree eventually fell down. Cool, this is how you harvest I guess. I dug a hole and built dirt walls/ceiling right next to the spawn point. This was common sense and I didn't need anyone telling me that I should do so. I noticed my life dwindling by haphazard mob hits so I tried eating food. This didn't seem to have an effect on my health so I looked through the crafting table (that the tutorial told me to make) and saw some things that MIGHT fill health. I crafted a few things, tried them out, and the bed worked. Cool. In the process I learned a few items I've gathered can be used for ship fuel. Through THIS, I figured out that you can easily go to many worlds as long as you have fuel. Cool again. So by now I've read descriptions of all items I've gathered, learned how to survive, and decided I needed to be careful. All of this took less than an hour of play...at 8pm, minutes after I downloaded the game...after a full 10 hours (travel time included) of rigorous work in the city.

    Why did I write all of this? To illustrate how difficult this game is NOT if you just take your time and actually use your brain (you know, that lump of mass inside the thick skull protruding out of your neck). You don't have to be leet. You don't have to take time off your "busy" schedule or treat this like an extra job. Just read stuff and use your %$*# brains. Seriously people...I weep for the world sometimes...

    (I don't actually weep...maybe on the inside...)
     
    Last edited: Dec 5, 2013
  14. ௵ಲ್ಲಾ৺᧯

    ௵ಲ್ಲಾ৺᧯ Cosmic Narwhal

    I thought this game would be casual and pander to people who couldn't take a fairly easy challenge but I was wrong. This is the first game in a good number of cycles that I have had some small challenge with that was legitimate.
    Every obstacle can be overcome, it isn't fake-difficulty such as just increasing the health of enemies to tedious amounts.
    The balance it has is perfect, the beginning isn't too unforgiving but it's hard enough to be a smack upside the head if you're unprepared, which you will be.

    My biggest worriment is how useless almost all guns are. They're slower than bows and do joke damage, and look far more deadly and exotic than the rusted garbage weapons I find all over everything. I dislike how when I kill someone who is attacking me with a fully automatic rifle it turns into a busted spear.
     
  15. greenman

    greenman Spaceman Spiff

    I got Dark Souls a few weeks ago. I am absolutely not willing to tolerate any whining about Starbound being difficult.
     
  16. greenman

    greenman Spaceman Spiff

    Listen here, Buttlord... Lol i just wanted to say that.

    Yea, I know. It's just sad that people are complaining that Starbound is too hard. Laughable. I'm not an authority, I'm just repeating what others are saying: video games are generally too damn easy these days. You want easy? go play farmville. Some of us still like a challenge.
     
  17. Sydrek

    Sydrek Tentacle Wrangler

    Being unemployed or not has ABSOLUTELY NOTHING to do with being capable in achieving goals, if you want instant gratification there are MANY games out there that suit your needs.

    But we both know that, playing the "not unemployed" card is something people love to throw around as a overused excuse.
     
    Leonorai, Teih, Colton and 1 other person like this.
  18. AlphaMongoose

    AlphaMongoose Ketchup Robot

    I'm fine dying a ton. I play Binding of Isaac. I just really dislike the pixel costs for early-game gear. Also, a tiny bit of natural health regen wouldn't hurt.
     
  19. ZapKing

    ZapKing Space Hobo

    i agree with everything you said except for pixels. they just seem too much like the old 'bag o gems' from so-called "freemium games" their purpose? to squeeze a few more dollars out of players. I try not to think about pixels too much, but I just don't see where these things are needed. The difficulty is fine. It make the game have heart. I don't want to spend even a cent on a game that last 10 or 20 hours. Those games are for the weak of heart and weak of mind. what I see as (I'm often wrong about a lot of things) Freemium elements , in a game like this, kinda sends a chill down my spine though, and they have been a deal breaker for quite a few games for me. If you're making a game make it good and it will sell and you'll reap the benefits and accolades that go along with it. make a great game that's seems really good, but in actuality just a boils down to bait on a hook and an i.Q. test and well.... its just a disappointment and a waste. I hope we are not all guinea pigs here.

    JohDra (the suspicious of everything)

    ...well i need to get back and kill things and open containers so i get "pixels" and build a distress beacon. ....sure that makes plenty of sense.
     
  20. ௵ಲ್ಲಾ৺᧯

    ௵ಲ್ಲಾ৺᧯ Cosmic Narwhal

    Smough isn't fat, it's just his armor.

    On that point though Dark Souls is just popular which is why it gets credit as such a hard game, because those who are not use to that level of difficulty see it as hard; this is because the game industry has expanded to a wider audience than what it use to be catered towards which means that most games being released need to have availability towards that audience.

    Not a lot of people are very good at games because they don't want to spend the time to get good or they just use them as a vanity object. While not many older games were very difficult (I see Doom being cited by some when it wasn't even too hard; save for the later levels of Doom II) games are just easier now and a lot of the audience has become accustomed to that level of difficulty. When games like Dark Souls come out and have the slightest difficulty curve and require some level of actual thinking people will of course see it as difficult because in comparison everything else is easy or tedious.
     
    Deity, Goldfish300 and Colton like this.

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