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I'd be extremely sad if....

Discussion in 'Starbound Discussion' started by DJOkamical, Dec 5, 2013.

  1. Deathskull

    Deathskull Phantasmal Quasar

    +1 just because[/quote]

    The problem is that the first planet is fine, but then you leave for level 2 and suddenly monsters are killing you in 4 hits and you barely do any damage, then suddenly you find a chest which lets you kill all these monsters in 1 hit so the planet isn't a challenge anymore.
     
  2. Marioface5

    Marioface5 Scruffy Nerf-Herder

    Honestly, I'm not worried about Chucklefish pandering to anyone at this point. After how much work they've put into the game, how much effort is constantly going into it, and how clearly set their goals seem to be, I would be shocked if they would ever be willing to put their integrity aside to accommodate whiners no matter how vocal they are. I have full faith that they're going to follow their own vision of the game, regardless of how many people try to get them to stray from it.
     
  3. Rune the Red Panda

    Rune the Red Panda Existential Complex

    I'm glad that you think you can tell my emotion through text, lol.
     
  4. Hexerin

    Hexerin Existential Complex

    remember when minecraft was actually somewhat challenging, before mojang gave into the constant whining?
     
  5. Rune the Red Panda

    Rune the Red Panda Existential Complex

    and now everyone complains that they are ruining Minecraft.. and I'm <Starting> to believe them
     
  6. Zinerith

    Zinerith Cosmic Narwhal

    It looks like what they are doing is rebalancing the game, not nerfing it. They are simplifying the leveling system to make it more intuitive instead of trial and error, making you unsure if a monster on a planet will be easy to kill or one-shot you. It makes the game more playable, balanced and realistic. I do agree with every other point though.
     
  7. Rozy

    Rozy Phantasmal Quasar

    In another topic someone found out that having a SINGLE level of armor progression off increased damage by about 250%. That's... Not right. Or intuitive. What this means is on a level one planet if you just started and did nothing more but remove a single piece of clothing you'd start taking 250% damage from the daytime mobs. Which is just a silly high amount of scaling. Especially when you consider the platinum ore bug which means you spend a whole tier being oneshot by absolutely everything.

    It's not the system, it's the range. I would guess they're moving to more traditional scales since it's easier to ensure items and armor remain useful in something more familiar.
     
    Scelestic likes this.
  8. Scelestic

    Scelestic Big Damn Hero

    I think it's safe to say that Starbound is about exploration, or atleast Exploration is a big facet of it. That said, the difficulty curve/progression is not conducive to exploration if you can only explore planets that are at or below your Difficulty Level, anything just a level over is a reptitive corpse run from your ship death sentence.

    Now.. if Ore was balanced abit more, aka you could actually get Platinum, I think people would be more accepting of the difficulty. But seeing as Platinum, the material for difficulty 20 armor, is mined in the X Sector after killing a level 30 flying boss it makes the second half of the game just silly unneedly hard because you need to find a 30 Armor Penetration Weapon to kill the dragon, but you'll have to avoid getting one-shot the entire time you are searching for that weapon, and also fighting the dragon.

    There are some big issues with the current difficulty system.
     
  9. Val

    Val Void-Bound Voyager

    I don't mind the difficulty of the game, sure I died (alot) just like in Dark Souls. But that's part of the fun. Overcoming the hard obstacles is what makes it worth doing.
     
  10. Gorshum

    Gorshum Star Wrangler

    Snipped out a lot of this quote because I just wanted to reply to this part. I don't understand the mentality of "Because they don't like the difficulty, they must obviously be children." First off it creates an 'us' and 'them' situation which there is really no need for. We all bought the game, we all want to see it succeed. There is no need to split off into tribes and start staking territory.

    Second it could be adults who don't like the difficulty or children that want it harder. We have no way of knowing. Plus it demeans a group of people based on nothing but their age. I am 26 and I want a challenging game too. Demon's Souls was one of my favorite games but I don't see the need to attack other people in order to try to make a point. Would my own point be better received if I went around labeling anyone who disagreed with my opinion as belonging to some group I am not part of?

    Example: "Who in their right mind doesn't like bacon, what are they women or something?!"
    Will my statement now have all of the forum likes? Hopefully not because statements like these are ridiculous.

    If we cannot progress to a point where we can have meaningful dialogue without demeaning other people then there is no point in having a dialogue at all.
     
  11. DJOkamical

    DJOkamical Space Kumquat

    Changed it to "people"~
     
  12. Alexeyov

    Alexeyov Void-Bound Voyager

    I don't know where the "the difficult is being nerfed" part is, because right now, i only see 2 difficult levels.

    1- EasyModGod, where all enemies around you do 1 dmg to you, and you oneshot them all
    2- NightmareHardcore, where is the same as the first one, but with the roles changed, now you are the one Oneshotted, and you need 20 shoots to kill them.

    (Not that extreme, but very very close)

    The worst part is, in order to change to the other level of difficulty, you only need to change the weapon you have to other with -+1 of armor penetration, and your armor to get +-1 compared to the mob lvl. Or as Rozy says:

    The only "hard" part, is the time needed to mine the ores to craft the next Tier armor, and craft or find the next lvl weapon with more armor penetration.
    There“s no skill there, just more time.

    Any mob in the game become useless REALLY fast the moment you upgrade your armor and weapons by 1 simple level or armor and armor pen, you simply laugh at them. On the other hand, you cant try to defeat enemies with simply 1 more level than your armor level, with some kind of tactic (i am not thinking in wall block because that should be fixed) because is simply too hard to just defeat 1 of them.

    The difficulty curve is now formed by straight lines going up and right, there is no curve, only sudden leaps.
     
    Braken likes this.
  13. awakened_primate

    awakened_primate Void-Bound Voyager

    Difficulty slider FTW in this case! I want my difficult game! That's how interstellar travel works! Sometimes you get planets full of fluffy retarded edible dumpling penguins and sometimes you find fluffy retarded psychotic spiked penguins!!! Seriously, no grief for people who like their games easy, but that's why I bought it :wut:
     
  14. Scelestic

    Scelestic Big Damn Hero

    I wouldn't like to see a Difficulty slider, as it is now the standarized difficulty means everyone is playing the same game. So when you meet someone in Sector X, you know what they've been through.

    Plus, technically you can make things easier on yourself by going to lower difficulty planets, or by cheesing high armor penetration weapons from high difficulty planets then going back to low difficulty.
     
  15. Canaris

    Canaris Void-Bound Voyager

    Could everyone saying the difficulty of the game is acceptable please tell me how you beat the robot without walling it or yourself in? There is no tier 2 armor set with more than 15 defense so you end up getting one-shotted if it so much as touches you. If you have to 'exploit' game mechanics to even progress then the difficulty is not fine. With level 25 armor I was being one-shotted by everything in the upper levels of the Gamma sector. It made fighting ranged enemies impossible without because shields are: a. woefully inadequate and b. don't have their armor level listed.

    If you think that invading a prison at a crawl because you're putting up walls and using doors everywhere for cover is how the game is meant to be played, you must be a masochist.
     
    Braken likes this.
  16. GSGregory

    GSGregory Ketchup Robot

    I am very much fine with the way the game is atm. My only problem is getting the luck to find a gun or getting plat to make the higher tier armors.


    Most of the people who think it is too hard are:
    Too stupid or lazy to read the item descriptions, recipe lists, ect.
    Too lazy to take the time to explore, experiment.
    Too lazy to farm pixels.

    And the list goes on.

    I say don't nerf the game. Make an easy mode for all the lazy idiots.
     
  17. ZeroInfinity

    ZeroInfinity Scruffy Nerf-Herder

    I'm going to paste my reply to another thread here, because it seems very relevant.

    The problem with Starbound currently is that, in all honesty, it is broken. Yes, it's still really fun. Yes, I do enjoy Dark Souls a lot, but, at least for me, in Skyrim I have more fun upping the regen and knockback values to Superhero levels than I do plugging in a mod that makes the game amazingly difficult. I do enjoy challenge, don't get me wrong, but, as I said, challenge to me is not monsters with really high stats, where one mistake plunges you into the abyss, but, as stated, pattern recognition, awareness and pragmatism. 150% damage increase for just one level of armor penetration is silly.
     
  18. Manixx

    Manixx Big Damn Hero

    Holy hell, everyone STOP.
    STOP.
    STOP.
    STOP criticising people for giving opinions. Stop trying to censor everyone who has a different opinion to you. The Dev team will make the decisions based on feedback and their words will stand.

    I will however say that I really REALLY effing hate elitist communities. Communities who will mercilessly berate people and throw them out if they speak up that they're not entirely happy with game balance. People who just say "lol get skill check me I kill big boss in 20 seconds you just bad." This isn't the Starbound community I joined back in February last year, this is awful. So many people going around acting like they get to call the shots, that their opinion is more important because they are a more "accomplished" or "proper" gamer who dismisses everyone else as casuals.

    We are all gamers. We all play games. We all enjoy them. The Dev team know what direction they want their game to go in and they will take it that way. If they agree with the people that think the combat system is brok they will fix it, otherwise they will say that it isn't. They will address people's concerns. Chucklefish have good heads on their shoulders.
     
    Litagano Motscoud and Braken like this.
  19. Milata

    Milata Big Damn Hero

    The game right now is both to hard and to easy, It can easy if you choose to exploit the current armour penetration system, or it can be hard if you try and progress normally, I feel that dying in one hit is abit to hard, and being able to kill in one hit is abit to easy, the new balance update should fix these issues and we'll never speak of it again... Hopefully.
     
  20. Cloudzen

    Cloudzen Poptop Tamer

    I respect the concept of a forums core essence for communication and expression, but I give you all this piece of advice:
    Enjoy the game for what it is, and don't dwell on the negative. Look at positives and address issues, but don't worry about things that have not even happened yet or ever.

    On the subject of difficulty, well now you start getting into the philosophy of game design and that... heh, well that can get a little crazy. At the end of the day, I am confident that the game will be more than fair for everyone at the table, there is a long way to go and the developers behind the game are clearly being very careful in how they approach every mechanic.

    Take it from another developers perspective, you want the game to be just as good for you as for your players and more. It's challenging, but you do your best.
     

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