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I feel sand should be more dangerous.

Discussion in 'Starbound Discussion' started by Madcactuslover, Dec 18, 2013.

  1. Madcactuslover

    Madcactuslover Phantasmal Quasar

    Everyone loves those wonderful sand cave-ins. Here's they currently do:

    -Makes it easy to get ores
    -Reveals bigger, better caves,
    -Potentially scare the everloving shit out of new players
    -Suffocate you after you remain buried for six hours.

    I think they should be more dangerous, perhaps do damage when sand or gravel falls on top of you, or maybe just randomly cave in, either forcing you to find a new way out or make sandy/gravelly grounds feel unstable.
     
  2. TheCourier

    TheCourier Scruffy Nerf-Herder

    Will it actually suffocate you? Every time I've been buried in sand I've never been hurt.
     
  3. ohgoditburns

    ohgoditburns Void-Bound Voyager

    Yeah, I started seeing the water bubble show up after a bit the first time.
     
  4. Madcactuslover

    Madcactuslover Phantasmal Quasar

    Hence the six hours comment.
     
  5. oOort

    oOort Industrial Terraformer

    Damn, you spoiled my secret method... first planet I always visit is a giant desert for reasons #1 and #2.
     
  6. Untega

    Untega Pangalactic Porcupine

    Well it should do some damage when it hits you in large clumps, but if it's just 1 piece it should just slide off of you. Actually sand and gravel did kill me once, I dug a piece and it sent me down into a large cavern to my death by fall damage.
     
  7. ohgoditburns

    ohgoditburns Void-Bound Voyager

    This is why you should always dig underwater. When the water falls, you can swim in it so you don't take fall damage.
     
  8. Madcactuslover

    Madcactuslover Phantasmal Quasar

    Agreed. I feel if it's enough to bury you, you should be damaged.
     
  9. Madcactuslover

    Madcactuslover Phantasmal Quasar

    I feel this topic could use more feedback.
     
  10. sankto

    sankto Pangalactic Porcupine

    I agree.

    Having your head submerged in sand / gravel should IMMEDIATELY start suffocating you, IMO.
     
    beatfreak and Dudley_Serious like this.
  11. Jbeetle

    Jbeetle Oxygen Tank

    I don't agree with them doing damage. I hated that feature in Terraria, particularly because you could be 1 pixel under it and take a ton of damage quickly.
     
  12. Shadow86

    Shadow86 Pangalactic Porcupine

    I agree.

    Or, at least, the current exploity nature of fine sand could be fixed tweaking terrain generation a bit, so that the other type of non-collapsing sand (can't remember the name, dry sand? sandstone?) more frequently divides pockets of its finer cousin. That way you wouldn't hollow out an entire mountain with a single, fateful pickaxe hit.
     
    sankto likes this.
  13. Letalis

    Letalis Subatomic Cosmonaut

    Well considering that there will be new environmental hazards being implemented into the game, its probably safe to assume there will be armor and or devices that will allow for survival in areas that have little to no oxygen, so when buried in sand those things should be taken into account because itd be rather dumb to be on a planet with little in the way of oxygen only to suffocate to death in sand when youre wearing things that provide the environment that the planet doesnt. just my two cents
     
  14. Harlander

    Harlander Scruffy Nerf-Herder

    Yeah. Suffocation takes a while, so you'll have plenty of time to dig yourself out anyway. It'll give a reason to be a bit cautious about excavating loose materials. I think having the falling stuff harm you might be too likely to insta-kill given the quantities the stuff'll be landing on you in...
     
  15. Letalis

    Letalis Subatomic Cosmonaut

    to take it a step further, suffication really should be the only real penalty to sand being on you. simply because sand in a lot of areas of this game can collapse entire areas and if it were to do say 5 damage per hit with 100 health that means that youre only going to survive 20 secs being in it. thats really bad if you accidentally cave in an entire secution over your head or something.
     
  16. Dudley_Serious

    Dudley_Serious Subatomic Cosmonaut

    I think this is the solution-- it shouldn't be damage, it should be water. It'd be kind of like what it is now, but your oxygen meter immediately starts depleting.
     
  17. Madcactuslover

    Madcactuslover Phantasmal Quasar

    At least until things like pressure and gravity are taken into account. I'd be genuinely impressed if they could manage a good realistic system, though. Either someone would be really good at trial and error, or there'd be a physics major on board.
     
  18. budsygus

    budsygus Pangalactic Porcupine

    [​IMG]

    Sand is perfect. Leave it alone. Please?
     
  19. I think the way sand currently works is fine, however suffocation should definitely begin immediatly after being covered, you should also take damage from being crushed under the sand so people aren't so keen on just diving right in and caring less about being avalanched by it.

    The same goes for gravel and any other material affected by gravity.
     
  20. Starhawk64

    Starhawk64 Scruffy Nerf-Herder

    No, sand and gravel should not damage you. It was annoying in Terraria to take damage from falling sand.
     
    Canadiantx69 likes this.

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